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  #1  
Old June 19th, 2002, 01:08 AM

Shadowstar Shadowstar is offline
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Default Dev help needed

In developing my mod, I need to test out some new components, tech areas, etc.

Is there any way of getting cheat codes or dev codes so I can do this quickly?
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  #2  
Old June 19th, 2002, 01:17 AM
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Default Re: Dev help needed

Simply mod the research centers to produce 100000 points per turn. Then you can check out everything quickly.

When you're done, set it back.
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  #3  
Old June 19th, 2002, 01:22 AM

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Default Re: Dev help needed

Quote:
Originally posted by Suicide Junkie:
Simply mod the research centers to produce 100000 points per turn. Then you can check out everything quickly.

When you're done, set it back.
Ah, of course. Why didnt I think of that
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  #4  
Old June 19th, 2002, 06:17 PM
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Default Re: Dev help needed

Uh, why not just start the game at High tech level?
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  #5  
Old June 19th, 2002, 07:16 PM

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Default Re: Dev help needed

Quote:
Originally posted by Ed Kolis:
Uh, why not just start the game at High tech level?
I tried that. The tech levels don't start high enough for it to be effective in testing out the higher techs.

The research centers mod did the trick.
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  #6  
Old June 19th, 2002, 09:12 PM

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Default Re: Dev help needed

"I tried that. The tech levels don't start high enough for it to be effective in testing out the higher techs."

Uhh.. high tech level gives you ALL the techs.

If something doesn't show up in a high tech game, it's because it cannot be researched.

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  #7  
Old June 19th, 2002, 09:37 PM

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Default Re: Dev help needed

Not true.

The base of the tree may need to be found but the rest of the tree is researchable.
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  #8  
Old June 23rd, 2002, 05:11 AM

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Default Re: Dev help needed

Then something is wrong, because I tried a high tech level game and all it did was multiply the starting techs by a few levels.
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  #9  
Old June 25th, 2002, 12:14 AM

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Default Re: Dev help needed

ack, I got it working now... I think I was messing with the wrong settings or something.

so there's 2 ways to test techs now. Heh
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