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-   -   Troops & Fighters research tree (http://forum.shrapnelgames.com/showthread.php?t=8408)

tbontob January 26th, 2003 12:08 AM

Troops & Fighters research tree
 
What do we have to research to get all the components for fighters and troops?

Like, I know we have to research:
1) Fighters 1 to 4 (5 - if you want the heavy carrier)
2) Troops 1 to 3
3) Smaller Weapons

Is there anything else that needs to be researched?

Slick January 26th, 2003 12:22 AM

Re: Troops & Fighters research tree
 
for troops, Troop Weapons gives the Ground Cannon series.

Slick.

tbontob January 26th, 2003 12:28 AM

Re: Troops & Fighters research tree
 
Quote:

Originally posted by Slick:
for troops, Troop Weapons gives the Ground Cannon series.

Slick.

<font size="2" face="Verdana, Helvetica, sans-serif">Right on! http://forum.shrapnelgames.com/images/icons/icon7.gif

And
1) Planetary Weapons 1-3 gives Cluster Bombs
2) Shield Damaging Weapons 1-3 gives Shield Depleters
3) Tractor-Repulsor Weapons 7-9 gives Graviton Beams

Fyron January 26th, 2003 12:34 AM

Re: Troops & Fighters research tree
 
You need some sort of weapons techs for Fighters too, or you get no weapons. http://forum.shrapnelgames.com/images/icons/icon7.gif

tbontob January 26th, 2003 12:44 AM

Re: Troops & Fighters research tree
 
Quote:

Originally posted by Imperator Fyron:
You need some sort of weapons techs for Fighters too, or you get no weapons. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Thanks Fyron. http://forum.shrapnelgames.com/images/icons/icon7.gif

What would I have to research for that?

Fyron January 26th, 2003 12:51 AM

Re: Troops & Fighters research tree
 
Nearly any weapons tech. The Small Weapons tech combined with other weapons techs gets fighter weaponry.

PvK January 26th, 2003 12:55 AM

Re: Troops & Fighters research tree
 
Which can also be used on troops. And on troops, rate of fire does not matter, so the slower-firing small weapons may be better for troops.

PvK

tbontob January 26th, 2003 01:17 AM

Re: Troops & Fighters research tree
 
Thanks PvK and Fyron. http://forum.shrapnelgames.com/images/icons/icon7.gif

But not all weapons can be used? Y/N.

Is there an easy way of finding out if researching a weapon will provide a "mini-weapon"?

Krsqk January 26th, 2003 01:51 AM

Re: Troops & Fighters research tree
 
Well, you could right-click on the tech area in the research queue and see if it says something like "Small Depleted Uranium Cannon" or "Small Anti-matter Torpedo." That is, if you've already researched Smaller Weapons. If not, then you already know there are a Small DUC and a Small AMTorp. http://forum.shrapnelgames.com/images/icons/icon7.gif

tbontob January 26th, 2003 01:53 AM

Re: Troops & Fighters research tree
 
Quote:

Originally posted by PvK:
Which can also be used on troops. And on troops, rate of fire does not matter, so the slower-firing small weapons may be better for troops.

PvK

<font size="2" face="Verdana, Helvetica, sans-serif">PvK, this is an interesting comment.

My notes show that small Weapons all have a rate of fire of 1 except for:

a) Kamakazi Warheads = 0
b) Cluster bombs, Anti-matter torpedoes, Graviton beams = 2
c) Rocket pods = 30

Do they all have a rate of fire of one (except for the Kamakazi Warhead which cannot reload)?


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