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Posts Made By:
Richard
Forum:
Shrapnel General
July 9th, 2014, 12:41 PM
Replies:
38
Beta Testers Needed!
Views:
33,583
Posted By
Richard
Re: Beta Testers Needed!
Hey I may even test ;)
Forum:
Intel Forum Bar & Grill
December 21st, 2008, 11:11 PM
Replies:
23
The election is finally over...
Views:
11,375
Posted By
Richard
Re: The election is finally over...
I just happenned to be scanning old posts and saw this one today. That is my favorite Churchill quote (amount many).
Forum:
Shrapnel General
August 20th, 2008, 08:08 AM
Replies:
15
New Feature: FlashChat
Views:
9,664
Posted By
Richard
Re: New Feature: FlashChat
It's on our server :).
If your asking about the irc part of it we actually don't expose it on a port, you have to do it throuh the flaschat UI. There is a way to do that but it's a real resource...
Forum:
Space Empires: IV & V
August 19th, 2008, 08:16 AM
Replies:
36
SITE CONVERSION THIS WEEKEND!!!
Views:
9,126
Posted By
Richard
Re: SITE CONVERSION THIS WEEKEND!!!
We'll have it for some time but the plan is to fix the broken links with 301's so the search engine's over the next few months resolve to the new url.
shrapnelcommunity.com was never meant to be a...
Forum:
Shrapnel General
August 19th, 2008, 08:12 AM
Replies:
121
Official Complaints/Concerns/Opinions
Views:
65,386
Posted By
Richard
Re: Official Complaints/Concerns/Opinions
Like I told folks earlier the auto-logout is a browser thing. What I would recommend for folks running into the issues is two things:
A) Make sure after you see the logout happen check your...
Forum:
Space Empires: IV & V
August 18th, 2008, 09:02 PM
Replies:
36
SITE CONVERSION THIS WEEKEND!!!
Views:
9,126
Posted By
Richard
Re: SITE CONVERSION THIS WEEKEND!!!
One solution would be to set the shrapnelcommunity.com domain up as a virtual host mapped to the same file system location as shrapnelgames.com, rather than a redirection. By doing this, the server...
Forum:
Shrapnel General
August 17th, 2008, 06:26 PM
Replies:
14
Automated redirect for old post/thread links
Views:
7,413
Posted By
Richard
Re: Automated redirect for old post/thread links
Okay this one may be able to be fixed but I am not sure. The problem is most incoming links have an & after the post number and the redirect is looking for that. These types of url's don't have an...
Forum:
Shrapnel General
August 17th, 2008, 05:50 PM
Replies:
14
Automated redirect for old post/thread links
Views:
7,413
Posted By
Richard
Re: Automated redirect for old post/thread links
Okay so the problem here is the way UBB handled things. The problem is they used the same script to refer to threads and posts without an easy way to know via URI string which they were doing. So...
Forum:
Shrapnel General
August 17th, 2008, 05:34 PM
Replies:
14
Automated redirect for old post/thread links
Views:
7,413
Posted By
Richard
Re: Automated redirect for old post/thread links
Okay all old uploads should redirect now so #1 should work. For #2 what I did is anything with postlist.php goes to a generic page on the new forum. Since we have no way to determine what the old...
Forum:
Shrapnel General
August 17th, 2008, 05:21 PM
Replies:
14
Automated redirect for old post/thread links
Views:
7,413
Posted By
Richard
Re: Automated redirect for old post/thread links
Okay all of these should work now. Let me know...
Forum:
Shrapnel General
August 17th, 2008, 12:43 PM
Replies:
140
The New Fangled Avatar Factory & Bar
Views:
32,456
Posted By
Richard
Re: The New Fangled Avatar Factory & Bar
You beat me to it :)
Forum:
Shrapnel General
August 17th, 2008, 12:28 PM
Replies:
54
Official Request Thread
Views:
16,514
Posted By
Richard
Re: Official Request Thread
BTW, to add to this, there is another issue with this. The way vbulletin works (which is actually better designed software wise) much of the presentation layer is stripped out of the core...
