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Showing results 1 to 25 of 61
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Posts Made By:
Nebraskan
Forum:
Intel Forum Bar & Grill
February 24th, 2010, 05:13 AM
Replies:
2
Cosmic Supremacy
Views:
9,769
Posted By
Nebraskan
Re: Cosmic Supremacy
Premium membership allows you to setup Galaxies for play and a set of tech areas called doctrines that improve your civilization. But only premium players play againt premium players to keep it fair....
Forum:
Intel Forum Bar & Grill
February 22nd, 2010, 07:17 PM
Replies:
2
Cosmic Supremacy
Views:
9,769
Posted By
Nebraskan
Cosmic Supremacy
Cosmic Supremacy http://www.cosmicsupremacy.com is an on-line Space 4X game
that is free to play. It requires you to d/l a small client and then you connect to the web site thru your browser. Games...
Forum:
Space Empires: IV & V
December 3rd, 2006, 12:53 PM
Replies:
7
Max level for Spaceyards?
Views:
1,281
Posted By
Nebraskan
Re: Max level for Spaceyards?
Yes, I start a new game each test. The txt files have the value set to 100 but in game only go to 50.
Forum:
Space Empires: IV & V
December 2nd, 2006, 11:13 PM
Replies:
7
Max level for Spaceyards?
Views:
1,281
Posted By
Nebraskan
Re: Max level for Spaceyards?
Yes I did. I also but found the vehicles are not able to go to level 100 either. This must be a feature.
Forum:
Space Empires: IV & V
December 1st, 2006, 10:38 AM
Replies:
7
Max level for Spaceyards?
Views:
1,281
Posted By
Nebraskan
Re: Max level for Spaceyards?
Yes I changed the max level to 100 on the spaceyard items in components.txt and techarea.txt. That is why I posted. I had changed the max level of vehicles to 50 and it worked fine but not for...
Forum:
Space Empires: IV & V
November 30th, 2006, 11:12 PM
Replies:
7
Max level for Spaceyards?
Views:
1,281
Posted By
Nebraskan
Max level for Spaceyards?
What is the maximum level for spaceyards?
I have modified the game to level 100 for spaceyards in both components.txt and techareas.txt but when I play a game spaceyards max at 50.
Bug or feature?...
Forum:
Shrapnel General
April 28th, 2005, 10:29 AM
Replies:
0
The Lost Admiral Returns
Views:
1,791
Posted By
Nebraskan
The Lost Admiral Returns
I would like to recommend a great game to all Shrapnel fans even though the game is not published by Shrapnel.
The game is The Lost Admiral Returns. It is published by Fogstone games and is a...
Forum:
Shrapnel General
October 23rd, 2004, 08:23 AM
Replies:
0
New freeware game that is great
Views:
1,484
Posted By
Nebraskan
New freeware game that is great
I have found a new freeware game that is very good and getting better all the time.
PeoplesTactics. web page (http://www.peoplestactics.com)
Try it and see.
Forum:
Space Empires: IV & V
January 14th, 2003, 04:33 PM
Replies:
4
Moo3 Link
Views:
1,767
Posted By
Nebraskan
Re: Moo3 Link
Something interesting. I saw the Prima Strategy Guide for MOO3 in BestBuy yesterday, no game but the strategy guide is out. Shows just how badly the game has slipped. If it doesn't come out Prima...
Forum:
Space Empires: IV & V
September 7th, 2002, 01:43 AM
Replies:
237
SE4 Modder Ver 1.76 (updated for ver 1.91)
Views:
23,204
Posted By
Nebraskan
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
DavidG, I am sorry. I thought that most of what happened to me was because I was changing 2 different tech level requirements in each level of the weapon. I could see part of what you described...
Forum:
Space Empires: IV & V
September 6th, 2002, 12:49 PM
Replies:
237
SE4 Modder Ver 1.76 (updated for ver 1.91)
Views:
23,204
Posted By
Nebraskan
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
DavidG, Sorry false alarm.
[ September 06, 2002, 18:36: Message edited by: Nebraskan ]
Forum:
Space Empires: IV & V
September 4th, 2002, 02:59 PM
Replies:
3
The original Neo Canadian Shipset
Views:
1,225
Posted By
Nebraskan
Re: The original Neo Canadian Shipset
I use the neo canadian shipset all the time.
I got it at Universal Shipyards. Go to http:\\universalshipyards.tripod.com
Hope this works.
[ September 04, 2002, 14:03: Message edited by:...
Forum:
Space Empires: IV & V
September 4th, 2002, 02:53 PM
Replies:
10
drone launching bug?
Views:
1,944
Posted By
Nebraskan
Re: drone launching bug?
