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Showing results 1 to 14 of 14
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Posts Made By:
President Delerith
Forum:
Space Empires: IV & V
November 17th, 2001, 03:41 PM
Replies:
6
multiple empires/same shipset
Views:
1,591
Posted By
President Delerith
Re: multiple empires/same shipset
Antother good solution could be that the program automatically selects another race_main.bmp when detects a second player with same shipset. Changing race_main.bmp will keep the shipset pics intact,...
Forum:
Space Empires: IV & V
November 7th, 2001, 12:47 AM
Replies:
3
Mod Picker not working in Win2KPro
Views:
1,069
Posted By
President Delerith
Re: Mod Picker not working in Win2KPro
GREAT!
Forum:
Space Empires: IV & V
November 6th, 2001, 11:34 PM
Replies:
3
Mod Picker not working in Win2KPro
Views:
1,069
Posted By
President Delerith
Re: Mod Picker not working in Win2KPro
I also use Windows 2KPro and had the same problem. AFAIK the problem could be not having choice.com (or .exe) in the 2KPro.
I've solved the problem doing a batch file for each mod that changes...
Forum:
Space Empires: IV & V
November 6th, 2001, 11:15 PM
Replies:
76
New features I would like to see>>>>
Views:
9,126
Posted By
President Delerith
Re: New features I would like to see>>>>
This feature could be done in a separate file (like other .trn files), and it musn't be send to the other players in the .gam file.
Forum:
Space Empires: IV & V
November 6th, 2001, 10:26 PM
Replies:
14
PBW Shipset Etiquette
Views:
1,875
Posted By
President Delerith
Re: PBW Shipset Etiquette
Another problem I find with shipsets in PBW is redundant ones:
Sometimes people use shipsets with only the main color changed or the population portrait. If we don't wan't those players change pics...
Forum:
Space Empires: IV & V
October 30th, 2001, 08:47 PM
Replies:
6
An Interesting Thought
Views:
1,485
Posted By
President Delerith
Re: An Interesting Thought
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Atrocities:
Would it not be an interesting thing to be able to send an ally a Voice Message or an Enemy a voice...
Forum:
Space Empires: IV & V
October 20th, 2001, 10:18 PM
Replies:
8
neural net
Views:
1,596
Posted By
President Delerith
Re: neural net
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by travislp:
Do you have to equip every ship with the shared experence component or just one per fleet?...
Forum:
Space Empires: IV & V
October 20th, 2001, 09:53 PM
Replies:
70
Any more bug reports?
Views:
10,168
Posted By
President Delerith
Re: Any more bug reports?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by emerson:
Every ship we build can't move. Yes, we put engines in. For example, my colony ship has 5 movement...
Forum:
Space Empires: IV & V
October 19th, 2001, 06:49 PM
Replies:
70
Any more bug reports?
Views:
10,168
Posted By
President Delerith
Re: Any more bug reports?
Two new (AFAIK) bugs:
<UL TYPE=SQUARE>
<LI> The Production Modifier for some Cultures doesn't applies (it should augment or decrease your resource production).
<LI> As I reported in another...
Forum:
Space Empires: IV & V
October 18th, 2001, 08:26 PM
Replies:
2
Storms machine gun: Bug or feature?
Views:
1,397
Posted By
President Delerith
Storms machine gun: Bug or feature?
Try to create a hull with a Ship Yard III and a Ionic Concussion BLaster. Give the order to create a storm and repeat orders. You will create 252 storms in .1 years!
I use storms in some...
Forum:
Space Empires: IV & V
October 18th, 2001, 08:10 PM
Replies:
15
Slightly OT: Forum Acronyms
Views:
2,248
Posted By
President Delerith
Re: Slightly OT: Forum Acronyms
Thanks from an ESL!
(It would be better E4L, but ESL is ok)
Forum:
Space Empires: IV & V
October 15th, 2001, 01:31 AM
Replies:
38
A better system for combat
Views:
5,412
Posted By
President Delerith
Re: A better system for combat
Another option to the unfair warp combats is considering the surroundings of the WP unstable for a fleet to stand there. Therefore a fleet standing on a WP should start the combat on a border of the...
Forum:
Space Empires: IV & V
October 14th, 2001, 10:35 PM
Replies:
2
Facility.txt for a Newby
Views:
1,206
Posted By
President Delerith
Re: Facility.txt for a Newby
You can find them in abilities.txt in the data directory of the game (same directory as facility.txt).
[This message has been edited by President Delerith (edited 14 October 2001).]
Forum:
Space Empires: IV & V
October 14th, 2001, 08:49 PM
Replies:
38
A better system for combat
Views:
5,412
Posted By
President Delerith
Re: A better system for combat
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Posted by: suicide_junkie.
Note that if the defenders start at the edge of the combat map, sattelites will be useless in WP...
Showing results 1 to 14 of 14
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