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Posts Made By:
InfStorm
Forum:
Star Legacy
April 15th, 2010, 10:56 AM
Replies:
36
Off Topic Thread
Views:
31,850
Posted By
InfStorm
Re: Off Topic Thread
The impact would be negligeable so long as fusion technology remains outside of our grasp. We simply do now have the technology required to build interplanetary ships, much less interstellar ships...
Forum:
Star Legacy
March 26th, 2010, 01:10 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
71,021
Posted By
InfStorm
Re: Welcome Star Legacy Development Group!
Computer can handle a lot more today then they could, but the evolution of a turn base game comes down to a couple simple factors for combat resolution. Actually controlling your ships in combat is...
Forum:
Star Legacy
March 26th, 2010, 11:53 AM
Replies:
50
Ship Talk
Views:
40,010
Posted By
InfStorm
Re: Ship Talk
To avoid my long diseration on ship design, just hit summaries.
Including firing arcs adds in options like:
Fixed fire weapons
Turrets of varrying widths of fire (45/90/180 degrees)
Broadsides...
Forum:
Star Legacy
March 26th, 2010, 11:27 AM
Replies:
43
Planets and Resources
Views:
34,253
Posted By
InfStorm
Re: Planets and Resources
Well, one think to ask, "What is the difinition of Planet?"
Is a planet one of those things that orbit only around stars, or do you include things like the "forest moon of Endor" or the "Pirate...
Forum:
Star Legacy
February 17th, 2010, 02:38 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
71,021
Posted By
InfStorm
Re: Welcome Star Legacy Development Group!
3d would be cool for computer controlled fights, but 2D is much easier for people to use when controlling the fight. Brings back days of Starfleet Battles, Star Fronties space battles, and many many...
Forum:
Scenarios, Maps and Mods
September 28th, 2009, 02:59 PM
Replies:
17
New Nation: The Monestary of the Way
Views:
3,990
Posted By
InfStorm
Re: New Nation: The Monestary of the Way
Well, I calculated the Def from the robes into my final goal values for the unit/commanders. I'll actually leave the Def values in the armor for another reason.
I've been pondering wether or not...
Forum:
Scenarios, Maps and Mods
September 28th, 2009, 11:24 AM
Replies:
17
New Nation: The Monestary of the Way
Views:
3,990
Posted By
InfStorm
Re: New Nation: The Monestary of the Way
Pased off of the opinions I've heard, I've made the following changes:
Making Late Era, Capital Gems are now 1AWES
Increased Defense of most units, and I also decided to add minimal base...
Forum:
Scenarios, Maps and Mods
September 28th, 2009, 09:36 AM
Replies:
17
New Nation: The Monestary of the Way
Views:
3,990
Posted By
InfStorm
Re: New Nation: The Monestary of the Way
Thanks for all of the input guys. Let me examine the numbers again and I'll see what tweeks I'll make.
One comment I 'll make is that my original reason the dragon's were so expensive was they...
Forum:
Scenarios, Maps and Mods
September 25th, 2009, 12:55 PM
Replies:
17
New Nation: The Monestary of the Way
Views:
3,990
Posted By
InfStorm
Re: New Nation: The Monastary of the Way
Gem income:
I didn't want to favor any of the three elements I chose for the nation, and I initially thought 2A2W2E was high. If placed in early era, this is doable, all 1's would be Late era.
...
Forum:
Scenarios, Maps and Mods
September 25th, 2009, 10:31 AM
Replies:
17
New Nation: The Monestary of the Way
Views:
3,990
Posted By
InfStorm
New Nation: The Monestary of the Way
I've been working on this new nation for a short while, I've finished the easy part, making the source file with the units and their abilities, and all that is left is the unit graphics and some...
Forum:
Dominions 3: The Awakening
September 21st, 2009, 10:06 AM
Replies:
37
Which Nations Are Best for Turtling?
Views:
11,720
Posted By
InfStorm
Re: Which Nations Are Best for Turtling?
I find I have a lot of success turtling with MA Ulm. Their PD had good armor and once it's 25+ has enough to blunt most attacks on it's own. Combine that with a strong Drain domain to blunt magic...
Forum:
Scenarios, Maps and Mods
August 25th, 2009, 12:18 PM
Replies:
6
Generic Map Modding Questions
Views:
1,868
Posted By
InfStorm
Re: Generic Map Modding Questions
Gandalf, my original idea was to hand-craft a map so I can completely control where everything goes. I'm an old RPG'er and always designed me game worlds. :) The map is #3 on my things to make,...
Forum:
Dominions 3: The Awakening
August 25th, 2009, 10:01 AM
Replies:
941
Sticky:
Introduce yourself!! :-)
Views:
299,195
Posted By
InfStorm
Re: Introduce yourself!! :-)
Greetings,
My name is InfoStorm and I have been a member of Gamer's Anonymous for thirty years. I have been game free for (looks at watch) two and a half hours, needing to work to support my...
Forum:
Scenarios, Maps and Mods
August 24th, 2009, 03:08 PM
Replies:
6
Generic Map Modding Questions
Views:
1,868
Posted By
InfStorm
Re: Generic Map Modding Questions
Thanks for the answers, Edi.
Was thinking about a map where empty territories were common, making strategic movement come more into play. Also would make the presence of rare independants (places...
Forum:
Scenarios, Maps and Mods
August 24th, 2009, 12:45 PM
Replies:
6
Generic Map Modding Questions
Views:
1,868
Posted By
InfStorm
Generic Map Modding Questions
1. Is there an orderof opperations to which Fortification is build depending on the terrain present? IF in a terrain w/ Forest & Swamp, does a forest keep get build or the swamp?
2. I've...
Showing results 1 to 15 of 15
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