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Search: Posts Made By: lukerduker123
Forum: Campaigns, Scenarios & Maps February 19th, 2025, 10:08 PM
Replies: 289
Sticky: Map: Height Maps
Views: 138,129
Posted By lukerduker123
Re: Height Maps

Sorry for the delay -- one fine fellow is working on forking it (Github speak). Once it's forked the other'll mess with the php, but otherwise I think it'll be working.
Forum: Campaigns, Scenarios & Maps February 16th, 2025, 06:33 PM
Replies: 289
Sticky: Map: Height Maps
Views: 138,129
Posted By lukerduker123
Re: Height Maps

I don't want to promise anything DRG, all I have to say is that this'll be an interesting night. It turns out I'm in the same server as the guy with the fix, and I'm in another server with someone...
Forum: Campaigns, Scenarios & Maps February 15th, 2025, 06:51 PM
Replies: 289
Sticky: Map: Height Maps
Views: 138,129
Posted By lukerduker123
Re: Height Maps

If anyone can conjigger this up I can potentially host it. My brother runs an Ubuntu server, so that's one step. Not sure where to start or where to finish -- when he gets home I'm grilling him on...
Forum: Campaigns, Scenarios & Maps February 10th, 2025, 05:13 AM
Replies: 5
Views: 853
Posted By lukerduker123
Re: Panama

I SWEAR there was an actual invasion of Panama mission, or was it tested on the forum and never released?
Forum: WinSPMBT February 10th, 2025, 03:48 AM
Replies: 15
Sticky: Info: 2024 Game Updates
Views: 8,893
Posted By lukerduker123
Re: 2024 Game Updates

I was fourteen when I first started playing this game. I turned twenty-nine last week so I'm not nearly as old as everyone else, but it feels kinda bittersweet seeing the game finally wrapping up....
Forum: WinSPMBT October 18th, 2024, 01:27 AM
Replies: 56
Views: 147,490
Posted By lukerduker123
Re: Next Generation SHP Viewer

Lol this came out AFTER I finished adding all the icons to my mod. For real though, given this runs in browser I'm incredibly impressed. Here I was thinking my browser was only good for playing...
Forum: Mods August 10th, 2024, 11:33 PM
Replies: 476
Views: 185,223
Posted By lukerduker123
Re: WinSP MBT: Das Reich

Ugh, guess this means I need to get off my butt and finish the Foxhole mod. For real though, congratulations on all the changes in your life! And thank you for coming back after all these years. I...
Forum: Mods June 8th, 2024, 10:10 PM
Replies: 27
Views: 22,759
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

So here's a stupid question, but what do y'all think of these unit cards? I tried posing some 3D models or using old war footage, but it didn't jive well with me, either looking too bad or the...
Forum: Mods June 6th, 2024, 07:33 PM
Replies: 27
Views: 22,759
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

I'm sorry, I didn't clarify better -- I swapped to the PAL files shown in the Designs folder and it works perfectly now. Everything's a-okay. Sorry about the confusion!
Forum: Mods June 5th, 2024, 11:52 PM
Replies: 27
Views: 22,759
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Howdy! I tried what was instructed, but I still get the 'not a valid PAL' issue. This is real odd. This is also what it shows me when I open up the 'about paintshop pro' tab.

Quick EDIT: I was...
Forum: Mods May 28th, 2024, 12:29 AM
Replies: 27
Views: 22,759
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

I'm running into an issue that hopefully Don or Andy can help me with. I just reinstalled Paintshop Pro 7 after having a harddrive issue, and now whenever I try to load up the Steel Panthers Palettes...
Forum: Mods April 16th, 2024, 09:54 PM
Replies: 27
Views: 22,759
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Depending on what all changes with the upcoming (FINAL?!) patch I should be good to finally drop this in June. Unsurprisingly distractions (health and battletech related) have kept me from finishing...
Forum: Mods December 17th, 2023, 08:10 AM
Replies: 27
Views: 22,759
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Oh I have, don't you go worrying about that! My one complaint is that I have to close it all down every time I change a value. It's tedious, which is why I was asking before I begin the long, long...
Forum: Mods December 17th, 2023, 12:58 AM
Replies: 27
Views: 22,759
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Twelve days, an almost medical emergency (Thought my hernia became entrapped), and an actual emergency (Co-worker's girlfriend has cancer, which means I'm managing everything while he's tending to...
Forum: Mods December 4th, 2023, 11:23 PM
Replies: 27
Views: 22,759
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Small update to start off the month of December. Balancing is fun. Really fun. Really, if I had a choice between a colonoscopy and balancing I'd pick the colonoscopy twice, because I feel like I'm...
Forum: Mods November 17th, 2023, 02:29 AM
Replies: 27
Views: 22,759
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Thanks for the quick and dirty fix! I've been fiddling around with SHPs quite a bit, it's just another one of those things you throw on the pile of 'it'll get done eventually'. The guns for the...
Forum: Mods November 5th, 2023, 03:19 PM
Replies: 27
Views: 22,759
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Tiny update for those still waiting:

Good news: all the vehicles are in the game (except the Warden bus, but shhh). Bad news: I'm still balancing things. Even more bad news: I was injured on the...
Forum: Mods September 27th, 2023, 01:49 PM
Replies: 27
Views: 22,759
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Here's a brief update while I'm dealing with a hernia, lack of sleep, and a busy work week in that order. The Colonial vehicles are going well. Once those are all done I just have to balance them.....
Forum: Campaigns, Scenarios & Maps September 19th, 2023, 02:11 AM
Replies: 79
Views: 24,791
Posted By lukerduker123
Re: [WIP] Campaign - 29th Infantry redux

Writing this up right before bed to simply state that the D-Day mission is as savage and cruel as ever. Pushing all my men up one beach, even with smoke and suppression of those !!!! nebelwerfers is...
Forum: Campaigns, Scenarios & Maps September 18th, 2023, 02:14 AM
Replies: 79
Views: 24,791
Posted By lukerduker123
Re: [WIP] Campaign - 29th Infantry redux

Remind me once I get off work tomorrow to give this a try! I can't believe I missed this.
Forum: Mods September 18th, 2023, 12:24 AM
Replies: 27
Views: 22,759
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

The tanks in this game are joyfully scattered in their styles. For the Wardens (the blue guys) you get a LOT of French and German influence with the tiniest dash of British. For example they have a...
Forum: Mods September 17th, 2023, 04:55 PM
Replies: 27
Views: 22,759
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Thanks DRG! See what I mean about the vehicles looking massive though? The developers managed to nail a huge sense of scale in that game, even if the actual ranges are.. Forty meters at best. It's...
Forum: Mods September 15th, 2023, 09:17 PM
Replies: 27
Views: 22,759
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

Fortunately most people that play Steel Panthers don't really know that the game has an official scale, so it'll buff out in post right?
Forum: Mods September 13th, 2023, 04:06 PM
Replies: 27
Views: 22,759
Posted By lukerduker123
Re: Foxhole Mod for Steel Panthers WWII

There are, but the problem is that the developers fudged the numbers big time. The Silverhand was listed at being !!9!! meters long by 3.9 meters wide so I went with that. It was only about halfway...
Forum: Mods September 9th, 2023, 09:08 PM
Replies: 27
Views: 22,759
Posted By lukerduker123
Foxhole Mod for Steel Panthers WWII

This is a placeholder for now but I'm proud to say that I've come far enough in development that I can now officially announce the Foxhole mod for Steel Panthers WWII. It's still a WiP but I'm hoping...
Showing results 1 to 25 of 118

 
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