Forum:
Shrapnel General
August 16th, 2008, 08:18 PM
Replies:
14
Automated redirect for old post/thread links
Views:
7,413
Posted By
Richard
Re: Automated redirect for old post/thread links
The vb import process tries to do things in a very clean way and because of that assigns a new post id/thread id starting at zero. It does preserve a concept of an import ID. I had written...
Forum:
Space Empires: IV & V
August 16th, 2008, 08:02 PM
Replies:
25
Nudge Nudge, Wink wink..
Views:
7,520
Posted By
Richard
Re: Nudge Nudge, Wink wink..
Let's play nice guys :).
Personally I think it's great and much appreciated work by David, no matter where it occurs.
Forum:
Shrapnel General
August 16th, 2008, 07:32 PM
Replies:
14
Automated redirect for old post/thread links
Views:
7,413
Posted By
Richard
Automated redirect for old post/thread links
Folks,
Okay I have written some php code to automagically redirect old forum threads from shrapnelcommunity to the correct thread on forum.shrapnelgames.com. Essentially what I did when we...
Forum:
Shrapnel General
August 14th, 2008, 08:08 PM
Replies:
25
Announcement Re: Editing
Views:
9,793
Posted By
Richard
Re: Announcement Re: Editing
Got the attachment thing as far as I can tell by a quick scan that is the only other occurance of the timelimit check code but let me know if you find something else.
As far as the title that is...
Forum:
Shrapnel General
August 12th, 2008, 07:29 PM
Replies:
150
New Board - Props and Slops
Views:
34,402
Posted By
Richard
Re: New Board - Props and Slops
Don't you have a cantina thread to be posting in :)
:angel
Forum:
Shrapnel General
August 12th, 2008, 07:19 PM
Replies:
150
New Board - Props and Slops
Views:
34,402
Posted By
Richard
Re: New Board - Props and Slops
Yeah I had wanted to get the old stuff from the previous board too but it wasn't possible.
Forum:
Shrapnel General
August 12th, 2008, 06:47 PM
Replies:
150
New Board - Props and Slops
Views:
34,402
Posted By
Richard
Re: New Board - Props and Slops
My point here is that it's much easier to manage a list of issues through the PM system (where we can list out individual issues) then in the forum.
So I guess it's this simple. You can discuss...
Forum:
Shrapnel General
August 12th, 2008, 06:03 PM
Replies:
150
New Board - Props and Slops
Views:
34,402
Posted By
Richard
Re: New Board - Props and Slops
So I think we've listened to folks, and their complaints, and the be honest I think we've already started making some changes that are resolving some of the issue people brought up.
To make this a...
Forum:
Space Empires: IV & V
August 11th, 2008, 10:30 PM
Replies:
36
SITE CONVERSION THIS WEEKEND!!!
Views:
9,126
Posted By
Richard
Change the tint on your monitor :)
Change the tint on your monitor :)
Forum:
Space Empires: IV & V
May 8th, 2008, 10:44 PM
Replies:
25
OT - Iron Man
Views:
4,156
Posted By
Richard
Re: OT - Iron Man
Tell me about it http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
The Honorably Discharged
February 3rd, 2007, 09:55 PM
Replies:
14
Sticky:
This New Forum
Views:
18,148
Posted By
Richard
Re: This New Forum
Yes.
Forum:
The Honorably Discharged
February 3rd, 2007, 02:31 PM
Replies:
14
Sticky:
This New Forum
Views:
18,148
Posted By
Richard
Re: This New Forum
Brian Gantt, the lone Remote Assault developer, decided to get out of the game business some time ago.
Forum:
Space Empires: IV & V
April 9th, 2006, 12:10 AM
Replies:
103
Strategy First acquires Malfador Machinations
Views:
13,371
Posted By
Richard
Re: Strategy First acquires Malfador Machinations
Brad Wardell was well know, and had been previously in retail, long before he hooked up with SFI.
As this is getting neither of us anywhere, and we have all expressed our 100% diametrically...
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