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Posts Made By:
Kref
Forum:
Dominions 3: The Awakening
September 5th, 2012, 02:39 PM
Replies:
30
Info:
Steam Greenlight
Views:
19,218
Posted By
Kref
Re: Steam Greenlight
Well, I've started a new thread, but there is this is already.
Illwinter maybe "a dog on a hay", according to one russian proverb, but community needs the development of dominions anyway. I think it...
Forum:
Dominions 3: The Awakening
September 5th, 2012, 02:27 PM
Replies:
1
Greenlight for the future of dominions
Views:
2,199
Posted By
Kref
Greenlight for the future of dominions
Hello, guys!
There is a project of Greenlight on steam, made by Valve. I think, that in order to make future development of dominions more possible and fast, the project should be enlisted in...
Forum:
Dominions 3: The Awakening
September 8th, 2011, 03:11 AM
Replies:
6
Macros
Views:
2,627
Posted By
Kref
Re: Macros
Intresting, Gandalf. Do you use somehow contents of .2h and\or .trn files?
Forum:
Dominions 3: The Awakening
September 6th, 2011, 04:48 AM
Replies:
6
Macros
Views:
2,627
Posted By
Kref
Re: Macros
If such program exists then modifing it it's possible to create a better AI as for computer playes, also and for helping players to reduce time on turn-making. The absense of such possibilities is...
Forum:
Dominions 3: The Awakening
September 2nd, 2011, 04:45 AM
Replies:
16
Poll:
Do you play SP?
Views:
3,659
Posted By
Kref
Re: Do you play SP?
Well, dominions 3 is a great game, but occasianally I realized that both SP and MP have such drawbacks that now I do not play SP and do not play MP )
I like to look at new mods and further...
Forum:
Dominions 3: The Awakening
August 19th, 2011, 04:35 AM
Replies:
7
Do Miss Chances Stack?
Views:
2,091
Posted By
Kref
Re: Do Miss Chances Stack?
Mirror image won't save against missiles, except of those which were shot at close range or with high precission. Missiles shoot in a ground. For example, if an arrow hitted a square and there is a...
Forum:
Multiplayer and AARs
April 11th, 2011, 02:35 PM
Replies:
184
Sticky:
MP:
MP Victorious Nations/Hall of Honor II [Update 15/10/2012]
Views:
87,772
Posted By
Kref
Re: MP Victorious Nations/Hall of Honor II [Update 8/12/2010]
2PriestyMan:
Those players even didn't went to AI. I don't say I won a real victory, as I said, it was formal victory.
Forum:
Multiplayer and AARs
April 11th, 2011, 08:34 AM
Replies:
184
Sticky:
MP:
MP Victorious Nations/Hall of Honor II [Update 15/10/2012]
Views:
87,772
Posted By
Kref
Re: MP Victorious Nations/Hall of Honor II [Update 8/12/2010]
Well, mindblade is formally won by me now.
I was able to survive and keep some power to about turn 100 when I was alone active human player (now it's turm 157 when I've got message that I won), most...
Forum:
Multiplayer and AARs
April 5th, 2011, 04:00 AM
Replies:
320
MP:
Gluttony - LA Game - Running
Views:
90,206
Posted By
Kref
Re: Gluttony - LA Game - Running
AAAAAA!!!!
Underwater astral freaks eating me alive!
I suggest everyone to make an immediate intervention against starspawns, or we all are dead as good as mad!!! Just look at the graphs!
Forum:
Multiplayer and AARs
April 1st, 2011, 04:48 AM
Replies:
5
Gluttony - LA Agartha seeks permanent sub!
Views:
1,790
Posted By
Kref
Re: Gluttony - LA Agartha seeks permanent sub!
I can try to rule Agartha for at least some time.
Forum:
Scenarios, Maps and Mods
March 30th, 2011, 12:44 PM
Replies:
7
Sombre's mods
Views:
3,169
Posted By
Kref
Re: Sombre's mods
I've checked CBM 1.83, it seems that encumberance decreased just on one for majority of troops. It doesn't seem enough to make heavy armored troops much more resistance to encumberance.
Forum:
Scenarios, Maps and Mods
March 29th, 2011, 11:37 AM
Replies:
7
Sombre's mods
Views:
3,169
Posted By
Kref
Re: Sombre's mods
It is good that it is built in CBM 1.83. I've found mentioned link on z7, but it lead me on the page with national mods.
Forum:
Scenarios, Maps and Mods
March 29th, 2011, 08:37 AM
Replies:
7
Sombre's mods
Views:
3,169
Posted By
Kref
Re: Sombre's mods
Anyway, can somebody make armor revamp mod downloadable? I didn't find this download anywhere.
