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Daesh Wars series
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"Daesh Wars" series - Battle at Kobani*
Date: November, 2016* Battle Location: Kobani, Syria* Battle Type: Assault/Defend, ISIL vs. Kurds and Syria* Game Lenght: 35 turns Difficulty: Standard DESCRIPTION: More than a year later after the unsuccesful siege of Kobani of 2014 near the Syrian-Turkish border (from Sept 2014-March 2015), and now the city under Assad's control, ISIL forces try to capture the city for a second time with the aid of turkish artillery, newly arrived foreign mercenaries, fresh supplies and equipment. Battle hardened Kurdish YPG, Peshmerga and other Pro-Goverment Syrian forces are determined to hold ground. Notes: If played against the AI the human player should take the Syrian side. Sources: Semi-fictional scenario. Design by Jose Logrono** |
Re: Daesh Wars series
1 Attachment(s)
"Daesh Wars" series - Battle at Azaz
Date: January, 2017* Battle Location: Kobani, Syria* Battle Type: Assault/Defend, RED (Pro-turkish militants, Syrian Rebels & Turkish army) vs. Kurds and Syria* Game Lenght: 30 turns Difficulty: Standard DESCRIPTION: As Turkish prime minister Erdogan takes the bait from the Kurds in northen Syria it drags Turkey into "Operation Euprathes Shield". After laying a short siege on the town of Azaz, syrian rebels, pro-turkish militants and turkish intervention mechanized and armor units attempt a coordinated assault from available avenues of approach. Nearby deployed Syrian Arab Army (SAA) tanks and Mechanized units are rushed to reinforce defense of Azaz. Notes: If played against the AI the human player should take the Syrian side. Sources: Semi-fictional scenario. Design by Jose Logrono** |
Re: Daesh Wars series
1 Attachment(s)
"Daesh Wars" series - On the road to Manbij*
Date: December, 2016* Battle Location: SE of Manbij, Syria* Battle Type: Advance/Delaey, GREEN (Kurdish YPG & Peshmerga) vs. ISIL* Game Lenght: 30 turns Difficulty: Standard DESCRIPTION: Well stocked Kurdish Peshmerga and YPG forces advance steadily towards Manbij under US air support. Heavy stubborn ISIL forces stand on their way to delay their thrust. Notes: If played against the AI the human player should take the Green side. Sources: Semi-fictional scenario. Design by Jose Logrono** |
Re: Daesh Wars series
1 Attachment(s)
"Daesh Wars" series - Stomping on the turncoats*
Date: February, 2017* Battle Location: Plains SSW of Idlib, Syria* Battle Type: Assault/Defense, Syria Arab Army (SAA) vs. Free Syrian Army (Rebels)* Game Lenght: 25 turns Difficulty: Standard DESCRIPTION: With full support of Russia, and with the intent of relieving pressure in the Latakia battleground, the SAA 2nd Corps slowly advances towards Idlib. With open and declared support from rebranded Al-Qaeda groups operating in Syria and Turkish Air Force, the FSA takes a more daring defensive stance in the conflict. Newly delivered russian tanks and APCs boosts the effectiveness of the SAA's 1st Armoured Division units which now assault the FSA's 13th Division deployed for ambush on the plains SSW of Idlib. Notes: If played against the AI the human player should take the Syrian side. Sources: Fictional scenario. Design by Jose Logrono** |
Re: Daesh Wars series
More scenarios coming..
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Re: Daesh Wars series
Battle of Mosul in future I suppose?
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Re: Daesh Wars series
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I don't see Erdogan's regime supporting Daesh forces; Otherwise, I want to check this scenario out. Thanks ===== |
Re: Daesh Wars series
Is there a way to change the flags?
In the first scenario ISIL Fanatics and Foreign fighters had the same flag as the Kurdish squads. This made things a bit confusing when the house to house fighting began. |
Re: Daesh Wars series
Re-nationalise all units on one side in scenhack?
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Re: Daesh Wars series
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So, to avoid the confusion, I play default with id off in preferences. But playing friendly and foe forces from the same OOB is contributing to this confusion with tag id on in preferences. Anyway, I am on turn 10 of the first scenario. The Syrian Kurds platoons are spread to far apart, the formations really ought to be closer to support each other. Second, separating the LMGs from the squad would give the platoon wider and more effective zones of fire. But, would require a visit in MobHack. The ISIL force is tenacious and quick. ===== |
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