![]() |
Dev help needed
In developing my mod, I need to test out some new components, tech areas, etc.
Is there any way of getting cheat codes or dev codes so I can do this quickly? |
Re: Dev help needed
Simply mod the research centers to produce 100000 points per turn. Then you can check out everything quickly.
When you're done, set it back. |
Re: Dev help needed
Quote:
|
Re: Dev help needed
Uh, why not just start the game at High tech level? http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: Dev help needed
Quote:
The research centers mod did the trick. |
Re: Dev help needed
"I tried that. The tech levels don't start high enough for it to be effective in testing out the higher techs."
Uhh.. high tech level gives you ALL the techs. If something doesn't show up in a high tech game, it's because it cannot be researched. Phoenix-D |
Re: Dev help needed
Not true.
The base of the tree may need to be found but the rest of the tree is researchable. |
Re: Dev help needed
Then something is wrong, because I tried a high tech level game and all it did was multiply the starting techs by a few levels.
|
Re: Dev help needed
ack, I got it working now... I think I was messing with the wrong settings or something.
so there's 2 ways to test techs now. Heh |
All times are GMT -4. The time now is 12:19 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.