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Posts Made By:
kianduatha
Forum:
Dominions 3: The Awakening
November 4th, 2012, 10:05 AM
Replies:
11
cbm 194/divine magic
Views:
4,285
Posted By
kianduatha
Re: cbm 194/divine magic
No; http://dom3-mod-inspector.googlecode.com/svn/branches/i-s-u/index.html?mod=CB1.94.dm&page=item&itemq=crystal%20shield&showids=1
Notice how if you click on the "modded" line it tells you that...
Forum:
Scenarios, Maps and Mods
November 2nd, 2012, 03:04 PM
Replies:
41
Conceptual Balance Mod 1.94 released!
Views:
25,606
Posted By
kianduatha
Re: Conceptual Balance Mod 1.94 released!
Nah, that was very reasonable! I don't personally play Bogarus enough to comment, but I'll ask around and see what peoples' thoughts are on her.
Forum:
Scenarios, Maps and Mods
October 21st, 2012, 05:30 PM
Replies:
0
Warhammer Orcs and Goblins Revamp
Views:
3,714
Posted By
kianduatha
Warhammer Orcs and Goblins Revamp
So since Ragnoff has been MIA for ~a year, I have decided (with some prompting) to try and make this Warhammer nation MP playable. Ragnoff's original version is here....
Forum:
Scenarios, Maps and Mods
September 19th, 2012, 10:59 PM
Replies:
41
Conceptual Balance Mod 1.94 released!
Views:
25,606
Posted By
kianduatha
Re: Conceptual Balance Mod 1.94 released!
Doesn't work, but it was a nice thought!
Edit: Of course, we *could* just #clearspec and then give them all the fun stuff back as that's the only crazy thing about 'em. Heck, we could make it...
Forum:
Scenarios, Maps and Mods
June 28th, 2012, 09:56 AM
Replies:
25
CBM 1.92 EDM summons cost increase
Views:
12,361
Posted By
kianduatha
Re: CBM 1.92 EDM summons cost increase
We were discussing this more on IRC! Here are some of the results from people who don't/can't post here.
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=820&st=0#entry22014395
Forum:
Scenarios, Maps and Mods
June 28th, 2012, 09:31 AM
Replies:
25
CBM 1.92 EDM summons cost increase
Views:
12,361
Posted By
kianduatha
Re: CBM 1.92 EDM summons cost increase
Were people using Wild Ettins too much? Krakens? Especially Ettins, actually; that's nearly a 50% cost increase--as much as Wendigo are getting.
I think the proposed CBM change of making them...
Forum:
Multiplayer and AARs
June 14th, 2012, 04:49 PM
Replies:
209
MP:
"Songs Dead Men Sing" [ GAME STARTING, finally! ]
Views:
44,265
Posted By
kianduatha
Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
Make a folder inside your mods folder and title it "Worthy_Heroes". Copy out of CBM_Sprites(also in your mods folder) the two Son_of_the_Alligator sprites and put them in the Worthy_Heroes folder....
Forum:
Scenarios, Maps and Mods
June 6th, 2012, 09:30 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,231
Posted By
kianduatha
Re: Conceptual Balance Mod v1.92
Yes, Agarthan boulder throwers got better in a few key ways. Granted. Are they overpowered now, though? It would be nice to have better evidence than from a single player with little MP experience,...
Forum:
Scenarios, Maps and Mods
June 6th, 2012, 01:01 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,231
Posted By
kianduatha
Re: Conceptual Balance Mod v1.92
Other things you can do: send in fliers on "attack archers". The fliers will die but will also kill a bunch of boulder throwers from friendly fire--as TNN you have great access to Call of the Winds,...
Forum:
Dominions 3: The Awakening
June 6th, 2012, 12:05 AM
Replies:
16
Flaming arrows vs abysia...
Views:
4,506
Posted By
kianduatha
Re: Flaming arrows vs abysia...
Uh, as an actually useful answer: YES! Totally cast Flaming Arrows against Abysia! Not only does it look cooler, it also turns the arrows into MAGIC arrows which get an increased chance to get past...
Forum:
Scenarios, Maps and Mods
June 5th, 2012, 11:53 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,231
Posted By
kianduatha
Re: Conceptual Balance Mod v1.92
Wait, the naked stone throwers?
Did you try using slingers? I'm afraid stone throwers are specialized at dealing with expensive troops like the sacreds you used, so you sort of played to his...