I have seen a similar problem. I play single player games and usually use tactical combat. However sometimes when a planet with weapons platforms is attacked by just 1 ship or a fleet I know it can...
Forum:
Space Empires: IV & V
September 4th, 2002, 02:01 AM
Replies:
7
question about launching modded savegames
Views:
1,269
Posted By
Nebraskan
Re: question about launching modded savegames
I use the Mod-launcher exclusively and what I do is first off have a savegame folder in all my mod folders. Then when I save the game in SE4 I check to see which directory SE4 wants to save in by...
Forum:
Space Empires: IV & V
September 4th, 2002, 01:50 AM
Replies:
36
OT-Game playing illegal in Greece
Views:
4,166
Posted By
Nebraskan
OT-Game playing illegal in Greece
I Can't believe what I just read on CNET.com. Since July it is illegal to own computer games, Game Boy machines, or play games on-line in Greece. The law was passed because: 1. Greece has a problem...
Forum:
Space Empires: IV & V
September 2nd, 2002, 02:57 AM
Replies:
237
SE4 Modder Ver 1.76 (updated for ver 1.91)
Views:
23,204
Posted By
Nebraskan
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
DavidG, I'm sorry, I think I found another slight problem. Please don't yell at me. http://forum.shrapnelgames.com/images/icons/icon10.gif
I was changing system types to how I want them and...
Forum:
Space Empires: IV & V
September 1st, 2002, 10:18 PM
Replies:
2
Racial Points
Views:
1,116
Posted By
Nebraskan
Re: Racial Points
The max racial points are hard coded afaik. I have not been able to find it in any of the .txt files so that it could be modified.
Forum:
Space Empires: IV & V
September 1st, 2002, 10:12 PM
Replies:
237
SE4 Modder Ver 1.76 (updated for ver 1.91)
Views:
23,204
Posted By
Nebraskan
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
DavidG, I am further along on my mod now and have found a problem area, not critical, but needs some improvement.
I was making a new set of weapons just for bases and weapons platforms. The first...
Forum:
Space Empires: IV & V
September 1st, 2002, 04:04 PM
Replies:
237
SE4 Modder Ver 1.76 (updated for ver 1.91)
Views:
23,204
Posted By
Nebraskan
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
DavidG, I love your SEModder 1.5 and am starting my own mod. I have a question though.
On the left side a tree is displayed where you select the part you want to mod. One branch of that tree is...
Forum:
Space Empires: IV & V
August 31st, 2002, 05:15 AM
Replies:
237
SE4 Modder Ver 1.76 (updated for ver 1.91)
Views:
23,204
Posted By
Nebraskan
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
David G. This is a very well designed program for making mods. Superb. Very good work. My thanks to you for your time and dedication to this pinnacle of the programmers art. ...
Forum:
Space Empires: IV & V
August 23rd, 2002, 08:38 PM
Replies:
63
Zippy's SE IV Mod (Note: It's HUGE!!!)
Views:
7,905
Posted By
Nebraskan
Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)
I just downloaded and checked it is for 1.49
Looks like it would take at least a couple of months to upgrade to 1.78, dang it anyhow. http://forum.shrapnelgames.com/images/icons/icon9.gif
Forum:
Space Empires: IV & V
August 20th, 2002, 02:29 AM
Replies:
1,974
320.2! 301.5, 311.3, 65.4
Views:
125,978
Posted By
Nebraskan
Re: 320.2! 301.5, 311.3, 65.4
Ok. Post. There you happy now. http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
August 17th, 2002, 06:32 AM
Replies:
9
Patch 2 Mount feature not implemented?
Views:
1,149
Posted By
Nebraskan
Re: Patch 2 Mount feature not implemented?
Thanx Geo.
I was wondering if I was doing something wrong.
Forum:
Space Empires: IV & V
August 17th, 2002, 06:30 AM
Replies:
9
Patch 2 Mount feature not implemented?
Views:
1,149
Posted By
Nebraskan
Re: Patch 2 Mount feature not implemented?
What I was trying to do was make a Compact Mount with 25% reduction in size, 25% increase in cost and everything else the same. I tried using the Any Weapon Type so I would not have to make 3...
Forum:
Space Empires: IV & V
August 17th, 2002, 06:09 AM
Replies:
9
Patch 2 Mount feature not implemented?
Views:
1,149
Posted By
Nebraskan
Re: Patch 2 Mount feature not implemented?
At the top of the ComponentEnhancement.txt file is a listing of definitions of what can be in the file. One of those is Weapon Type Requirement which lists Any, None, Direct Fire, Seeking,...
Showing results 1 to 25 of 61
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