![]() |
Making Counterbattery Fire Happen.
I'm trying to figure this out. How do I use counterbattery fire against enemy artillery batteries?
Thanks. |
Re: Making Counterbattery Fire Happen.
Make sure that you have off map batteries with same or higher range as the enemy off map battery and make sure it does not have any fire mission or is out of command.
It should do counter battery fire automatically, although i think there are some chance factors that will determine if it finally happens. Unit quality factors might also influence that but I do not have details here. |
Re: Making Counterbattery Fire Happen.
Yes,
experience and quality do influence counter-battery fire. If playing a campaign do not use counter-battery artillery for any other fire missions. Regards, Warwick |
Re: Making Counterbattery Fire Happen.
When suspect there will enemy off-map bombard,just buy a battery of the big long range guns.,use tubes to deal with on-map units, be sure you don't over do it,as big arty they are costly.
|
Re: Making Counterbattery Fire Happen.
Quote:
Unit experience helps detect the enemy battery faster, low 80s experience seems to be when they start getting quite good. Dont know mechanics probably check each turn with an experience modifier. Unit needs to be idol no fire missions or movement then wait till the game decides you have detected something & it will counter battery fire. To prevent counter battery fire at you dont fire arty continually you will get detected quicker. 2-3 salvos then stop for a turn with that unit. Though vs high experience units that may be late they may get you on the first salvo. |
Re: Making Counterbattery Fire Happen.
I vaguely seem to remember a post about there being a minimum experience rating needed in order to fire counterbattery (something like 70). I tried forum search but couldn't find it, so I might be wrong.
|
Re: Making Counterbattery Fire Happen.
Experience is the main determinant. There is no point in putting conscripts with 50 points of EXP on the task, they dont have a clue how to go about it.
Also, every army has its own inbuilt counter battery score, with the UK, USA and Germany etc scoring highest, little Ruritanians not so good. That specific data is not available to the end users. Those armies do better than the less technologically advanced ones. Same for MBT - USMC outscores Ugandans every time. CB fire is just a case of leaving a long ranged and highly experienced battery idle and hoping that it spots an enemy off-map firer and smacks it. It also helps if a lot of enemy batteries are firing - e.g. when you are defending against a shed-load of enemy firers then your gunners will be in a target-rich environment. |
Re: Making Counterbattery Fire Happen.
In a current US campaign my off-map 155mm Gun Bty with range of 213 and experience 90-plus would sit almost always idle while its maneuver buddies were getting creamed by salvos from (mostly) 10.5cm and 12.2cm German Btys with range of just 202. It never fired more than twice in any battle, including two defensive ones. Was the CB routine tweaked recently to limit off-map duels? Thanks.
|
Re: Making Counterbattery Fire Happen.
No changes to CB routines.
CB is not guaranteed, even if you have wonderful experience. |
Re: Making Counterbattery Fire Happen.
Quote:
|
All times are GMT -4. The time now is 11:07 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.