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June 19th, 2002, 01:08 AM
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Sergeant
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Join Date: May 2002
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Dev help needed
In developing my mod, I need to test out some new components, tech areas, etc.
Is there any way of getting cheat codes or dev codes so I can do this quickly?
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June 19th, 2002, 01:17 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Dev help needed
Simply mod the research centers to produce 100000 points per turn. Then you can check out everything quickly.
When you're done, set it back.
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Things you want:
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June 19th, 2002, 01:22 AM
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Sergeant
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Join Date: May 2002
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Re: Dev help needed
Quote:
Originally posted by Suicide Junkie:
Simply mod the research centers to produce 100000 points per turn. Then you can check out everything quickly.
When you're done, set it back.
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Ah, of course. Why didnt I think of that
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June 19th, 2002, 06:17 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Dev help needed
Uh, why not just start the game at High tech level?
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The Ed draws near! What dost thou deaux?
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June 19th, 2002, 07:16 PM
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Sergeant
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Join Date: May 2002
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Re: Dev help needed
Quote:
Originally posted by Ed Kolis:
Uh, why not just start the game at High tech level?
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I tried that. The tech levels don't start high enough for it to be effective in testing out the higher techs.
The research centers mod did the trick.
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June 19th, 2002, 09:12 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Dev help needed
"I tried that. The tech levels don't start high enough for it to be effective in testing out the higher techs."
Uhh.. high tech level gives you ALL the techs.
If something doesn't show up in a high tech game, it's because it cannot be researched.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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June 19th, 2002, 09:37 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Dev help needed
Not true.
The base of the tree may need to be found but the rest of the tree is researchable.
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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June 23rd, 2002, 05:11 AM
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Sergeant
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Join Date: May 2002
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Re: Dev help needed
Then something is wrong, because I tried a high tech level game and all it did was multiply the starting techs by a few levels.
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June 25th, 2002, 12:14 AM
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Sergeant
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Join Date: May 2002
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Re: Dev help needed
ack, I got it working now... I think I was messing with the wrong settings or something.
so there's 2 ways to test techs now. Heh
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