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Posts Made By:
Deathjester
Forum:
Scenarios, Maps and Mods
October 29th, 2012, 04:43 PM
Replies:
41
Conceptual Balance Mod 1.94 released!
Views:
25,607
Posted By
Deathjester
Re: Conceptual Balance Mod 1.94 released!
.. and those are cheaper than the Gorgon, which comes with a hefty price tag.
Forum:
Scenarios, Maps and Mods
October 24th, 2012, 12:10 PM
Replies:
16
Mod:
Melita:The Cursed Cure (playable finally) V1.1
Views:
14,159
Posted By
Deathjester
Re: Melita:The Cursed Cure (playable finally) V1.1
Mentioned before, but you should cross post over here as well:
http://z7.invisionfree.com/Dom3mods/index.php?act=idx
Nice mod! Good job!
Forum:
Dominions 3: The Awakening
June 12th, 2012, 12:17 PM
Replies:
5
Hey, you're back! I've missed you so much.
Views:
2,681
Posted By
Deathjester
Re: Hey, you're back! I've missed you so much.
I would like to take a moment to urge people to donate a dollar or so to the maker of the wiki (easily done through paypal):
http://dom3.servegame.com/wiki/Dom3Wiki:Site_support
Forum:
Scenarios, Maps and Mods
May 10th, 2012, 05:40 AM
Replies:
17
Mod:
Malazan Empire
Views:
11,067
Posted By
Deathjester
Re: Malazan Empire
Thanks, always glad to hear someone is enjoying the mod!
Yes, the mod is active. It is being played in a few multiplayer games at the moment and I have been waiting for complete feedback from the...
Forum:
Dominions 3: The Awakening
March 5th, 2012, 11:55 AM
Replies:
26
Favorite Heroes
Views:
5,921
Posted By
Deathjester
Re: Favorite Heroes
"The Black Terror" for Bandar Log is the most AWESOME hero ever.
I also like the "Hanged King" hero for Helheim. (might be CBM only?)
Forum:
Scenarios, Maps and Mods
March 1st, 2012, 06:55 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,259
Posted By
Deathjester
Re: Conceptual Balance Mod v1.92
So.. you're saying balance can never be improved?
Close the thread!
Forum:
Multiplayer and AARs
February 27th, 2012, 04:11 AM
Replies:
1
Sub for Shangri-La - Sub found!
Views:
1,661
Posted By
Deathjester
Re: Sub for Shangri-La - Sub found!
Sub found! Thanks!
Forum:
Multiplayer and AARs
February 24th, 2012, 04:20 AM
Replies:
1
Sub for Shangri-La - Sub found!
Views:
1,661
Posted By
Deathjester
Sub for Shangri-La - Sub found!
We need a sub for Taragarth, who have gone missing, in "Brats und Bier Bitte!" over at the other forum:
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=653
It is still early game and...
Forum:
Scenarios, Maps and Mods
February 19th, 2012, 11:25 AM
Replies:
0
LA Feminye
Views:
1,942
Posted By
Deathjester
LA Feminye
This has been in development for a while over the the "Dominions 3" forum (see http://z7.invisionfree.com/Dom3mods/index.php?showtopic=622), and I feel it is finished enough to be presented here as...
Forum:
Dominions 3: The Awakening
February 14th, 2012, 09:46 AM
Replies:
13
Father Illearth and King of Banefires but no Queen of the Celestial Winds or other?
Views:
5,654
Posted By
Deathjester
Re: Father Illearth and King of Banefires but no Queen of the Celestial Winds or othe
I don't think we necessarily need to cover the other sorcerous paths. I think a Air/Death queen would be cool, what with the winds of death/wailing winds spells and all. Maybe she even...
Forum:
Dominions 3: The Awakening
December 12th, 2011, 04:28 PM
Replies:
18
OT - Books???
Views:
3,714
Posted By
Deathjester
Re: OT - Books???
Steven Erikson - "The Malazan Book of the Fallen"
For me, it's a fantastic series and the best fantasy I have read. It's gritty, rough, epic and touching. It's not true to many formulas in fantasy...
Forum:
Scenarios, Maps and Mods
December 2nd, 2011, 08:46 PM
Replies:
17
Mod:
Malazan Empire
Views:
11,067
Posted By
Deathjester
Re: Malazan Empire
New version. See original post for details on version 0,82. Balance wise they are quite substantial changes. In short, High Mages thematically, and balance wise, needed to be different. They are now...
Forum:
Dominions 3: The Awakening
November 29th, 2011, 05:29 AM
Replies:
14
How lucky can you be?
Views:
3,055
Posted By
Deathjester
Re: How lucky can you be?
Well, the wielder does get luck when using the sword, even if he does get cursed as well.
