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Showing results 1 to 25 of 31
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Posts Made By:
sevenwarlocks
Forum:
Dominions 3: The Awakening
August 6th, 2009, 07:22 PM
Replies:
39
OT - Strategy games with GOOD AI
Views:
10,013
Posted By
sevenwarlocks
Re: OT - Strategy games with GOOD AI
Since no one has mentioned it - I thought the AI was pretty good in Sid Meier's Alpha Centauri. The problem of the AI disintegrating on large maps was there, to be sure, but on small maps, the AI...
Forum:
Scenarios, Maps and Mods
August 2nd, 2009, 02:36 PM
Replies:
11
Eurasia
Views:
3,342
Posted By
sevenwarlocks
Re: Eurasia
Updated - Aug 2, 2009
Bhutan is no longer incorectly identified as a sea.
http://www.sevenwarlocks.com/eurasia.zip
http://www.sevenwarlocks.com/eurasia.map
This is the Alt version I have...
Forum:
Scenarios, Maps and Mods
August 2nd, 2009, 12:34 AM
Replies:
80
Mod:
Better Independents v2.1
Views:
33,789
Posted By
sevenwarlocks
Re: Better Independents v2.1
This is the first mod I've downloaded, and it seems to work very well. I'm using the "gold" version, and the AI has been far more aggressive than before.
In the first game I played, Pythium was...
Forum:
Scenarios, Maps and Mods
July 31st, 2009, 06:21 PM
Replies:
11
Eurasia
Views:
3,342
Posted By
sevenwarlocks
Re: Eurasia
Thanks. I realized when I thought about setting the provence population that I don't really know what the average populations are for standard terrain or any features - or how much income that...
Forum:
Multiplayer and AARs
July 31st, 2009, 02:35 PM
Replies:
145
Baalz' good player pledge
Views:
37,379
Posted By
sevenwarlocks
Re: Baalz' good player pledge
I hereby pledge.
Now back to learning how to play...
Forum:
Scenarios, Maps and Mods
July 31st, 2009, 01:26 PM
Replies:
11
Eurasia
Views:
3,342
Posted By
sevenwarlocks
Re: Eurasia
It is true enough that connections are a bit arbitrary, and that the visual size of a provence has no impact on game mechanics. Yet turning most of North Africa into a single provence would run...
Forum:
Scenarios, Maps and Mods
July 31st, 2009, 08:17 AM
Replies:
23
British Isles
Views:
4,888
Posted By
sevenwarlocks
Re: British Isles
Friday, July 31
Fixed typo - no need for map download, so here is the link to the map file.
www.sevenwarlocks.com/British Isles.map
Forum:
Scenarios, Maps and Mods
July 31st, 2009, 08:00 AM
Replies:
11
Eurasia
Views:
3,342
Posted By
sevenwarlocks
Eurasia
I'm calling it Eurasia, though it includes much of Africa. I can't really figure out what to do with all the desert - if I made it all waste, large portions of the map would be uninhabitable. I was...
Forum:
Scenarios, Maps and Mods
July 31st, 2009, 02:33 AM
Replies:
38
Brainstorm: EA/MA/LA Arabian/Islamic themed nation
Views:
6,842
Posted By
sevenwarlocks
Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation
Thanks for support! :) Another thing not mentioned here are Berberic Corsairs. Them I also included. On the other hand - I'm against the dervishes as troop name. I'd just name the sacred troops ghazi...
Forum:
Dominions 3: The Awakening
July 31st, 2009, 01:42 AM
Replies:
8
OT: HBO Starts Casting Song Of Ice And Fire
Views:
2,237
Posted By
sevenwarlocks
Re: OT: HBO Starts Casting Song Of Ice And Fire
This was great news for the series. HBO wouldn't have cast Bean if they didn't think they were going to pick this up.
I'm a mega-fan of the series, by the way - I've read the books countless times...
Forum:
Scenarios, Maps and Mods
July 26th, 2009, 01:05 PM
Replies:
0
Eire
Views:
1,070
Posted By
sevenwarlocks
Eire
This is a redone version of my Ireland map - now incorporating the same terrain style that I used on the British Isles map. Be aware that there are only 9 land starting positions.
...
Forum:
Scenarios, Maps and Mods
July 21st, 2009, 04:33 AM
Replies:
20
Is there a guide or overview on how to make a map?
Views:
3,137
Posted By
sevenwarlocks
Re: Is there a guide or overview on how to make a map?
