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Search: Posts Made By: Hiisi
Forum: Scenarios, Maps and Mods January 4th, 2010, 11:17 AM
Replies: 741
Views: 194,948
Posted By Hiisi
Re: Conceptual Balance Mod 1.6

Hi,

I'm fan of LA Ulm and i'm wondering how useful Zweihanders are compared to rest of the LA Ulm infantry?

At the first look they look great 20 prot, 13 HP and a greatsword. But then you...
Forum: Dominions 3: The Awakening September 14th, 2009, 08:01 AM
Replies: 221
Views: 29,951
Posted By Hiisi
Re: Template for reducing late game MM hell

If you're right, then gemgens actually allow nations with weaker national units to compete against nations with stronger armies. Thus, gemgens make this game more balanced. :)[/QUOTE]

Hey i didn't...
Forum: Dominions 3: The Awakening September 14th, 2009, 07:50 AM
Replies: 221
Views: 29,951
Posted By Hiisi
Re: Template for reducing late game MM hell

You have a valid point, but i have to disagree. I think that no gem gens means
-Less SC / thugs able to beat PD
-More summoned units on field from defender, because no gem investments in gem gens....
Forum: Dominions 3: The Awakening September 9th, 2009, 03:28 AM
Replies: 221
Views: 29,951
Posted By Hiisi
Re: Template for reducing late game MM hell

While this will remove one part of gem gens incurred MM (making sure the mages carrying them survive and passing them around at times) it doesn't cover the other part of MM they cause: getting to end...
Forum: Dominions 3: The Awakening September 8th, 2009, 02:25 AM
Replies: 221
Views: 29,951
Posted By Hiisi
Re: Template for reducing late game MM hell

Hi, im wondering that?

Is it possible to make spells that create gem sites?
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