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Posts Made By:
Zanthis
Forum:
Space Empires: IV & V
September 7th, 2002, 10:43 PM
Replies:
290
Things we'd like to see in the next patch
Views:
22,312
Posted By
Zanthis
Re: Things we\'d like to see in the next patch
I'd like to see a "Shield Damage Multiplier" added to every weapon. So if you wanted to do quad damage to shields, set it to four. Want to do 20% more, set it to 1.2 . That would allow the new...
Forum:
Space Empires: IV & V
September 6th, 2002, 04:40 AM
Replies:
54
Emmisive Armor for Dummies, please...
Views:
6,313
Posted By
Zanthis
Re: Emmisive Armor for Dummies, please...
Further testing revealed that I was not entirely correct. I have a new theory, but need to test more.
In case you were wondering what I used to disprove my previous thought, it was a base ship...
Forum:
Space Empires: IV & V
September 6th, 2002, 04:17 AM
Replies:
290
Things we'd like to see in the next patch
Views:
22,312
Posted By
Zanthis
Re: Things we\'d like to see in the next patch
I really like the crew xp ideas floating around. I'd like to add that I personally feel crew should be treated as a resource. You just cannot instantly train the crew for 10 baseships every month. ...
Forum:
Space Empires: IV & V
September 5th, 2002, 06:05 PM
Replies:
54
Emmisive Armor for Dummies, please...
Views:
6,313
Posted By
Zanthis
Re: Emmisive Armor for Dummies, please...
To answer your question tbontob, understand that components (which includes armor) are either totally destroyed or uninjuried. As a result, every ship tracks "unassigned damage" which is the extra...
Forum:
Space Empires: IV & V
September 5th, 2002, 01:08 AM
Replies:
54
Emmisive Armor for Dummies, please...
Views:
6,313
Posted By
Zanthis
Re: Emmisive Armor for Dummies, please...
Lowest damage meant whichever armor takes the least amount of damage before it gets destroyed. Highest damage is whichever takes the most to get destroyed. Between Armor III and Emissive Armor III,...
Forum:
Space Empires: IV & V
September 5th, 2002, 12:47 AM
Replies:
11
How to test Ideas / How Things Work in SE IV
Views:
1,842
Posted By
Zanthis
Re: How to test Ideas / How Things Work in SE IV
Uh, it already has that option. You can "simulate" both Strategic and Tactical from the design window. And do you have any example of where there is a difference? I have yet to encounter any...
Forum:
Space Empires: IV & V
September 5th, 2002, 12:08 AM
Replies:
54
Emmisive Armor for Dummies, please...
Views:
6,313
Posted By
Zanthis
Re: Emmisive Armor for Dummies, please...
I did some fairly extensive tests on emissive armor as part of my revision of the damage FAQ now that I have Gold. This pretty much confirms what others have said, but does talk a bit about damage...
Forum:
Space Empires: IV & V
September 3rd, 2002, 05:51 PM
Replies:
290
Things we'd like to see in the next patch
Views:
22,312
Posted By
Zanthis
Re: Things we\'d like to see in the next patch
Speaking only on the topic of research, I'd like the following:
</font> <font size="2" face="Verdana, Helvetica, sans-serif">Make divide points not waste points when projects are near completion. ...
Forum:
Space Empires: IV & V
September 1st, 2002, 03:47 AM
Replies:
37
PBW League Idea...
Views:
3,376
Posted By
Zanthis
Re: PBW League Idea...
Good post Laz. Like the system. I've always favored point swapping ranking systems, as opposed to those that generate points. However, the system will still suffer some inflation as new players...
Forum:
Space Empires: IV & V
September 1st, 2002, 02:12 AM
Replies:
36
Defeating the Talisman
Views:
3,930
Posted By
Zanthis
Re: Defeating the Talisman
Just remember the talismon means he is putting beam weapons on his ship, and typically a fair number of them. Any fleet with a single method of attack is vulnerable to an enemy specifically...
Forum:
Space Empires: IV & V
August 31st, 2002, 07:44 PM
Replies:
14
Suggestion for an improved plague model.
Views:
2,061
Posted By
Zanthis
Re: Suggestion for an improved plague model.
Just thought I'd add three minor tweaks:
1) Full coverage of a planet should occur based on the medical "weapon platforms" having enough total coverage to cover the population times the infected...
Forum:
Space Empires: IV & V
August 31st, 2002, 07:26 PM
Replies:
36
Defeating the Talisman
Views:
3,930
Posted By
Zanthis
Re: Defeating the Talisman
With 80 DN, avoid most traffic issues by making half of them into missile ships. 40 DN can throw a ton of missiles. PDC will not be able to stop fire concentrated on 8 ships at one edge of his...
Forum:
Space Empires: IV & V
August 31st, 2002, 06:11 AM
Replies:
14
Suggestion for an improved plague model.
Views:
2,061
Posted By
Zanthis
Re: Suggestion for an improved plague model.
