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Showing results 1 to 25 of 500
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Posts Made By:
dumbluck
Forum:
Star Legacy
September 19th, 2011, 05:04 PM
Replies:
10
Status?
Views:
16,849
Posted By
dumbluck
Re: Status?
Here's hoping that this project is still moving forward.
Forum:
Space Empires: IV & V
June 21st, 2011, 05:49 PM
Replies:
61
Who's Left?
Views:
54,747
Posted By
dumbluck
Re: Who's Left?
See, isn't coming back home great?
Forum:
SEIV
May 12th, 2011, 05:08 PM
Replies:
19
SEIV Proportions PBW game anyone?
Views:
16,806
Posted By
dumbluck
Re: SEIV Proportions PBW game anyone?
That makes 5. Anyone else want in on the fun?
Forum:
SEIV
May 8th, 2011, 09:40 PM
Replies:
19
SEIV Proportions PBW game anyone?
Views:
16,806
Posted By
dumbluck
Re: SEIV Proportions PBW game anyone?
We're up to four players now, but there is still LOTS of room for more. Come on and join in the fun!
Forum:
SEIV
May 3rd, 2011, 08:38 PM
Replies:
19
SEIV Proportions PBW game anyone?
Views:
16,806
Posted By
dumbluck
Re: SEIV Proportions PBW game anyone?
There's a new Proportions game starting up over on PBW2, in case there is anyone around that still plays. There's only a couple of wet behind the ears, never played the mod before newbies in it so...
Forum:
Star Legacy
April 25th, 2011, 05:13 PM
Replies:
36
Off Topic Thread
Views:
31,848
Posted By
dumbluck
Re: Off Topic Thread
I for one would much rather see the release date promise broken in favor of fixing gameplay issues. Just because everyone else releases beta code (or sometimes even alpha code!) for purchase,...
Forum:
Space Empires: IV & V
November 24th, 2010, 01:42 PM
Replies:
61
Who's Left?
Views:
54,747
Posted By
dumbluck
Re: Who's Left?
I'm glad he's come back to a publisher that isn't out to outright screw him.
Forum:
Star Legacy
November 21st, 2010, 08:25 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
71,015
Posted By
dumbluck
Re: Welcome Star Legacy Development Group!
Sounds entirely workable. :)
Forum:
Shrapnel General
November 20th, 2010, 02:48 PM
Replies:
15
Poll:
Is there a Shrapnel Games team for the World Community Grid?
Views:
12,629
Posted By
dumbluck
Re: Is there a Shrapnel Games team for the World Community Grid?
hrm. not the kind of response I was expecting. :(
Forum:
Shrapnel General
November 16th, 2010, 02:15 AM
Replies:
15
Poll:
Is there a Shrapnel Games team for the World Community Grid?
Views:
12,629
Posted By
dumbluck
Re: Is there a Shrapnel Games team for the World Community Grid?
GP: That's cool. I can't say I've been in it THAT long, nor do I have a server that it runs on. Just my desktop. :) However, you did pique my curiosity: what project would you suggest? I...
Forum:
Shrapnel General
November 15th, 2010, 09:20 PM
Replies:
15
Poll:
Is there a Shrapnel Games team for the World Community Grid?
Views:
12,629
Posted By
dumbluck
Re: Is there a Shrapnel Games team for the World Community Grid?
I did a minor bit of research. World Community Grid is just one program that utilizes the BOINC distributed computing program. HERE (http://boinc.berkeley.edu/projects.php) is a useful page, in...
Forum:
Shrapnel General
November 15th, 2010, 08:49 PM
Replies:
15
Poll:
Is there a Shrapnel Games team for the World Community Grid?
Views:
12,629
Posted By
dumbluck
Re: Is there a Shrapnel Games team for the World Community Grid?
I'm not on a team, Annette.
GP: Is there a reason you wouldn't join? On another Team/Don't like distributed computing/???
I vaguely recall that there was a Space Empires team for the...
Forum:
Space Empires: IV & V
November 15th, 2010, 06:52 PM
Replies:
0
Looking for input.
