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Search: Posts Made By: Claymore 2002
Forum: Space Empires: IV & V February 4th, 2004, 05:58 PM
Replies: 1,581
Views: 106,886
Posted By Claymore 2002
Re: AI Campaign => For a Challenging AI opponent

Sorry, a few more questions and something for you to look at.

Why are starliners limited in movement? It seems like '2' is the best you can configure.

I tried removing the basic lifesupports,...
Forum: Space Empires: IV & V February 4th, 2004, 04:10 PM
Replies: 1,581
Views: 106,886
Posted By Claymore 2002
Re: AI Campaign => For a Challenging AI opponent

Thanks for the feedback.

I will try a new design.

I would say that I would never have figured out that the starliner pop module makes the basic life support unnecessary.

I would also suggest...
Forum: Space Empires: IV & V February 3rd, 2004, 08:41 PM
Replies: 1,581
Views: 106,886
Posted By Claymore 2002
Re: AI Campaign => For a Challenging AI opponent

Hi all,

I have just started using the AIC 4.11 and I like what I see.

However, I am having a problem with starliners.
When I am in the design interface, it tells me the design will have 2 or 3...
Forum: Space Empires: IV & V June 27th, 2002, 07:55 PM
Replies: 7
Views: 870
Posted By Claymore 2002
SEIVG Runs s...l...o...w.... on my machine.

When I run tactical combat the ships move unbelivabley slowly.

This happen even when I have turned on the quick movement in the tactical combat.

I took my saved game to a friend's comput and...
Forum: Space Empires: IV & V June 26th, 2002, 11:38 PM
Replies: 6
Views: 1,135
Posted By Claymore 2002
Re: A few thoughts

I agree with those poitns as well.

I thought of another one which would be nice (and if it exists and I missed it, please let me know).

The ability to save certain build orders so that when you...
Forum: Space Empires: IV & V June 26th, 2002, 05:09 PM
Replies: 6
Views: 1,135
Posted By Claymore 2002
A few thoughts

I would like to see the following, although the movement one would probably require a good deal of work.

1) The ability to set the amount of supplies tranfered between ships in a fleet. e.g. When...
Forum: Space Empires: IV & V June 26th, 2002, 04:11 PM
Replies: 41
Views: 3,027
Posted By Claymore 2002
Weapon of coice for glassing a homeworld?

Hi all,

In early-mid game (low-tech start, high-tech cost) what is/are the weapons of choice for anihilating an opponents home world as quickly as possible.

I am not interested in capturing or...
Forum: Space Empires: IV & V June 22nd, 2002, 07:49 PM
Replies: 11
Views: 1,650
Posted By Claymore 2002
Re: Combining cloaking with stealth armor

Yeah. I used to do that when I would play the stealth race in Stars.

Have a few non-cloaking cruisers enter a system along with a stack of fully cloaked Battleships.

Made for some...
Forum: Space Empires: IV & V June 22nd, 2002, 12:48 AM
Replies: 2
Views: 1,060
Posted By Claymore 2002
Question concerning satilites

Can a weapon mounted in a satilite be fired at enemy ships?
Forum: Space Empires: IV & V June 19th, 2002, 08:37 PM
Replies: 11
Views: 1,650
Posted By Claymore 2002
Combining cloaking with stealth armor

Does this give any additive effects?

Does a single cloaking device work for a ship no matter what size it is? Can a cloaking ship help to hide other ships in the fleet?

ad infinitum....
...
Forum: Space Empires: IV & V June 19th, 2002, 08:32 PM
Replies: 72
Views: 7,250
Posted By Claymore 2002
Re: Rumours, Suggestions, Features on the Next Update

One thing that I wish was in SEIVG, and that I always wanted in Stars! and was looking forward to in Stars SNG, is a log file that is saved with the game.

So I can write myself notes, plans,...
Forum: Space Empires: IV & V June 19th, 2002, 06:07 PM
Replies: 0
Views: 800
Posted By Claymore 2002
A tale of a struggling empire

It has been a struggle for territory from the very beginning.

I encountered other races in all of the adjoining systems, each having a homeworld (began with three).

One was the EEE. At this...
Forum: Space Empires: IV & V June 18th, 2002, 04:45 PM
Replies: 2
Views: 955
Posted By Claymore 2002
Quesitons about designing a race...

I have searched through the Posts and have not been able to find a thread dealing with this particular quesiton, so here goes:

What, exatcly, do the percentages in the Race characteristics mean?
...
Forum: Space Empires: IV & V June 17th, 2002, 09:17 PM
Replies: 4
Views: 876
Posted By Claymore 2002
Mines - How to?

Hi all,

Just got SEIVG and I am trying to come up to speed on everything at once.

What are the steps to laying mines with a minelayer ship?

Do you have to build mines and then load them onto...
Forum: Space Empires: IV & V June 14th, 2002, 11:29 PM
Replies: 8
Views: 1,072
Posted By Claymore 2002
Re: Newbie, Bases & weapon Platforms

I need to continue this with a further question.

I built weapons platforms in the Planetary shipyard. They are sitting in the cargo area of the planet and I do not have use of them when enemy...
Forum: Space Empires: IV & V June 12th, 2002, 10:50 PM
Replies: 38
Views: 3,182
Posted By Claymore 2002
Re: Planning Second PBW Star Trek Game

I'm in.

36 hours turns sounds good to me.

I would prefer The Romulan Star Empire.

(Although 8472 does intrigue me....)

Claymore2002
Forum: Space Empires: IV & V June 11th, 2002, 06:20 PM
Replies: 2
Views: 934
Posted By Claymore 2002
Re: Where can I find the Proportions Mod?

Duh...

It is on the CD.

Is there a more recent Version?
Forum: Space Empires: IV & V June 11th, 2002, 06:02 PM
Replies: 2
Views: 934
Posted By Claymore 2002
Where can I find the Proportions Mod?

Hi all,

I search in the scenario forum and then searched each page of the threads that came out of the search. I found many references to the Proportions mod, but not a single post that...
Forum: Space Empires: IV & V June 11th, 2002, 05:41 PM
Replies: 1
Views: 1,091
Posted By Claymore 2002
What are the \'standard\' mods used.

So the game arrived yesterday. After installing it I star looking through the extras folder. A huge amount of stuff.

Is there a standard set of these that is considered the 'base' that most...
Forum: Space Empires: IV & V June 11th, 2002, 05:36 PM
Replies: 8
Views: 1,214
Posted By Claymore 2002
Re: Newbie quesiton about facility limits

A further question.

When you say that increased population leads to increased construction, does it also lead to increased mining, farming and refining?

Claymore2002
Forum: Space Empires: IV & V June 7th, 2002, 11:01 PM
Replies: 8
Views: 1,214
Posted By Claymore 2002
Newbie quesiton about facility limits

Hi all,

Am playing the demo while wainting for my copy of SEIVG to arrive (hopefully on Monday).

What determines the maximum number of facilities allowed?

Does increasing the population of a...
Showing results 1 to 21 of 21

 
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