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Showing results 1 to 25 of 79
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Posts Made By:
Turret
Forum:
WinSPWW2
August 17th, 2014, 10:18 AM
Replies:
4
Machineguns Seem Too Effective
Views:
2,852
Posted By
Turret
Re: Machineguns Seem Too Effective
Tanks coax and bow MG's should be less effective than main guns. (which should have more than a bit of explosive power in the larger calibres)
Forum:
TO&Es
August 14th, 2014, 06:29 PM
Replies:
21
AA Radar Question
Views:
6,355
Posted By
Turret
Re: AA Radar Question
I think I understand more. Thanks for the advice.
Forum:
TO&Es
August 14th, 2014, 05:12 PM
Replies:
21
AA Radar Question
Views:
6,355
Posted By
Turret
Re: AA Radar Question
Optical systems like AAMG should have a high EW rating then?
Forum:
WinSPWW2
August 13th, 2014, 08:48 PM
Replies:
4
Machineguns Seem Too Effective
Views:
2,852
Posted By
Turret
Machineguns Seem Too Effective
Machineguns seem too effective. On tanks. How much bang would come off anything above 75mm?
Anything above 75mm would have quite a bang. Just imagine how big a 75mm round is...
Forum:
TO&Es
August 13th, 2014, 08:01 PM
Replies:
21
AA Radar Question
Views:
6,355
Posted By
Turret
Re: AA Radar Question
How does EW affect the chance to hit? The shilka, for example.
Forum:
WinSPWW2
July 23rd, 2014, 10:27 PM
Replies:
7
Smoke!
Views:
4,125
Posted By
Turret
Re: Smoke!
Should smoke be in the same hex as the unit firing the smoke?
Forum:
WinSPMBT
July 18th, 2014, 10:21 PM
Replies:
15
Anti Air Aircraft
Views:
5,429
Posted By
Turret
Re: Anti Air Aircraft
The guns might need to be re-classed.
Forum:
WinSPMBT
July 18th, 2014, 09:42 PM
Replies:
15
Anti Air Aircraft
Views:
5,429
Posted By
Turret
Anti Air Aircraft
What about radar and IR guided anti-air weapons for aircaft?
These could be called in to take out choppers.
Forum:
Shrapnel General
July 18th, 2014, 07:28 AM
Replies:
3
Remote Assault
Views:
14,326
Posted By
Turret
Re: Remote Assault
Am I still here? Not sure what you mean.
Forum:
WinSPWW2
May 31st, 2014, 09:57 PM
Replies:
12
Too Much Ammo
Views:
5,166
Posted By
Turret
Re: Too Much Ammo
Ammo carriers could have a more important role in the game, if ammo counts were lowered.
Forum:
WinSPWW2
May 24th, 2014, 02:37 AM
Replies:
1
Random Ammo
Views:
1,642
Posted By
Turret
Random Ammo
Is it possible to add a 'random ammo' feature, like the one in SPWAW?
Forum:
WinSPMBT
May 16th, 2014, 05:24 AM
Replies:
26
Smoke Dischargers, And Fragmentation Grenades Fired From These
Views:
7,791
Posted By
Turret
Re: Smoke Dischargers, And Fragmentation Grenades Fired From These
In SPWW2, the stugs, and German SPG's seem to fire NBW forward, and no other direction. Likewise, why can't M10 crews throw out grenades out of the turret?
The angles covered would be 360 degrees.
Forum:
WinSPWW2
May 9th, 2014, 08:46 AM
Replies:
2
Aphe
Views:
1,894
Posted By
Turret
Re: Aphe
I might try giving British 2 pounder guns an AP kill value. They might even shoot solid shot at enemy fodder.
Thanks.
Forum:
Mods
May 9th, 2014, 04:27 AM
Replies:
1
US and German OOBs for 7.11 (beta)
Views:
5,264
Posted By
Turret
US and German OOBs for 7.11 (beta)
Here's a beta pair of OOBs, for US and Germany. There's more to come.
