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Old July 16th, 2003, 10:36 PM
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Default AI Modder Search - Adamant Mod

Hi all! I am looking to hire (for no pay ) some AI modders for Adamant Mod. I have absolutely no desire to go anywhere near the AI files, and so I need some help.
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Old July 17th, 2003, 09:39 PM
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Default Re: AI Modder Search - Adamant Mod

bumpy bumpy
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Old July 21st, 2003, 07:27 AM
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Default Re: AI Modder Search - Adamant Mod

Not even one person that is half-interested? Come on, you could get your name in the Readme!
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Old July 21st, 2003, 03:22 PM
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Default Re: AI Modder Search - Adamant Mod

If you would be interested, Fyron, I could make a Version of the Verdurans compatible with the Adamant Mod. They would probably best fit as an organic race. Please let me know if you would like me to "make it so."

Since I'm currently working on the AC Mod, I'm afraid I don't have time to do any others.
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Old July 21st, 2003, 08:41 PM
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Default Re: AI Modder Search - Adamant Mod

Cool! I can always use more organic or magic races (esp. magic ). It will require replacing every single tech in the research file.

[ July 21, 2003, 19:42: Message edited by: Imperator Fyron ]
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Old July 22nd, 2003, 03:09 AM
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Default Re: AI Modder Search - Adamant Mod

Right, and also probably the weapon family numbers in the design creation file. I've got the present download-able Version of the mod, so I'll dig into it as soon as I've finished the Verduran speech file.
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