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Search: Posts Made By: Disenchanter
Forum: Scenarios, Maps and Mods June 9th, 2008, 03:31 PM
Replies: 0
Views: 654
Posted By Disenchanter
Spell effects 10, 11, 23

How do these work? Is it:
#effect 10 16
for Barkskin, for example?
Forum: Scenarios, Maps and Mods June 9th, 2008, 08:32 AM
Replies: 4
Views: 1,828
Posted By Disenchanter
Re: Seduction Value

A value of 15 seems to distribute failure/success evenly with moderate nation commanders, and a 80% chance with most independents.
What are you aiming for?
Forum: Dominions 3: The Awakening May 28th, 2008, 10:29 AM
Replies: 61
Views: 6,588
Posted By Disenchanter
Re: Dominions Anagrams

webuser: vanjarl
sternest: Naval Jr.
webuser: Vanadis
sternest: Sad vain.
webuser: Vastness
sternest: *** vents.
webuser: Raksharaja
sternest: A jar. A shark.
webuser: Frost Brand
sternest:...
Forum: Scenarios, Maps and Mods May 18th, 2008, 03:53 PM
Replies: 12
Views: 2,552
Posted By Disenchanter
Re: Bad armor for monster - help please

#armor "Jade Scale Armor" gives the unit a Jade Scale Amor, id 107, not Jade Armor, id 176. Their base stats are identical, but Jade Armor is magical, providing quickness.
#armor "Jade Armor" is the...
Forum: Scenarios, Maps and Mods May 17th, 2008, 02:54 AM
Replies: 12
Views: 2,552
Posted By Disenchanter
Re: Bad armor for monster - help please

The database doesn't list an alternate name for the Jade Armor(or at least I couldn't find it).
I've duplicated the effects by creating a mundane armor with the same statts and giving the unit...
Forum: Scenarios, Maps and Mods May 16th, 2008, 11:16 AM
Replies: 12
Views: 2,552
Posted By Disenchanter
Re: Bad armor for monster - help please

No, I created the sites before creating the nation. The mod ran when I replaced the numbers with names. I suspect that if I had mixed up which to create first, it would have crashed no matter how I...
Forum: Scenarios, Maps and Mods May 16th, 2008, 04:58 AM
Replies: 12
Views: 2,552
Posted By Disenchanter
Re: Bad armor for monster - help please

#startsite is the line that gave me trouble, when used with new(created by the mod) sites.
Forum: Scenarios, Maps and Mods May 15th, 2008, 04:00 PM
Replies: 12
Views: 2,552
Posted By Disenchanter
Re: Bad armor for monster - help please

Ah, thanks a bunch.
edit - Also discovered tons of other bugs, but at least it runs now. It seems sites must also be entered by name, as entering numbers crashes the game(bad site).
Forum: Scenarios, Maps and Mods May 15th, 2008, 03:40 PM
Replies: 12
Views: 2,552
Posted By Disenchanter
Bad armor for monster - help please

Greetings, comunity.
I'm trying to put together a basic mod. Today, I tried running the 0.01 version, but the game crashes with the message "bad armor for monster". I've checked my work, but can't...
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