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Search: Posts Made By: hippyjohn
Forum: Campaigns, Scenarios & Maps September 30th, 2014, 01:32 PM
Replies: 4
Views: 2,554
Posted By hippyjohn
Re: scenario design - range for AI to open fire

thanks Andy,

for clarifying the situation regarding the AI's decision making during their own turn. Your "ambush flag" would make logical sense. I realize its a code change, so no pressure if...
Forum: Campaigns, Scenarios & Maps September 30th, 2014, 07:32 AM
Replies: 4
Views: 2,554
Posted By hippyjohn
Re: scenario design - range for AI to open fire

Hi Ts4ever, thanks for your quick reply.
I've played a few of your scenarios and value your input.

It makes sense to use the terrain to limit the field of view of the AI but its an indirect...
Forum: Campaigns, Scenarios & Maps September 30th, 2014, 07:03 AM
Replies: 4
Views: 2,554
Posted By hippyjohn
scenario design - range for AI to open fire

I am trying to set-up a scenario so that two AI controlled Panzer IV lie in long grass with a good forward view of about 25 hexes (Scenario Visibilty = 30).

I want to simulate that they have been...
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