The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Showing results 1 to 16 of 16
Search took
0.00
seconds.
Search:
Posts Made By:
construct
Forum:
Space Empires: IV & V
April 24th, 2002, 06:35 PM
Replies:
22
quick Q on population growth
Views:
3,025
Posted By
construct
Re: quick Q on population growth
i know about that range check errors and it seems that it use it in any mannor and i still dint understand why thes is as exactly then
i fumbled around a bit and when i set the line to 100 i get...
Forum:
Space Empires: IV & V
April 24th, 2002, 02:22 PM
Replies:
4
AI Modding ?
Views:
1,395
Posted By
construct
Re: AI Modding ?
hmm can no one help me with this ?
especially the new hull sizes is one thing i surley want to make in my mod (e.g better colony ships).
greets
construct
Forum:
Space Empires: IV & V
April 24th, 2002, 12:18 PM
Replies:
27
Population Modifiers ?
Views:
3,013
Posted By
construct
Re: Population Modifiers ?
txs again
Star Trek Expansion Mod
Status : Alpha
Version : 0.04a
greets
construct
Forum:
Space Empires: IV & V
April 24th, 2002, 10:38 AM
Replies:
17
"Wait a second" command
Views:
2,472
Posted By
construct
Re: "Wait a second" command
do ya mean in tactical or stratecical combat or in the normal game before you attack ?
greets
construct
Forum:
Space Empires: IV & V
April 24th, 2002, 10:24 AM
Replies:
4
AI Modding ?
Views:
1,395
Posted By
construct
AI Modding ?
im maybe a bit stupid asking so much questions in here but i really wanna get these modding stuff up and running cuz modding seems more fun to me than playing it *giggles*
How can i teach the AI...
Forum:
Space Empires: IV & V
April 24th, 2002, 09:55 AM
Replies:
27
Population Modifiers ?
Views:
3,013
Posted By
construct
Re: Population Modifiers ?
thanxs again
thats why i like these game because of the community one little question more :-)
how is it working for billion ? ( dont really now what these is in german )
100 M = 1B ?
1000 M =...
Forum:
Space Empires: IV & V
April 24th, 2002, 09:49 AM
Replies:
22
quick Q on population growth
Views:
3,025
Posted By
construct
Re: quick Q on population growth
im still not happy with it cuz i dont have changed any population :-)
Forum:
Space Empires: IV & V
April 24th, 2002, 09:03 AM
Replies:
27
Population Modifiers ?
Views:
3,013
Posted By
construct
Population Modifiers ?
How does this stuff working and what is this about ?
i found some lines in settings.
Number Of Population Modifiers := 12
Pop Modifier 1 Population...
Forum:
Space Empires: IV & V
April 24th, 2002, 08:51 AM
Replies:
22
quick Q on population growth
Views:
3,025
Posted By
construct
Re: quick Q on population growth
as i say the colony was doomed :-)
greets
construct
Forum:
Space Empires: IV & V
April 24th, 2002, 12:26 AM
Replies:
22
quick Q on population growth
Views:
3,025
Posted By
construct
Re: quick Q on population growth
hmm wonder why i get an range check error when i fumble around with that population per facil line ?
and only with that for test purposes.
if i set it over 120 i got a crash and if i count it in...
Forum:
Space Empires: IV & V
April 23rd, 2002, 11:37 PM
Replies:
2
strange beheaviour with new components added
Views:
1,037
Posted By
construct
Re: strange beheaviour with new components added
thaaankkks duddeeee
i can kiss ya for this i searched about an hour and dint have any clue whats the problem *Grins*
so big thanx to thee and all
await the new generation of modding *Grin*
Star...
Forum:
Space Empires: IV & V
April 23rd, 2002, 11:24 PM
Replies:
3
Another comp. idea...
Views:
1,057
Posted By
construct
Re: Another comp. idea...
thats the biggest problem of SE IV GOLD that no vars can be uses with some fresh burried vars this stuff wouldnt be a problem.
sorry for my english guys i normaly speak and write german.
greets...
Forum:
Space Empires: IV & V
April 23rd, 2002, 11:22 PM
Replies:
2
strange beheaviour with new components added
Views:
1,037
Posted By
construct
strange beheaviour with new components added
I addes some type of new engine called high capacity engine
thats the entry in the relatet tech file
Name := High Capacity Engines
Group := Applied Science...
Forum:
Space Empires: IV & V
April 23rd, 2002, 05:44 PM
Replies:
4
newbie askin some kinda questions
Views:
1,194
Posted By
construct
Re: newbie askin some kinda questions
txs for these info
now i just hope i find out how to make new comps without the compponent modder :-)
i have a tool called component creator but dont know how to bring this stuff along.
greets...
Forum:
Space Empires: IV & V
April 23rd, 2002, 04:23 PM
Replies:
4
newbie askin some kinda questions
Views:
1,194
Posted By
construct
Re: newbie askin some kinda questions
frist off a big thanxs to thee.
( oh my good uo isnt good for me *grin )
but now back to the topic
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by...
Forum:
Space Empires: IV & V
April 23rd, 2002, 03:09 PM
Replies:
4
newbie askin some kinda questions
Views:
1,194
Posted By
construct
newbie askin some kinda questions
Hi all !
first thing to say sorry if my english isnt the best beacause i speak and write german normally so its a bit hard for me :-) please dont flame me for that.
Here now the questions :
...
Showing results 1 to 16 of 16
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
02:42 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.