Views:
7,363
Posted By
dumbluck
Looking for input.
Anyone have any input on my question (http://forum.shrapnelgames.com/showthread.php?t=46599) up in Shrapnel General?
Forum:
Dominions 3: The Awakening
November 15th, 2010, 06:51 PM
Replies:
0
Looking for input.
Views:
1,520
Posted By
dumbluck
Looking for input.
Anyone have any input on my question (http://forum.shrapnelgames.com/showthread.php?t=46599) up in Shrapnel General?
Forum:
Shrapnel General
November 14th, 2010, 11:10 PM
Replies:
15
Poll:
Is there a Shrapnel Games team for the World Community Grid?
Views:
12,629
Posted By
dumbluck
Is there a Shrapnel Games team for the World Community Grid?
Seems like it would be (relatively) cheap advertising to just have the server running work orders in the background. You could even do silly things like offer a small discount in the gamers front...
Forum:
Star Legacy
November 11th, 2010, 01:39 AM
Replies:
142
Welcome Star Legacy Development Group!
Views:
71,015
Posted By
dumbluck
Re: Welcome Star Legacy Development Group!
How do you plan on handling construction? I was thinking maybe it should be just another factor in the Infrastructure idea you were talking about earlier. So if you want Planet A to start working...
Forum:
Space Empires: IV & V
October 27th, 2010, 10:56 PM
Replies:
9
Newbie Pre-purchase question
Views:
8,213
Posted By
dumbluck
Re: Newbie Pre-purchase question
I tried the demo, and I just didn't like the user interface. I didn't get to check out the decent AI in mods like Balance Mod. And quite frankly, even if the AI in Balance Mod was everything it is...
Forum:
Space Empires: IV & V
October 21st, 2010, 05:49 PM
Replies:
9
Newbie Pre-purchase question
Views:
8,213
Posted By
dumbluck
Re: Newbie Pre-purchase question
While I don't own the game, I can tell you what I've heard.
There are several mods out there that do wonders for the AI and tech balance and stuff like that. For all intents and purposes,...
Forum:
Star Legacy
October 4th, 2010, 06:25 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
45,034
Posted By
dumbluck
Re: High level design thoughts
Cosian has brought up a good point. Don't be like Aaron and ship the game with only a half thought out mod as your "stock" game. A quick and dirty way to get a semi well-balanced mod might be to...
Forum:
Star Legacy
September 23rd, 2010, 05:54 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
71,015
Posted By
dumbluck
Re: Welcome Star Legacy Development Group!
Hmm. If you are planning on having the computer handle migration for you ala SE5, might I suggest Target Population Densities. It would just be slider bars for each valid race that you have access...
Forum:
Space Empires: IV & V
September 19th, 2010, 11:36 PM
Replies:
39
Did Space Empires V kill Space Empires?
Views:
65,313
Posted By
dumbluck
Re: Did Space Empires V kill Space Empires?
heh. if SF is that desperate for cash, maybe Aaron can buy the rights to SE back with the change in his pocket... :P
Forum:
Space Empires: IV & V
September 19th, 2010, 11:32 PM
Replies:
61
Who's Left?
Views:
54,747
Posted By
dumbluck
Re: Who's Left?
I still play fairly regularly, both on PBW and PBC. I play CarrierBattles mod almost exclusively.
Forum:
Space Empires: IV & V
August 29th, 2010, 10:35 PM
Replies:
61
Who's Left?
Views:
54,747
Posted By
dumbluck
Re: Who's Left?
I most definitely still play!
Forum:
Star Legacy
August 23rd, 2010, 05:58 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
45,034
Posted By
dumbluck
Re: High level design thoughts
Ah, Aurora. Have you tried uninstalling it yet? Here's a hint: you can't. At least, not by any method _I_ can find...
Forum:
Star Legacy
August 9th, 2010, 09:28 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
45,034
Posted By
dumbluck
Re: High level design thoughts
Perhaps if the multiplier is randomized. For example, your low/medium/high tech cost games have multipliers of 1, 2, and 4 to your "base" tech costs. Instead, make them a random number within a...
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