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Posts Made By:
Marty Ward
Forum:
Space Empires: IV & V
September 13th, 2001, 01:12 AM
Replies:
35
Regarding Will Christopher, aka Atrocities
Views:
4,688
Posted By
Marty Ward
Re: Regarding Will Christopher, aka Atrocities
Damn, this has not been a good week. I will miss his thoughts and insights.
God bless you William.
Forum:
Space Empires: IV & V
July 28th, 2001, 07:44 PM
Replies:
14
What's Your Favorite Ship Type?
Views:
2,156
Posted By
Marty Ward
Re: What\'s Your Favorite Ship Type?
LC's are my workhorses. I use them for all of my support ships except SY's. For my main fighting ship I try to stay within 2 sizes of my opponent. I very rarely build Baseships or DN's. They take to...
Forum:
Space Empires: IV & V
July 25th, 2001, 10:27 PM
Replies:
13
Game Freezes
Views:
2,424
Posted By
Marty Ward
Re: Game Freezes
Are you playing a high tech game?
Forum:
Space Empires: IV & V
July 22nd, 2001, 04:14 AM
Replies:
146
OFF TOPIC - The IOC sucks.
Views:
15,647
Posted By
Marty Ward
Re: OFF TOPIC - The IOC sucks.
Capt,
If you think the INS is bad try going the other way.
I had to do some work in Canada. Very simple warranty repair of a pump. 4 days, 5 forms and $250.00 later I was able to reach the job...
Forum:
Space Empires: IV & V
July 21st, 2001, 06:28 PM
Replies:
146
OFF TOPIC - The IOC sucks.
Views:
15,647
Posted By
Marty Ward
Re: OFF TOPIC - The IOC sucks.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capt_spoogy:
This is because they simply come to the US to make MONEY as I mentioned earlier. They don't...
Forum:
Space Empires: IV & V
July 15th, 2001, 10:30 PM
Replies:
146
OFF TOPIC - The IOC sucks.
Views:
15,647
Posted By
Marty Ward
Re: OFF TOPIC - The IOC sucks.
Baron,
I've seen a small portion of our country, mostly the seaports and chemical production areas. Lots of visits to Tx., La., Ala. and Miss. Grew up in Maryland and have seen quite a lot of...
Forum:
Space Empires: IV & V
July 15th, 2001, 09:20 PM
Replies:
146
OFF TOPIC - The IOC sucks.
Views:
15,647
Posted By
Marty Ward
Re: OFF TOPIC - The IOC sucks.
Capt.,
Toronto didn't get it because the US wants the 2012 games held in Baltimore/Washington. Unfortunately the political games overshadow the real games.
Luc,
You're right the US is not a...
Forum:
Space Empires: IV & V
July 15th, 2001, 08:42 PM
Replies:
146
OFF TOPIC - The IOC sucks.
Views:
15,647
Posted By
Marty Ward
Re: OFF TOPIC - The IOC sucks.
From a sports standpoint having China host the games is long overdue. The country contains about 1/6th of the worlds population. They are competitive in most events and dominate some. It's about time...
Forum:
Space Empires: IV & V
July 15th, 2001, 01:36 AM
Replies:
4
Clarification re: ringworlds
Views:
1,187
Posted By
Marty Ward
Re: Clarification re: ringworlds
If you can't build them all at once remember to mothball the completed ones.
Forum:
Space Empires: IV & V
July 8th, 2001, 08:39 PM
Replies:
80
ultimate mod
Views:
9,535
Posted By
Marty Ward
Re: ultimate mod
Cool, gonna have a brewski or two while it downloads then into the unknown!!!!
Forum:
Space Empires: IV & V
July 8th, 2001, 06:59 PM
Replies:
3
NEVER over-employ allegiance subverters!
Views:
1,144
Posted By
Marty Ward
Re: NEVER over-employ allegiance subverters!
I've done what you describe. First shot was with allegience subverter then a chain reaction. The Cue never even got a turn. Captured 6 DN's that way. There can be a problem if you miss just once...
Forum:
Space Empires: IV & V
July 1st, 2001, 10:29 PM
Replies:
5
AI performance with no fighters? (stock, TDM)
Views:
1,559
Posted By
Marty Ward
Re: AI performance with no fighters? (stock, TDM)
I would say if you fight tactically, turn them off or don't use them yourself. If you fight strategic battles it won't make much differance.
