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Search: Posts Made By: Klomster
Forum: Scenarios, Maps and Mods March 24th, 2009, 04:58 AM
Replies: 18
Views: 3,166
Posted By Klomster
Re: Invisible colour

Check, the resource value is too high.

i'll try with 500. Or perhaps, 300, it's a god after all.
Forum: Scenarios, Maps and Mods March 23rd, 2009, 05:00 PM
Replies: 18
Views: 3,166
Posted By Klomster
Re: Invisible colour

Haha, awesome, now the models look good.

And i added a new "Pretender god"

Lucius pattern warhound titan. A really hard warmachine that destroys all in its path.

Only problem is that when i...
Forum: Scenarios, Maps and Mods March 23rd, 2009, 02:14 PM
Replies: 18
Views: 3,166
Posted By Klomster
Re: Invisible colour

Aha, slight miss there.

It's supposed to be 24 bits.

Check, i'll change the targas to 24 bit files instead of 32 bits.


I first started out with 5-7 aoe for the weapon, but it didn't work....
Forum: Scenarios, Maps and Mods March 20th, 2009, 02:26 PM
Replies: 18
Views: 3,166
Posted By Klomster
Invisible colour

Greetings.

I am making a small mod that features adeptus mechanicus from warhammer 40'000.
Perhaps not fitting, but i don't care.

Here are the problems i have run into, and with a bit of help...
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