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Showing results 1 to 25 of 43
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Posts Made By:
Ravindau
Forum:
WinSPMBT
March 26th, 2023, 09:39 PM
Replies:
19
Download Never Finishes
Views:
6,561
Posted By
Ravindau
Re: Download Never Finishes
I actually didn´t see anything. The download process just never finished.
BUT your fix worked. I renamed the unfinished download file as you suggested and was finally able to install the game....
Forum:
WinSPMBT
March 7th, 2023, 01:13 PM
Replies:
19
Download Never Finishes
Views:
6,561
Posted By
Ravindau
Re: Download Never Finishes
I am sorta used to Edge, though...
Has anybody worked around the problem with Edge and managed to install SPMBT?
Forum:
WinSPMBT
March 6th, 2023, 12:57 AM
Replies:
19
Download Never Finishes
Views:
6,561
Posted By
Ravindau
Re: Download Never Finishes
Very possible. But it would normally ask me if I want to proceed and if I trust the source bla bla bla.
But in this case it just downloads for ever as if going into a loop once the download is 99%...
Forum:
WinSPMBT
March 6th, 2023, 12:53 AM
Replies:
19
Download Never Finishes
Views:
6,561
Posted By
Ravindau
Re: Download Never Finishes
Microsoft Edge? I think it´s a pretty common browser.
Frankly, I wouldn´t even know how to change it.
Forum:
WinSPMBT
March 6th, 2023, 12:51 AM
Replies:
19
Download Never Finishes
Views:
6,561
Posted By
Ravindau
Re: Download Never Finishes
Did you download from this page?
https://www.shrapnelgames.com/Camo_Workshop/MBT/MBT_page.html
Or is there another place to download from?
Forum:
WinSPMBT
March 4th, 2023, 06:16 PM
Replies:
19
Download Never Finishes
Views:
6,561
Posted By
Ravindau
Download Never Finishes
I tried to download the free version from Shrapnel and the download did start, but stopped near the end and got never completed. I tried a couple times, always same result. I have Windows 10,...
Forum:
After Action Reports
October 23rd, 2017, 10:51 AM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Re: The Curse of the Delay
Not only that; you also got them upside down. My presupposition was that WWI generals were, of course, wrong. Their optimistic and superstitious belief in "the spirit of the offensive" only caused...
Forum:
After Action Reports
October 22nd, 2017, 05:16 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Re: The Curse of the Delay
It needs a very good game, after all, to make criticism of a specific detail worthwhile.
I would just love the play balance of SPWW2 to be as good as the enormous content, playability,...
Forum:
After Action Reports
October 22nd, 2017, 04:39 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Re: The Curse of the Delay
This is certainly not my opinion. When would I ever say such nonsense?
If anything, SPWW2 is *a bit* too much inspired by modern warfare theories. Defensive resources in WW2 were enormous and are...
Forum:
After Action Reports
October 16th, 2017, 05:46 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Re: The Curse of the Delay
You are a brave man! :)
Only reason I didn´t propose a PBEM Advance/Delay with standard settings is because I thought no one would volunteer for that suicide mission.
So let´s say October...
Forum:
After Action Reports
October 16th, 2017, 05:14 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Re: The Curse of the Delay
Yes, this is a viable workaround for the Campaign, I agree!
Still, did you recently do any tests AI vs. AI, say Advance 1.000 pts vs. XXX, for typical WW2 actions like Alamein, Stalingrad, Sicily,...
Forum:
After Action Reports
October 14th, 2017, 05:20 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Re: The Curse of the Delay
Actually, no. I just said I wouldn´t like to defend at AI=180% advantage. If this means I am doing something seriously wrong, you are setting a rather high standard. :re:
Forum:
After Action Reports
October 14th, 2017, 03:21 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Re: The Curse of the Delay
Btw, and so as not to be misunderstood...
This is one of the best tactical games I have ever played, warts and all, and I rate it at 80% as it stands.
It´s just I would like it STILL better,...
Forum:
After Action Reports
October 14th, 2017, 03:05 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Re: The Curse of the Delay
It´s not THAT easy.
I can basically forget about the Generated Campaign, because, while AI=180% would probably be fine for my Attacks/Advances, I wouldn´t survive a game where I have to...
Forum:
After Action Reports
October 11th, 2017, 04:26 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Re: The Curse of the Delay
Imp: Sorry for misreading you seemingly misunderstanding one of my posts.
DRG & Imp: What I think is you assume that the defender has a large inherent advantage *even if not allowed to dig in*....
Forum:
After Action Reports
October 9th, 2017, 04:00 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Re: The Curse of the Delay
What I was trying to show is that Advance/Delay as it stands is not balanced between two players of equal skill. This is not subjective.
To repeat the decisive empirical question: Would you want...
Forum:
After Action Reports
October 9th, 2017, 12:28 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Re: The Curse of the Delay
You got this upside down. The strongest resistance was the 1 1/2 plts I mentioned, but I was of course engaging them with my entire company+ & ACs.
I don´t think reducing map width from 30 to 20...
Forum:
After Action Reports
October 8th, 2017, 05:19 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Turn 31-33
All US sqds are dead or on the run. As we take the last objective, the game ends prematurely, with 6 turns left! US losses are 128 men and 1 Mortar, German losses are 36 men and 1 AC. I win 2873 : 68...
Forum:
After Action Reports
October 8th, 2017, 04:49 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Turn 26-30
At this point we suffer the only setback in the game: A stubborn US Rifle sqd, even though pinned, manages to destroy one of my ACs at 50m distance! Impressive, though ultimately inconsequential:...
Forum:
After Action Reports
October 8th, 2017, 04:47 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Turn 21-25
We take Objective #1 and encounter what appears to be the US main line of resistance: 1 1/2 plts situated around the 2nd objective. They are being overwhelmed rather fast and with light losses to the...
Forum:
After Action Reports
October 8th, 2017, 04:37 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Turn 16-20
From the bypassed village in the North, a Rifle sqd. opens fire on my right flank, causing some consternation. I pin them with my ACs and send the Sharpshooter around their flank. After he pops a...
Forum:
After Action Reports
October 8th, 2017, 04:34 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Turn 11-15
Both flanks face slight resistance, approx. 1 US Rifle sqd. each. I bring up reserves to overwhelm the puny defenders.
Forum:
After Action Reports
October 8th, 2017, 04:32 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
Turn 1-10
Advancing cautiously toward the 1st objective. Nothing happens.
Forum:
After Action Reports
October 8th, 2017, 04:28 PM
Replies:
34
AAR:
The Curse of the Delay
Views:
30,981
Posted By
Ravindau
The Curse of the Delay
This is a Generated Battle, German Advance vs. US (AI) Delay.
750 pts. vs. XXX, AI advantage = 110% (US get slightly over 400pts). All Realism prefs on.
Date = June, 1944. 39 Turns, Random...
Forum:
WinSPWW2
October 8th, 2017, 01:00 PM
Replies:
16
Newbie Questions
Views:
5,328
Posted By
Ravindau
Re: Newbie Questions
No. Your VP are only relevant at game end, when the score is totted up.[/QUOTE]
They are relevant to me before the game ends, when I can still do something about them. :D
Gerry: Good question....
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