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February 13th, 2017, 10:08 PM
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Sergeant
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Join Date: Nov 2009
Posts: 247
Thanks: 435
Thanked 275 Times in 103 Posts
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Daesh Wars series
"Daesh Wars" series - Battle at Kobani*
Date: November, 2016*
Battle Location: Kobani, Syria*
Battle Type: Assault/Defend, ISIL vs. Kurds and Syria*
Game Lenght: 35 turns
Difficulty: Standard
DESCRIPTION: More than a year later after the unsuccesful siege of Kobani of 2014 near the Syrian-Turkish border (from Sept 2014-March 2015), and now the city under Assad's control, ISIL forces try to capture the city for a second time with the aid of turkish artillery, newly arrived foreign mercenaries, fresh supplies and equipment. Battle hardened Kurdish YPG, Peshmerga and other Pro-Goverment Syrian forces are determined to hold ground.
Notes: If played against the AI the human player should take the Syrian side.
Sources: Semi-fictional scenario.
Design by Jose Logrono**
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February 13th, 2017, 10:09 PM
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Sergeant
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Join Date: Nov 2009
Posts: 247
Thanks: 435
Thanked 275 Times in 103 Posts
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Re: Daesh Wars series
"Daesh Wars" series - Battle at Azaz
Date: January, 2017*
Battle Location: Kobani, Syria*
Battle Type: Assault/Defend, RED (Pro-turkish militants, Syrian Rebels & Turkish army) vs. Kurds and Syria*
Game Lenght: 30 turns
Difficulty: Standard
DESCRIPTION: As Turkish prime minister Erdogan takes the bait from the Kurds in northen Syria it drags Turkey into "Operation Euprathes Shield". After laying a short siege on the town of Azaz, syrian rebels, pro-turkish militants and turkish intervention mechanized and armor units attempt a coordinated assault from available avenues of approach. Nearby deployed Syrian Arab Army (SAA) tanks and Mechanized units are rushed to reinforce defense of Azaz.
Notes: If played against the AI the human player should take the Syrian side.
Sources: Semi-fictional scenario.
Design by Jose Logrono**
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February 13th, 2017, 10:11 PM
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Sergeant
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Join Date: Nov 2009
Posts: 247
Thanks: 435
Thanked 275 Times in 103 Posts
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Re: Daesh Wars series
"Daesh Wars" series - On the road to Manbij*
Date: December, 2016*
Battle Location: SE of Manbij, Syria*
Battle Type: Advance/Delaey, GREEN (Kurdish YPG & Peshmerga) vs. ISIL*
Game Lenght: 30 turns
Difficulty: Standard
DESCRIPTION: Well stocked Kurdish Peshmerga and YPG forces advance steadily towards Manbij under US air support. Heavy stubborn ISIL forces stand on their way to delay their thrust.
Notes: If played against the AI the human player should take the Green side.
Sources: Semi-fictional scenario.
Design by Jose Logrono**
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February 13th, 2017, 10:12 PM
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Sergeant
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Join Date: Nov 2009
Posts: 247
Thanks: 435
Thanked 275 Times in 103 Posts
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Re: Daesh Wars series
"Daesh Wars" series - Stomping on the turncoats*
Date: February, 2017*
Battle Location: Plains SSW of Idlib, Syria*
Battle Type: Assault/Defense, Syria Arab Army (SAA) vs. Free Syrian Army (Rebels)*
Game Lenght: 25 turns
Difficulty: Standard
DESCRIPTION: With full support of Russia, and with the intent of relieving pressure in the Latakia battleground, the SAA 2nd Corps slowly advances towards Idlib. With open and declared support from rebranded Al-Qaeda groups operating in Syria and Turkish Air Force, the FSA takes a more daring defensive stance in the conflict. Newly delivered russian tanks and APCs boosts the effectiveness of the SAA's 1st Armoured Division units which now assault the FSA's 13th Division deployed for ambush on the plains SSW of Idlib.
Notes: If played against the AI the human player should take the Syrian side.
Sources: Fictional scenario.
Design by Jose Logrono**
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February 13th, 2017, 10:17 PM
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Sergeant
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Join Date: Nov 2009
Posts: 247
Thanks: 435
Thanked 275 Times in 103 Posts
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Re: Daesh Wars series
More scenarios coming..
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February 14th, 2017, 05:07 AM
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Second Lieutenant
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Join Date: Jun 2005
Posts: 570
Thanks: 2
Thanked 30 Times in 28 Posts
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Re: Daesh Wars series
Battle of Mosul in future I suppose?
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February 15th, 2017, 01:21 AM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: Daesh Wars series
Quote:
Originally Posted by Oche
"Daesh Wars" series - Battle at Kobani*
Date: November, 2016*
Battle Location: Kobani, Syria*
Battle Type: Assault/Defend, ISIL vs. Kurds and Syria*
Game Lenght: 35 turns
Difficulty: Standard
DESCRIPTION: More than a year later after the unsuccesful siege of Kobani of 2014 near the Syrian-Turkish border (from Sept 2014-March 2015), and now the city under Assad's control, ISIL forces try to capture the city for a second time with the aid of turkish artillery, newly arrived foreign mercenaries, fresh supplies and equipment. Battle hardened Kurdish YPG, Peshmerga and other Pro-Goverment Syrian forces are determined to hold ground.
Notes: If played against the AI the human player should take the Syrian side.
Sources: Semi-fictional scenario.
Design by Jose Logrono**
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I'm finding it difficult to process this, "...ISIL forces try to capture the city for a second time with the aid of turkish artillery..."
I don't see Erdogan's regime supporting Daesh forces; Otherwise, I want to check this scenario out.
Thanks
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February 17th, 2017, 09:59 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: Daesh Wars series
Is there a way to change the flags?
In the first scenario ISIL Fanatics and Foreign fighters had the same flag as the Kurdish squads. This made things a bit confusing when the house to house fighting began.
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February 18th, 2017, 04:19 AM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 366
Thanked 440 Times in 318 Posts
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Re: Daesh Wars series
Re-nationalise all units on one side in scenhack?
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February 21st, 2017, 12:04 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: Daesh Wars series
Quote:
Originally Posted by scorpio_rocks
Re-nationalise all units on one side in scenhack?
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I tried that in Scenhack. I also tried to change the name of the belligerent force, but I suspect the nation ID drives the flag designation.
So, to avoid the confusion, I play default with id off in preferences.
But playing friendly and foe forces from the same OOB is contributing to this confusion with tag id on in preferences.
Anyway, I am on turn 10 of the first scenario. The Syrian Kurds platoons are spread to far apart, the formations really ought to be closer to support each other.
Second, separating the LMGs from the squad would give the platoon wider and more effective zones of fire. But, would require a visit in MobHack.
The ISIL force is tenacious and quick.
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