Use if you want. Cheers.
Forum:
WinSPWW2
May 8th, 2014, 08:33 AM
Replies:
2
Aphe
Views:
1,894
Posted By
Turret
Aphe
Is it possible to model APHE, Armour Piercing High Explosive? After a certain amount of penetration, the explosive charge within the round explodes, giving it's own... results.
Other types of...
Forum:
WinSPMBT
May 2nd, 2014, 09:52 PM
Replies:
17
Laser Guided ATGM's
Views:
5,459
Posted By
Turret
Re: Laser Guided ATGM's
The thread's off-topic already. Guidance mechanisms on ATGM can have properties, not just affecting accuracy. I say again, I don't know all the specifics of the programming, regarding the game...
Forum:
WinSPMBT
May 2nd, 2014, 12:30 AM
Replies:
26
Smoke Dischargers, And Fragmentation Grenades Fired From These
Views:
7,791
Posted By
Turret
Re: Smoke Dischargers, And Fragmentation Grenades Fired From These
Man-thrown grenades have no effect on most armoured vehicles. The vehicle would be better off shooting grenades of it's own.
Forum:
WinSPMBT
May 1st, 2014, 05:16 AM
Replies:
26
Smoke Dischargers, And Fragmentation Grenades Fired From These
Views:
7,791
Posted By
Turret
Re: Smoke Dischargers, And Fragmentation Grenades Fired From These
There's also the rear and side hexes these are not fired into on turretless tanks with the Nvtdgw, along with smoke dischargers. Such things should have a range of 0 anyway.
Forum:
WinSPMBT
May 1st, 2014, 02:50 AM
Replies:
26
Smoke Dischargers, And Fragmentation Grenades Fired From These
Views:
7,791
Posted By
Turret
Smoke Dischargers, And Fragmentation Grenades Fired From These
I couldn't write the code myself, but do smoke dischargers also fore fragmentation grenades, if loaded with these? The GALIX, and the WWII German NBW may be similar, firing shrapnel for close...
Forum:
WinSPMBT
April 29th, 2014, 01:38 PM
Replies:
1
Copperhead Rounds And The Like
Views:
2,091
Posted By
Turret
Copperhead Rounds And The Like
Is it possible to model these?
Forum:
WinSPMBT
April 29th, 2014, 12:54 PM
Replies:
17
Laser Guided ATGM's
Views:
5,459
Posted By
Turret
Re: Laser Guided ATGM's
I may not know all the properties of laser-guided ATGM, and others, like the TOW missile. The game creators know how to adjust the game code, if they wish, I suppose.
Is there any real reason to...
Forum:
WinSPMBT
April 29th, 2014, 07:11 AM
Replies:
17
Laser Guided ATGM's
Views:
5,459
Posted By
Turret
Re: Laser Guided ATGM's
There may be properties of laser-guided ATGM that are not the same for other weapons, i.e. the TOW missile.
Forum:
WinSPMBT
April 28th, 2014, 11:02 PM
Replies:
17
Laser Guided ATGM's
Views:
5,459
Posted By
Turret
Laser Guided ATGM's
Is it possible to add a weapon class of laser guided ATGM?
This class would have the properties of laser guided ATGM.
Forum:
WinSPMBT
April 26th, 2014, 09:01 AM
Replies:
4
More Constructive Crtiticism
Views:
2,589
Posted By
Turret
More Constructive Crtiticism
For barrel-launched ATGM, for example, the Russian varieties, would it be better to represent these by using the SAME weapon slot as the cannon? What I mean, is remove the ATGM slot, and adjust the...
Forum:
WinSPMBT
April 26th, 2014, 04:39 AM
Replies:
11
Obvious Error-AAMG's
Views:
5,165
Posted By
Turret
Re: Obvious Error-AAMG's
*Constructive criticism*, that's all. It's entirely possible no-one's noticed this error yet. There could even be others...
Showing results 1 to 25 of 79
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