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Posts Made By:
seer
Forum:
Space Empires: IV & V
February 28th, 2001, 06:17 AM
Replies:
2
Annoying missile dance
Views:
1,088
Posted By
seer
Annoying missile dance
Make the missile dance less of a factor. Start the game with point defense (you and the computer).
Change data\TechArea.txt for point defense from the existing lines about 3/4 of the way down to:
...
Forum:
Space Empires: IV & V
February 25th, 2001, 09:15 AM
Replies:
0
creating mod question
Views:
1,019
Posted By
seer
creating mod question
I created some new components and I am having trouble getting the AI to use them in its ship designs. Does anyone know what the "Spaces per One" field is in the Ai\Default_Ai_DesignCreation.txt file...
Forum:
Space Empires: IV & V
February 24th, 2001, 08:49 PM
Replies:
11
Massive Space Yards
Views:
1,908
Posted By
seer
Re: Massive Space Yards
Temporal Space Yards are easier to defend because they are on the planet itself and less subject to missile attack because weapons platforms can return fire. Also because they are on the planet...
Forum:
Space Empires: IV & V
February 24th, 2001, 08:18 PM
Replies:
11
Massive Space Yards
Views:
1,908
Posted By
seer
Re: Massive Space Yards
A very similar discussion and mod:
My First Mod (SpaceYard mod 1.0 by seer)
Discussion on the board here: http://www.shrapnelgames.com/ubb/Forum23/HTML/001590.html
Mod attached.
Forum:
Space Empires: IV & V
February 24th, 2001, 08:05 AM
Replies:
0
SpaceYard mod 1.0
Views:
908
Posted By
seer
SpaceYard mod 1.0
My First Mod (SpaceYard mod 1.0 by seer)
Discussion on the board here: http://www.shrapnelgames.com/ubb/Forum23/HTML/001590.html
Mod attached.
Forum:
Space Empires: IV & V
February 24th, 2001, 08:02 AM
Replies:
17
Shipyard Mod Idea
Views:
1,912
Posted By
seer
Re: Shipyard Mod Idea
Space Yard Mod 1.0 by (Last)seer.
Showing results 1 to 6 of 6
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