Complexity is nice, but you really probably want a system that players can grok quickly and easily while still leaving many paths available. Not saying this system meets those requirements, but I...
Forum:
Space Empires: IV & V
August 30th, 2002, 05:49 AM
Replies:
22
How to trivially defeat anti-shield weapon equipped fleets
Views:
2,919
Posted By
Zanthis
Re: How to trivially defeat anti-shield weapon equipped fleets
My Gold CD is on its way. I'm hoping to see it tomorrow...it shipped Weds via ground.
And while it is true, fighter to hit chances are all insane in 1.35, that doesn't actually change how damage...
Forum:
Space Empires: IV & V
August 30th, 2002, 05:26 AM
Replies:
290
Things we'd like to see in the next patch
Views:
22,312
Posted By
Zanthis
Re: Things we\'d like to see in the next patch
If you're gonna be buying supplies with resources, I'd suggest a conVersion setup something like this:
</font> <font size="2" face="Verdana, Helvetica, sans-serif">1 of any single resource type = 1...
Forum:
Space Empires: IV & V
August 28th, 2002, 07:45 PM
Replies:
22
How to trivially defeat anti-shield weapon equipped fleets
Views:
2,919
Posted By
Zanthis
Re: How to trivially defeat anti-shield weapon equipped fleets
Version 1.35 . Yes, I used real tactical combat. I find using strategic combat physically painful. Watching the AI control my ships causes me to suffer intense migraines. I only use it if I am...
Forum:
Space Empires: IV & V
August 28th, 2002, 07:40 PM
Replies:
1,974
320.2! 301.5, 311.3, 65.4
Views:
121,666
Posted By
Zanthis
Re: 320.2! 301.5, 311.3, 65.4
I'd like to point out I just read 14 pages of this thread, from start to finish, in one sitting. I believe doing so has reduced my life expectancy by 2-3 years.
Forum:
Space Empires: IV & V
August 28th, 2002, 06:54 PM
Replies:
22
How to trivially defeat anti-shield weapon equipped fleets
Views:
2,919
Posted By
Zanthis
Re: How to trivially defeat anti-shield weapon equipped fleets
Since I don't have Gold yet, I only did some small bit of testing on the matter of how fighters in particular accumulate damage. My tests were quite interesting however, and in hindsight the way it...
Forum:
Space Empires: IV & V
August 20th, 2002, 02:54 AM
Replies:
66
Question, Armor and mines
Views:
4,695
Posted By
Zanthis
Re: Question, Armor and mines
Large mine fields could have their omnipotence reduced if the maximum number of mines attacking a given fleet was controlled by the number of ships in the fleet.
Example, suppose a fleet was...
Forum:
Space Empires: IV & V
August 19th, 2002, 05:51 AM
Replies:
85
Armor, Shields and Damage (FAQ)
Views:
8,403
Posted By
Zanthis
Re: Armor, Shields and Damage (FAQ)
You've got to be kidding me, this thread is still around? Dang, I'm gone for what, like more than a year and it's still on the front page when I get back?!
Since Emissive Armor is being discussed...
Forum:
Space Empires: IV & V
February 22nd, 2001, 09:23 PM
Replies:
18
No Maintainence a Feature?!?!
Views:
2,298
Posted By
Zanthis
Re: No Maintainence a Feature?!?!
I agree with Drake. I want at least the maintenance attribute changed back. I'd consider it an added bonus if the Reproduction attribute was changed back as well.
This is especially a problem...
Forum:
Space Empires: IV & V
February 12th, 2001, 09:36 PM
Replies:
2
Armor types
Views:
1,326
Posted By
Zanthis
Re: Armor types
Short answer: Yes, you can mix and match armor. The defensive bonus from Stealth and Scatter armor are not cumulative with other pieces of the same armor. However, IIRC, the bonus from Stealth and...
Forum:
Space Empires: IV & V
February 11th, 2001, 08:01 PM
Replies:
7
Hot to invade a planet, HELP!
Views:
1,409
Posted By
Zanthis
Re: Hot to invade a planet, HELP!
1) Attack the planet with at least your troop transport.
2) Select tactical combat.
3) Use your combat ships to kill any weapon platforms the planet has. Fire slowly and carefully, stopping as...
Forum:
Space Empires: IV & V
February 11th, 2001, 07:16 PM
Replies:
28
THE best strategy game of all times! :D
Views:
3,451
Posted By
Zanthis
Re: THE best strategy game of all times! :D
Instar wrote:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
#include <stdio.h>
void main()
{
printf("Go lay an egg, you bumbling freak!\n");
}<HR></BLOCKQUOTE>
Assuming...
Forum:
Space Empires: IV & V
February 9th, 2001, 09:58 PM
Replies:
39
Next Patch Suggestion
Views:
4,824
Posted By
Zanthis
Re: Next Patch Suggestion
What, no analysis of building MMF1's and upgrading to MMF3!? http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
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