![]() |
New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.
http://cgibin.starpower.net/ryanwolf/SEGNB.jpg
The pic has to be changed to Version 1.1 first, and I need to implement drones into the game... So you ask, where is V 1.0? It was my private mod for SE IV, and I've spent a lot of time carefully refining and balancing this mod, striving for a World War II Naval Feel, with such weapons mounts as: HEAVY DOUBLE TURRET HEAVY TRIPLE TURRET More info to come as I work out the final release of this mod... PS - It will be released with no AI for PBEM play, and v1.2 will add a few AI files to work with this mod. [ 31 March 2002: Message edited by: MKSheppard ] [ 31 March 2002: Message edited by: MKSheppard ] [ 31 March 2002: Message edited by: MKSheppard ]</p> |
Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.
ok
|
Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.
ok
|
Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.
Sounds kewl...
|
Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.
Well it sounds like you've done a lot of work! what else can you tell us, to sort of whet the apetite?
Did you replace space with ocean? Planets with islands? Or is it a naval "feel" but in space? |
Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by jimbob:
Well it sounds like you've done a lot of work! what else can you tell us, to sort of whet the apetite? Did you replace space with ocean? Planets with islands? Or is it a naval "feel" but in space?<hr></blockquote> More of a naval "feel" in space, with weapons corresponding to turret types found in those battleships from the 1906-1945 era. Here's a full list of all the component enhancements in the mod, with additional details showing you the "low end" of my naval component enhancement mod, compared to the "high end". If the component enhancement has an asterisk next to it, it means I borrowed it from a mod by a different author. Component Enhancements: Normal Double Turret (25% more tonnage, but 2x more firepower than normal mount) Medium Double Turret Medium Triple Turret Medium Quadruple Turret Heavy Double Turret Heavy Triple Turret Heavy Quadruple Turret (3x the tonnage of normal mount, but 1,600% more damage than normal!) ***************** The Naval Turret Mod repeats for Starbases ****************** *High Yield Missiles Heavy Fighter Mount *Keel Mount *Planetoid Core Mount *Satellite Stabilizer Mount *Satellite Siege Mount *Premium Components *Durable Components *Budget Priced Components *Normal Components Elite Unit ******************************************* New Vehicle Types Most of the original vehicles in SE IV have undergone tweaking, to make smaller ships more capable of dealing out whoop ***, and bigger ships have been changed so that for example, a battleship will cost you about 40,000 minerals just for the base hull, representing the enormous influence and prestige that these types of ships held from 1906 to 1945 Stealth Destroyer Escort Carrier *Battlemoon *Ark Ship (beefed up colony ship) *Heavy Bomber Stealth Fighter Orbital Platform (Blurs the line between satellites and starbases) *Prospector (mining ship with low maint. cost) *Exploiter (see above) *Mining Outpost (see above) ******************* TROOPS I totally tore out the guts of the ground combat system...you now no longer have "small troops," "medium troops", or "large troops" but: Battalion Regiment Division Corps Army representing your units, with "Elite" and "Conscript" units allowing you to make badass assault troops for storming planets, and conscripts for garrison troops. I also implemented a quasi-newtonian system independently of Pirates and Nomads... MORE WILL BE REVEALED LATER... [ 01 April 2002: Message edited by: MKSheppard ]</p> |
Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.
Added the following:
CONSCRIPT UNIT component mount... I also finished porting over the new combat system from my regular SE IV copy... In this mod, a single battalion, or even 2 of them, are enough to conquer a homeworld...so you have to have a sizeable army in the field and on your planets at all times, to prevent invasions...which are much easier in this mod... EDIT: And yes, your first troop size upon researching the required fields is a BATTALION...so if you get lazy and slack on home defense, expect to get invaded... [ 02 April 2002: Message edited by: MKSheppard ]</p> |
Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.
Does Mark still visit this forum? This sounded like a really cool mod, and Im wondering if it was ever finished. I would like to see v1.1, if it is/was ever released.
|
Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.
I'm with you on this one Puke! Either this Mod or one that is a true naval conVersion.
Imagine: Warppoints are whirlpools (no need to change graphic) Planets become islands Nebula become fog banks Cloaked ships are subs Planet destroyers are nuke warheads Black holes are sargasso seas etc etc etc... Only wish I had time (and talent) to do this... http://forum.shrapnelgames.com/images/icons/icon9.gif (But since I just got Morrowind and AoW2... http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon12.gif |
All times are GMT -4. The time now is 06:28 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.