.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 117
Search took 0.00 seconds.
Search: Posts Made By: Mark Walton
Forum: Space Empires: IV & V November 9th, 2002, 11:13 AM
Replies: 7
Views: 1,039
Posted By Mark Walton
Have I missed anything?

Hi

Been away since March... can someone fill me in on what I've missed?
Forum: Space Empires: IV & V March 29th, 2002, 01:02 PM
Replies: 46
Views: 4,908
Posted By Mark Walton
Re: Do the Religious Shrines work?

Sorry I never did get to finish these tests... but I shall...

In summary as I left it, I was left thinking that *possibly* one world out of my 10-world setp was somehow immune to events, anyway......
Forum: Space Empires: IV & V February 17th, 2002, 12:34 AM
Replies: 80
Views: 8,903
Posted By Mark Walton
Re: Artists, Shipset designers, and other creative types, please read.

Sorry, been away. Hopefully you put my half in a high-interest account while I was gone and it is now worth about $40,000.

I suggest since I am in England and I don't want to ruin your country's...
Forum: Space Empires: IV & V February 2nd, 2002, 03:16 PM
Replies: 13
Views: 1,919
Posted By Mark Walton
Re: DERILICT SHIPS?

oh... ah... well in that case I'll repost once I'm back from the drawing board.
Forum: Space Empires: IV & V February 2nd, 2002, 03:11 PM
Replies: 5
Views: 1,221
Posted By Mark Walton
Re: Populating asteroids?

I am doing another option in my mod -

I'm editing the systemtype file so that in many cases, a tiny, airless rock world will be created at the same location as asteroids. So, tell players that a...
Forum: Space Empires: IV & V January 31st, 2002, 01:38 PM
Replies: 13
Views: 1,919
Posted By Mark Walton
Re: DERILICT SHIPS?

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by geoschmo:

It would not be possible to mod this in and have an ai do it randomly. They would build the ships...
Forum: Space Empires: IV & V January 30th, 2002, 11:19 AM
Replies: 13
Views: 1,919
Posted By Mark Walton
Re: DERILICT SHIPS?

Thinking out loud... would it be possible to create an AI (possibly neutral) race which has lots of tech at the start of the game, creates this one ship then wipes itself out? Players could then...
Forum: Space Empires: IV & V January 27th, 2002, 05:16 PM
Replies: 29
Views: 3,676
Posted By Mark Walton
Re: Ancient Race too powerful?

A few comments:

Races which choose Ancient Race have spent 1000 on something which everyone will get eventually. Ancient races can't go into higher levels of alliance, without giving their...
Forum: Space Empires: IV & V January 26th, 2002, 03:14 AM
Replies: 29
Views: 3,676
Posted By Mark Walton
Re: Ancient Race too powerful?

Ancient Race even gets to see if a player changes the name of a world, if they think to look. Good for long-range communication - you can send a message to an ancient race!

Perhaps we just need to...
Forum: Space Empires: IV & V January 15th, 2002, 04:16 AM
Replies: 80
Views: 8,903
Posted By Mark Walton
Re: Artists, Shipset designers, and other creative types, please read.

[QUOTE]Originally posted by Val:
[QB]Mark -

How do you append multiple files - Lion head and human body?


[QUOTE]

To add an extra model into poser, select it from the list then use the...
Forum: Space Empires: IV & V January 7th, 2002, 05:41 PM
Replies: 80
Views: 8,903
Posted By Mark Walton
Re: Artists, Shipset designers, and other creative types, please read.

yeah magnets are something you just have to play around with until it looks right (or you get bored)
Forum: Space Empires: IV & V January 5th, 2002, 01:04 AM
Replies: 80
Views: 8,903
Posted By Mark Walton
Re: Artists, Shipset designers, and other creative types, please read.

Val check your private Messages, my poser file is ready for your perusal
Forum: Space Empires: IV & V January 4th, 2002, 11:21 AM
Replies: 80
Views: 8,903
Posted By Mark Walton
Re: Artists, Shipset designers, and other creative types, please read.

If you like I could send Val the Poser file for the race pic... it will show what outrageous shortcuts and botches I use to make my pics though! Or, just use my race pic if you end up preferring it...
Forum: Space Empires: IV & V January 4th, 2002, 12:51 AM
Replies: 80
Views: 8,903
Posted By Mark Walton
Re: Artists, Shipset designers, and other creative types, please read.