Forum:
Multiplayer and AARs
November 16th, 2011, 06:00 PM
Replies:
16
Sprawling Empires: Intermidiate game, relaxed pace - Recruiting
Views:
4,344
Posted By
Deathjester
Re: Sprawling Empires: Intermidiate game, relaxed pace - Recruiting
Colonial (and others), I have just posted a new game. You are welcome to join.
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=618
Forum:
Dominions 3: The Awakening
November 16th, 2011, 08:24 AM
Replies:
21
Hammer of the forge lord CBM
Views:
5,230
Posted By
Deathjester
Re: Hammer of the forge lord CBM
You can not ban/remove an item.
The only way to largely "remove" an item is to move it to const 8.
Forum:
Scenarios, Maps and Mods
November 13th, 2011, 04:24 PM
Replies:
17
Mod:
Malazan Empire
Views:
11,067
Posted By
Deathjester
Re: Malazan Empire
New version up. OP updated. Changelog below. It's really two updates in one, as I decided to add an extra thing or two to version 0,75 before release.
Version 0,79:
Bug fixes
- Bug fix: Red...
Forum:
Scenarios, Maps and Mods
November 3rd, 2011, 04:58 AM
Replies:
2
Map:
Hexed (91 + 12)
Views:
2,286
Posted By
Deathjester
Re: Hexed (91 + 12)
That's from the Battles for Wesnoth map editor, right?
Good game, and good use of it for the Dominions map.
Edit: It said in your post that it was from the Wesnoth editor. Sorry, read too fast.
Forum:
Multiplayer and AARs
October 18th, 2011, 05:25 AM
Replies:
16
Sprawling Empires: Intermidiate game, relaxed pace - Recruiting
Views:
4,344
Posted By
Deathjester
Re: Sprawling Empires: Intermidiate game, relaxed pace - Recruiting
Hmm, problem is that I like this style in theory, but I've found it tiresome in practice, unfortunately.
I will start a game shortly, with:
-6 players
-relatively relaxed pace
-about 100...
Forum:
Multiplayer and AARs
October 15th, 2011, 08:58 AM
Replies:
16
Sprawling Empires: Intermidiate game, relaxed pace - Recruiting
Views:
4,344
Posted By
Deathjester
Re: Sprawling Empires: Intermidiate game, relaxed pace - Recruiting
Hey Colonial,
I think I will not be participating after all. It seems you are going for a bigger game than I'm willing to play. Too many provinces, possibly too many players. I've unfortunately...
Forum:
Scenarios, Maps and Mods
October 6th, 2011, 04:46 PM
Replies:
17
Mod:
Malazan Empire
Views:
11,067
Posted By
Deathjester
Re: Malazan Empire
New version. Fixes some issues with case sensitivity and also fixes two crucial things: Adds a national scout to the lineup and gives the priest the holy level he always was supposed to have. Apart...
Forum:
Scenarios, Maps and Mods
October 1st, 2011, 08:13 PM
Replies:
17
Mod:
Malazan Empire
Views:
11,067
Posted By
Deathjester
Re: Malazan Empire
Major update. First post updated.
All current units, summons and heroes have complete graphics. I like them all but will be improving and polishing them (or even changing them). The Emperor and...
Forum:
Scenarios, Maps and Mods
September 25th, 2011, 01:44 PM
Replies:
17
Mod:
Malazan Empire
Views:
11,067
Posted By
Deathjester
Re: Malazan Empire
Made a whole new graphic for the Thyr mage, and remade the old one into a quite cool Adjunct Lorn. See the preview image in the original post.
Forum:
Scenarios, Maps and Mods
September 24th, 2011, 06:42 PM
Replies:
17
Mod:
Malazan Empire
Views:
11,067
Posted By
Deathjester
Re: Malazan Empire
Glad to hear you're going to try it out. Be sure to check back as I will be refining and updating for some time yet.
Some updates graphically, two drafts:
Thyr mage:...
Forum:
Multiplayer and AARs
September 16th, 2011, 06:35 PM
Replies:
6
Is there much demand? - Slow-paced, mid skill level game
Views:
2,569
Posted By
Deathjester
Re: Is there much demand? - Slow-paced, mid skill level game
I'm pretty much in the same situation myself, and I would play in such a game.
Preferably reasonably poor in gems and with around 5-7 players and a 60-100 province map.
Forum:
Scenarios, Maps and Mods
September 16th, 2011, 06:31 PM
Replies:
4
Poll:
Map:
Post Diluvium
Views:
2,893
Posted By
Deathjester
Re: Post Diluvium
I fixed a preview meanwhile to this very pretty map:
http://dl.dropbox.com/u/11811103/Diverse/Post%20Diluvium.jpg
Feedback: I like the "mood" of the map. For some reason it reminds me of...
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