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November 6th, 2016, 09:33 PM
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Private
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Join Date: Oct 2015
Posts: 48
Thanks: 31
Thanked 4 Times in 2 Posts
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Making Counterbattery Fire Happen.
I'm trying to figure this out. How do I use counterbattery fire against enemy artillery batteries?
Thanks.
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November 7th, 2016, 01:07 AM
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Corporal
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Join Date: Nov 2011
Posts: 84
Thanks: 76
Thanked 24 Times in 18 Posts
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Re: Making Counterbattery Fire Happen.
Make sure that you have off map batteries with same or higher range as the enemy off map battery and make sure it does not have any fire mission or is out of command.
It should do counter battery fire automatically, although i think there are some chance factors that will determine if it finally happens.
Unit quality factors might also influence that but I do not have details here.
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November 7th, 2016, 11:28 PM
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Corporal
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Join Date: Jan 2007
Posts: 140
Thanks: 39
Thanked 27 Times in 25 Posts
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Re: Making Counterbattery Fire Happen.
Yes,
experience and quality do influence counter-battery fire. If playing a campaign do not use counter-battery artillery for any other fire missions.
Regards, Warwick
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November 8th, 2016, 07:38 PM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: Making Counterbattery Fire Happen.
When suspect there will enemy off-map bombard,just buy a battery of the big long range guns.,use tubes to deal with on-map units, be sure you don't over do it,as big arty they are costly.
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November 9th, 2016, 06:46 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Making Counterbattery Fire Happen.
Quote:
Originally Posted by KAreil
Make sure that you have off map batteries with same or higher range as the enemy off map battery and make sure it does not have any fire mission or is out of command.
It should do counter battery fire automatically, although i think there are some chance factors that will determine if it finally happens.
Unit quality factors might also influence that but I do not have details here.
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As mentioned need same or greater range.
Unit experience helps detect the enemy battery faster, low 80s experience seems to be when they start getting quite good.
Dont know mechanics probably check each turn with an experience modifier.
Unit needs to be idol no fire missions or movement then wait till the game decides you have detected something & it will counter battery fire.
To prevent counter battery fire at you dont fire arty continually you will get detected quicker. 2-3 salvos then stop for a turn with that unit. Though vs high experience units that may be late they may get you on the first salvo.
__________________
John
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November 9th, 2016, 06:21 PM
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Corporal
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Join Date: Sep 2012
Location: Croatia
Posts: 162
Thanks: 86
Thanked 80 Times in 67 Posts
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Re: Making Counterbattery Fire Happen.
I vaguely seem to remember a post about there being a minimum experience rating needed in order to fire counterbattery (something like 70). I tried forum search but couldn't find it, so I might be wrong.
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November 10th, 2016, 01:03 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
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Re: Making Counterbattery Fire Happen.
Experience is the main determinant. There is no point in putting conscripts with 50 points of EXP on the task, they dont have a clue how to go about it.
Also, every army has its own inbuilt counter battery score, with the UK, USA and Germany etc scoring highest, little Ruritanians not so good. That specific data is not available to the end users. Those armies do better than the less technologically advanced ones. Same for MBT - USMC outscores Ugandans every time.
CB fire is just a case of leaving a long ranged and highly experienced battery idle and hoping that it spots an enemy off-map firer and smacks it. It also helps if a lot of enemy batteries are firing - e.g. when you are defending against a shed-load of enemy firers then your gunners will be in a target-rich environment.
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The Following 3 Users Say Thank You to Mobhack For This Useful Post:
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February 4th, 2021, 09:24 PM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 432
Thanked 148 Times in 104 Posts
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Re: Making Counterbattery Fire Happen.
In a current US campaign my off-map 155mm Gun Bty with range of 213 and experience 90-plus would sit almost always idle while its maneuver buddies were getting creamed by salvos from (mostly) 10.5cm and 12.2cm German Btys with range of just 202. It never fired more than twice in any battle, including two defensive ones. Was the CB routine tweaked recently to limit off-map duels? Thanks.
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February 4th, 2021, 10:03 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
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Re: Making Counterbattery Fire Happen.
No changes to CB routines.
CB is not guaranteed, even if you have wonderful experience.
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The Following User Says Thank You to Mobhack For This Useful Post:
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February 5th, 2021, 08:27 AM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 432
Thanked 148 Times in 104 Posts
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Re: Making Counterbattery Fire Happen.
Quote:
Originally Posted by Mobhack
No changes to CB routines.
CB is not guaranteed, even if you have wonderful experience.
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Indeed. As luck would have it shortly after posting and resuming play that aforementioned 155mm Gun Bty scored something like 15 hits on its 10.5cm counterpart, causing 39 points of damage and routing it until battle conclusion. No further off-map barrages interrupted US forces in their relentless advance to final victory (April '45). Also pleased to note that a Bf 109 which was shot down and crashed off-map scored the full 50-plus points. Cheers.
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The Following User Says Thank You to jivemi For This Useful Post:
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