No - but I lost a lot of time to this problem on my last map. The Map Editor seems to have a built-in function to allow you to remove a province, but I have tried using it several times, and it has...
Forum:
Scenarios, Maps and Mods
July 20th, 2009, 02:49 PM
Replies:
23
British Isles
Views:
4,888
Posted By
sevenwarlocks
Re: British Isles
Latest update:
July 20, 2009
Sorry - the updated .tga file is here:
http://www.sevenwarlocks.com/British Isles.zip
Forum:
Scenarios, Maps and Mods
July 20th, 2009, 02:06 PM
Replies:
23
British Isles
Views:
4,888
Posted By
sevenwarlocks
Re: British Isles
Latest update:
July 20, 2009
Now 22 possible starting locations (19 land and 3 sea). All land starting locations have 4-7 radials and are at least 4 spaces away from each-other. Added Calais -...
Forum:
Scenarios, Maps and Mods
July 20th, 2009, 10:35 AM
Replies:
23
British Isles
Views:
4,888
Posted By
sevenwarlocks
Re: British Isles
Oh - a couple of questions... Is it advisable to use the "many sites" indicator or not? And do you know if "fresh water" has any in-game effect?
Forum:
Scenarios, Maps and Mods
July 20th, 2009, 10:32 AM
Replies:
23
British Isles
Views:
4,888
Posted By
sevenwarlocks
Re: British Isles
Yes, putting in the land crossing. And yes, I left out a possible starting location in Northern scottland because it would have monopolized the only available farm-land up there. As is, players will...
Forum:
Scenarios, Maps and Mods
July 19th, 2009, 08:30 PM
Replies:
23
British Isles
Views:
4,888
Posted By
sevenwarlocks
Re: British Isles
How do these starting locations look?
http://www.sevenwarlocks.com/images/Britain-starting.jpg
Forum:
Scenarios, Maps and Mods
July 19th, 2009, 06:06 PM
Replies:
23
British Isles
Views:
4,888
Posted By
sevenwarlocks
Re: British Isles
No problem.
http://www.sevenwarlocks.com/British Isles.map (http://www.sevenwarlocks.com/British%20Isles.map)
Last update was 7/18/09 - fixed a couple of neighbor omissions.
Forum:
Scenarios, Maps and Mods
July 19th, 2009, 12:08 PM
Replies:
23
British Isles
Views:
4,888
Posted By
sevenwarlocks
Re: British Isles
Thanks. Having played a couple games now, I can see the need for no-starts. I've heard that in multiplayer games each start should connect to at least 4 or maybe 5 provinces to prevent large...
Forum:
Scenarios, Maps and Mods
July 18th, 2009, 03:09 PM
Replies:
23
British Isles
Views:
4,888
Posted By
sevenwarlocks
Re: British Isles
Oops - the link was bad. Try again now and it will work.
Forum:
Scenarios, Maps and Mods
July 18th, 2009, 10:41 AM
Replies:
23
British Isles
Views:
4,888
Posted By
sevenwarlocks
Re: British Isles
Thanks! Please let me know if you find any errors.
Forum:
Scenarios, Maps and Mods
July 17th, 2009, 08:04 PM
Replies:
23
British Isles
Views:
4,888
Posted By
sevenwarlocks
British Isles
Here, as promised, is the British Isles map I've been working on.
www.sevenwarlocks.com/British Isles.zip
http://www.sevenwarlocks.com/images/Britain.jpg
Forum:
Scenarios, Maps and Mods
July 17th, 2009, 07:57 PM
Replies:
44
MA Bretonnia: Compulsory hype/brainstorming thread.
Views:
7,814
Posted By
sevenwarlocks
Re: MA Bretonnia: Compulsory hype/brainstorming thread.
Hmmm... This might go well with my British Isles map...
Forum:
Scenarios, Maps and Mods
July 13th, 2009, 10:17 PM
Replies:
8
Ireland Map
Views:
2,615
Posted By
sevenwarlocks
Re: Ireland Map
Thanks!
And thanks to all who downloaded. I am trying something different with the British Isles map. I'm starting with Satellite images but making liberal use of the cloning brush to clearly...
Forum:
Scenarios, Maps and Mods
July 13th, 2009, 11:31 AM
Replies:
8
Ireland Map
Views:
2,615
Posted By
sevenwarlocks
Re: Ireland Map
Thanks, hEad. I don't suppose I'll ever have time to do a world map, but next I plan to do the whole British Isles in this style.
Showing results 1 to 25 of 31
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