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-   -   AI Modder Search - Adamant Mod (http://forum.shrapnelgames.com/showthread.php?t=9943)

Fyron July 16th, 2003 10:36 PM

AI Modder Search - Adamant Mod
 
Hi all! I am looking to hire (for no pay http://forum.shrapnelgames.com/images/icons/icon12.gif ) some AI modders for Adamant Mod. I have absolutely no desire to go anywhere near the AI files, and so I need some help. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron July 17th, 2003 09:39 PM

Re: AI Modder Search - Adamant Mod
 
bumpy bumpy

Fyron July 21st, 2003 07:27 AM

Re: AI Modder Search - Adamant Mod
 
Not even one person that is half-interested? Come on, you could get your name in the Readme! http://forum.shrapnelgames.com/images/icons/icon10.gif

Chronon July 21st, 2003 03:22 PM

Re: AI Modder Search - Adamant Mod
 
If you would be interested, Fyron, I could make a Version of the Verdurans compatible with the Adamant Mod. They would probably best fit as an organic race. Please let me know if you would like me to "make it so." http://forum.shrapnelgames.com/images/icons/icon12.gif

Since I'm currently working on the AC Mod, I'm afraid I don't have time to do any others.

Fyron July 21st, 2003 08:41 PM

Re: AI Modder Search - Adamant Mod
 
Cool! I can always use more organic or magic races (esp. magic http://forum.shrapnelgames.com/images/icons/icon12.gif ). It will require replacing every single tech in the research file. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ July 21, 2003, 19:42: Message edited by: Imperator Fyron ]

Chronon July 22nd, 2003 03:09 AM

Re: AI Modder Search - Adamant Mod
 
Right, and also probably the weapon family numbers in the design creation file. I've got the present download-able Version of the mod, so I'll dig into it as soon as I've finished the Verduran speech file.


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