Forum:
Scenarios, Maps and Mods
April 25th, 2012, 04:24 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,231
Posted By
kianduatha
Re: Conceptual Balance Mod v1.92
Remember that every Demonbred he makes is one non-fire caster he will never see, which is huge for EA Abysia.
I think some fancy scripting on your part can also help to deal with this--don't have...
Forum:
Scenarios, Maps and Mods
April 24th, 2012, 01:40 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,231
Posted By
kianduatha
Re: Conceptual Balance Mod v1.92
Could you give details on what exactly you were facing(and how it worked against you)? If you commented in a game thread, feel free to link to your post there(or just copy-paste!)
I know it looks...
Forum:
Scenarios, Maps and Mods
April 23rd, 2012, 08:46 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,231
Posted By
kianduatha
Re: Conceptual Balance Mod v1.92
Could you give some actual details? What nation are you? Who is using them against you? With what commanders?
Forum:
Scenarios, Maps and Mods
April 23rd, 2012, 07:35 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,231
Posted By
kianduatha
Re: Conceptual Balance Mod v1.92
It is indeed meant to be like that. Do you have interesting tales of someone winning a game with it?
Forum:
Scenarios, Maps and Mods
April 15th, 2012, 08:45 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,231
Posted By
kianduatha
Re: Conceptual Balance Mod v1.92
It was not an oversight; that is exactly why the Iron boars do not have berserk.
Forum:
Scenarios, Maps and Mods
April 13th, 2012, 01:28 PM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
34,180
Posted By
kianduatha
Re: UnitGen - Random nations with procedural sprites!
Elmokki can be found most of the time on IRC, the standard gamesurge #dominions channel.
I am fairly confident that whatever you prefer in terms of hte secondshape will be fine; if it turns out...
Forum:
Scenarios, Maps and Mods
April 11th, 2012, 06:52 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,231
Posted By
kianduatha
Re: Conceptual Balance Mod v1.92
I think the takeaway from all this is that Ashdod can expand quite handily with its non-sacred giant troops--which is really awesome.
I don't understand why people would want Zamzummites to be...
Forum:
Scenarios, Maps and Mods
April 11th, 2012, 08:49 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,231
Posted By
kianduatha
Re: Conceptual Balance Mod v1.92
Enc-3 is a huge shift--even with an E5 bless it is impossible to get net-0 on your F2 and S2 Adons until either Const-4 for Girdles or scraping up an indy shaman with some nature income(or...
Forum:
Scenarios, Maps and Mods
April 11th, 2012, 12:27 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,231
Posted By
kianduatha
Re: Conceptual Balance Mod v1.92
Heh...I learned just now that Spine Devils are actually pretty good counters to fully tricked out Adons, amusingly enough. Them poison spines are killer when half your attacks are length 0. It might...
Forum:
Scenarios, Maps and Mods
April 9th, 2012, 12:27 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,231
Posted By
kianduatha
Re: Conceptual Balance Mod v1.92
It's true though; Anakite armor can definitely be dropped at least to 2 encumbrance without breaking anything. Might as well, no need to be vindictive against the poor bastards. And Zamzummites need...
Forum:
Dominions 3: The Awakening
March 28th, 2012, 12:57 AM
Replies:
130
Man: A Bless nation in CBM 1.92?
Views:
19,698
Posted By
kianduatha
Re: Man: A Bless nation in CBM 1.92?
A little birdie told me to say "MA Ermor."
Forum:
Scenarios, Maps and Mods
March 25th, 2012, 01:41 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,231
Posted By
kianduatha
Re: Conceptual Balance Mod v1.92
This is very nice feedback, but it seems rather abstract. Could you tell us which nations in specific you are thinking of?
Forum:
Scenarios, Maps and Mods
March 2nd, 2012, 12:10 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,231
Posted By
kianduatha
Re: Conceptual Balance Mod v1.92
Okay, there are two problems; One is that growth is too powerful at the moment. Granted. There are two ways to make that disappear: revert the changes and make it 3% income/0.2% growth, or make it 1%...
Forum:
Scenarios, Maps and Mods
February 24th, 2012, 09:46 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,231
Posted By
kianduatha
Re: Conceptual Balance Mod v1.92
Witch Doctors should totally get heal-20 or something. In their description they heal the sick!
Showing results 1 to 25 of 403
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