Val,

Dunno what Version of Poser you are using, but you probably have lion and cat figures under Figures/Animals

Load one of them up, and start mucking about with the dimensions - also select...
Forum: Space Empires: IV & V December 30th, 2001, 10:35 AM
Replies: 44
Views: 5,069
Posted By Mark Walton
Re: OT- Favorite Sci Fi Ship?

Liberator from Blakes 7

http://www.irregulars.org/Lib_testC.jpg

[ 30 December 2001: Message edited by: Mark Walton ]</p>
Forum: Space Empires: IV & V December 21st, 2001, 09:08 PM
Replies: 70
Views: 6,199
Posted By Mark Walton
Re: SE IV Gold: Starting tech levels? Yes or No?

OK I'm feeling a bit better now.

Just to twist the intention of this thread even further:

Does anyone know a way to imbue a race with a "special" like movement bonus, immunity to plague etc...
Forum: Space Empires: IV & V December 21st, 2001, 03:28 AM
Replies: 70
Views: 6,199
Posted By Mark Walton
Re: SE IV Gold: Starting tech levels? Yes or No?

Great!
Don't listen to a thing I post for 8 hours or so -I have been drinking with Andy( This post took 25 mins to type)
Forum: Space Empires: IV & V December 20th, 2001, 07:34 PM
Replies: 70
Views: 6,199
Posted By Mark Walton
Re: SE IV Gold: Starting tech levels? Yes or No?

Does this concept require it's own thread - to make sure all of the experienced modders (the Mod God Squad) get a chance to comment?
Forum: Space Empires: IV & V December 20th, 2001, 06:31 PM
Replies: 70
Views: 6,199
Posted By Mark Walton
Re: SE IV Gold: Starting tech levels? Yes or No?

Well, for the present time, I can't get two different tech levels to both be possible.

I think we may have to live with that; either change the tech are file as you suggested Geo, of accept that...
Forum: Space Empires: IV & V December 20th, 2001, 04:57 PM
Replies: 70
Views: 6,199
Posted By Mark Walton
Re: SE IV Gold: Starting tech levels? Yes or No?

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by geoschmo:
The idea doesn't seem to work with multiple levels of the same tech though. I tried a few different...
Forum: Space Empires: IV & V December 20th, 2001, 04:53 PM
Replies: 70
Views: 6,199
Posted By Mark Walton
Re: SE IV Gold: Starting tech levels? Yes or No?

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by geoschmo:
Trading techs is not a problem. As long as they are not listed as racial techs in the TechArea.txt...
Forum: Space Empires: IV & V December 20th, 2001, 01:34 PM
Replies: 70
Views: 6,199
Posted By Mark Walton
Re: SE IV Gold: Starting tech levels? Yes or No?

Another test.

Created 3 tech areas:

Dummy A
Dummy B (requires Dummy A level 1)
Dummy C (requires Dummy B level 1)

Initially, made Dummy B a racial tech type with start level of 1.
Forum: Space Empires: IV & V December 19th, 2001, 08:32 PM
Replies: 89
Views: 9,546
Posted By Mark Walton
Re: SEIV GOLD Rebate

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Spoo:


Actually, Richard already promised that there wouldn't be an SEIV Platinum.<hr></blockquote>

SEIV...
Forum: Space Empires: IV & V December 19th, 2001, 08:17 PM
Replies: 648
Views: 75,080
Posted By Mark Walton
Re: OT: How old are you ?

Might as well introduce myself too.

My kewl board nickname is Mark Walton, but my real name is Deathlord Zxk'ulll.

I am 32 years old and currently unemployed following a &!+(# of a year....
Forum: Space Empires: IV & V December 19th, 2001, 12:54 PM
Replies: 70
Views: 6,199
Posted By Mark Walton
Re: SE IV Gold: Starting tech levels? Yes or No?

It seemed to work in my test - important thing is, don't change the racial traits file back, only the tech areas.

Did a quick test; my "fighter" race was able to create and design fighters even...
Showing results 1 to 25 of 117

 
Forum Jump

All times are GMT -4. The time now is 01:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.