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-   -   Dev help needed (http://forum.shrapnelgames.com/showthread.php?t=6396)

Shadowstar June 19th, 2002 01:08 AM

Dev help needed
 
In developing my mod, I need to test out some new components, tech areas, etc.

Is there any way of getting cheat codes or dev codes so I can do this quickly?

Suicide Junkie June 19th, 2002 01:17 AM

Re: Dev help needed
 
Simply mod the research centers to produce 100000 points per turn. Then you can check out everything quickly.

When you're done, set it back.

Shadowstar June 19th, 2002 01:22 AM

Re: Dev help needed
 
Quote:

Originally posted by Suicide Junkie:
Simply mod the research centers to produce 100000 points per turn. Then you can check out everything quickly.

When you're done, set it back.

<font size="2" face="Verdana, Helvetica, sans-serif">Ah, of course. Why didnt I think of that http://forum.shrapnelgames.com/images/icons/icon12.gif

Ed Kolis June 19th, 2002 06:17 PM

Re: Dev help needed
 
Uh, why not just start the game at High tech level? http://forum.shrapnelgames.com/images/icons/icon10.gif

Shadowstar June 19th, 2002 07:16 PM

Re: Dev help needed
 
Quote:

Originally posted by Ed Kolis:
Uh, why not just start the game at High tech level? http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">I tried that. The tech levels don't start high enough for it to be effective in testing out the higher techs.

The research centers mod did the trick.

Phoenix-D June 19th, 2002 09:12 PM

Re: Dev help needed
 
"I tried that. The tech levels don't start high enough for it to be effective in testing out the higher techs."

Uhh.. high tech level gives you ALL the techs.

If something doesn't show up in a high tech game, it's because it cannot be researched.

Phoenix-D

tesco samoa June 19th, 2002 09:37 PM

Re: Dev help needed
 
Not true.

The base of the tree may need to be found but the rest of the tree is researchable.

Shadowstar June 23rd, 2002 05:11 AM

Re: Dev help needed
 
Then something is wrong, because I tried a high tech level game and all it did was multiply the starting techs by a few levels.

Shadowstar June 25th, 2002 12:14 AM

Re: Dev help needed
 
ack, I got it working now... I think I was messing with the wrong settings or something.

so there's 2 ways to test techs now. Heh


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