Forum:
Dominions 3: The Awakening
March 28th, 2011, 04:56 AM
Replies:
17
Too many mages?
Views:
4,697
Posted By
Kref
Re: Too many mages?
Be advised, JonBave, try to avoid reading nation guides (Baalz especially) and playing MP games for some more time. That would increase your happy days of young strategist...
As long as you are...
Forum:
Dominions 3: The Awakening
March 28th, 2011, 04:26 AM
Replies:
45
An Open Letter to Illwinter Game Design
Views:
12,369
Posted By
Kref
Re: An Open Letter to Illwinter Game Design
I've decided for myself that I generally I am out of dominions (as a player at least) untill there would be an opportunity to let AI make orders for player's kingdom, and then let human player make...
Forum:
Dominions 3: The Awakening
January 3rd, 2011, 04:31 PM
Replies:
4
prototype SK-creating algorithm
Views:
1,831
Posted By
Kref
Re: prototype SK-creating algorithm
Yes, I mean SC.
Forum:
Dominions 3: The Awakening
December 30th, 2010, 06:31 PM
Replies:
4
prototype SK-creating algorithm
Views:
1,831
Posted By
Kref
prototype SK-creating algorithm
Hello!
I've developed a program with prototype algorithm for SK-creating.
It is written with Borland Delphi 7, and use databade technologies (ms access 2003). I think installed BDE (borland...
Forum:
Scenarios, Maps and Mods
December 29th, 2010, 07:29 PM
Replies:
185
Mod:
CBM 1.7 released
Views:
49,497
Posted By
Kref
Re: CBM 1.7 released
I think that MA Shynuyama got overpowered in CBMs with size 1 goblins.
With size 2 goblins the strategy of Shynuyana was logical: with low resources, spent gold on army recruiting less effective...
Forum:
Dominions 3: The Awakening
December 27th, 2010, 04:40 AM
Replies:
39
AI - The Artificial Idiot
Views:
7,858
Posted By
Kref
Re: AI - The Artificial Idiot
2 Gandalf Parker:
I've recently sent a suggestion of my participating in AI development for Kristoffer and Johan on e-mail (including prototype SK-equipping algorithm, also it doesn't work quickly)...
Forum:
Dominions 3: The Awakening
December 26th, 2010, 12:04 PM
Replies:
39
AI - The Artificial Idiot
Views:
7,858
Posted By
Kref
Re: AI - The Artificial Idiot
2 Calahan:
How do you work on AI mod? I've read "modding.pdf" and didn't found anything that can improve AI, except the low-applyable methods like used in mod that raise resource costs of...
Forum:
Dominions 3: The Awakening
December 26th, 2010, 11:26 AM
Replies:
39
AI - The Artificial Idiot
Views:
7,858
Posted By
Kref
Re: AI - The Artificial Idiot
Gandalf, why do you think so? There is a large enough list of MP games on llamaserver. MP games have heavy drawbacks vs. SP games:
player can do no more then one turn per about 3 days, and even...
Forum:
Multiplayer and AARs
October 2nd, 2010, 02:54 PM
Replies:
149
MP:
Mind Blade - Multiera Random nations (started)
Views:
26,199
Posted By
Kref
Re: Mind Blade - Multiera Random nations (started)
I see, just checking.
I'll try to sent private message for Torin.
It's a shame you won't fight MA Pan - judging by the amount of demons the reason of MA Pan long sleep is his tiedness from blood...
Forum:
Multiplayer and AARs
October 1st, 2010, 04:04 PM
Replies:
149
MP:
Mind Blade - Multiera Random nations (started)
Views:
26,199
Posted By
Kref
Re: Mind Blade - Multiera Random nations (started)
Well, I suggest to increase turn length up to four days.
Forum:
Dominions 3: The Awakening
September 26th, 2010, 02:29 PM
Replies:
28
Dark Knight
Views:
6,227
Posted By
Kref
Re: Dark Knight
Well, I was able to found my old game (it looks like it is lost) with that hero company.
I must say I was not right about just 80 infantry. I was able to crush them with about 57 wardens of avalon...
Forum:
Multiplayer and AARs
September 26th, 2010, 01:37 PM
Replies:
149
MP:
Mind Blade - Multiera Random nations (started)
Views:
26,199
Posted By
Kref
Re: Mind Blade - Multiera Random nations (started)
It seems llamaserver didn't took into account 2h files and made a stale turn for all sides.
Maybe it can be fixed somehow?
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