Forum:
Space Empires: IV & V
July 1st, 2001, 02:22 PM
Replies:
2
Ack, help me
Views:
1,223
Posted By
Marty Ward
Re: Ack, help me
There is a double blank line before the research facility I. I think the file stops reading when it reaches this. Check the whole file for these, I add double blank lines all the time.
Forum:
Space Empires: IV & V
July 1st, 2001, 04:08 AM
Replies:
5
AI performance with no fighters? (stock, TDM)
Views:
1,559
Posted By
Marty Ward
Re: AI performance with no fighters? (stock, TDM)
Fighters are definately not necessary to win. In most of my games I never even research them. They do have their uses. Many people swear by them, it depends on your style of play and type of game you...
Forum:
Space Empires: IV & V
June 30th, 2001, 07:33 PM
Replies:
34
Bug in 1.41
Views:
4,935
Posted By
Marty Ward
Re: Bug in 1.41
Guess this would be a bug. How do you report it, send an e-mail to MM or will one of the beta testers do it?
Forum:
Space Empires: IV & V
June 30th, 2001, 04:11 PM
Replies:
34
Bug in 1.41
Views:
4,935
Posted By
Marty Ward
Re: Bug in 1.41
Thanks MRH, guess it's not my game only. Did you notice this in any earlier Versions? I've always let the map generate after I click begin.
Forum:
Space Empires: IV & V
June 30th, 2001, 05:33 AM
Replies:
34
Bug in 1.41
Views:
4,935
Posted By
Marty Ward
Re: Bug in 1.41
Stone Mill & Taqwus,
About your problems with no unique planets present, were you by chance playing with warp points not connected?
I decided to try a game like that, after learning the benefits,...
Forum:
Space Empires: IV & V
June 30th, 2001, 03:16 AM
Replies:
18
Why the AI builds the Ships it does
Views:
2,838
Posted By
Marty Ward
Re: Why the AI builds the Ships it does
On turn one they will design an attack ship. On turn 20 they will design a new attack ship. On turn 40 they will design a new attack ship. On turn 60 they will design a new attack ship. After that I...
Forum:
Space Empires: IV & V
June 30th, 2001, 03:08 AM
Replies:
8
Advice, what would *you* do?
Views:
1,408
Posted By
Marty Ward
Re: Advice, what would *you* do?
Anything else of value on it? If there were 1 or 2 additional items I'd analyze it. If not, and I going to research ship 5 soon, I'd save it to get ship 6.
Forum:
Space Empires: IV & V
June 29th, 2001, 11:55 PM
Replies:
18
Why the AI builds the Ships it does
Views:
2,838
Posted By
Marty Ward
Re: Why the AI builds the Ships it does
MB,
How long did you run your test? I noticed you have ship size restrictions in place for a certain number of turns. My observations are that most AI only build one type of ship in a high tech...
Forum:
Space Empires: IV & V
June 29th, 2001, 08:11 PM
Replies:
80
ultimate mod
Views:
9,535
Posted By
Marty Ward
Re: ultimate mod
I pray for that every day, doesn't everyone? http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Forum:
Space Empires: IV & V
June 29th, 2001, 06:28 PM
Replies:
80
ultimate mod
Views:
9,535
Posted By
Marty Ward
Re: ultimate mod
Don't forget to post it in big bold letters when it's available http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Can't wait to see this monster!
Forum:
Space Empires: IV & V
June 29th, 2001, 04:15 PM
Replies:
80
ultimate mod
Views:
9,535
Posted By
Marty Ward
Re: ultimate mod
You can add my unique tech mod, or any part of it you want. I also have a speach file you can have, for general AI use.
Forum:
Space Empires: IV & V
June 24th, 2001, 09:43 PM
Replies:
13
AI without maintenance ?
Views:
2,080
Posted By
Marty Ward
Re: AI without maintenance ?
Just reduce the base amount in the settings file. Then you don't have to mess with the aI as much.
Forum:
Space Empires: IV & V
June 23rd, 2001, 10:57 PM
Replies:
5
? on Abbidon (and AI in general)
Views:
959
Posted By
Marty Ward
Re: ? on Abbidon (and AI in general)
Oh yeah! Don't try to figure out why the AI acts like it does, it will give you headaches. Wait till you have the murderous allies and brotherly enemies ...
Showing results 1 to 25 of 407
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