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Posts Made By:
grumbler
Forum:
Space Empires: IV & V
January 17th, 2007, 10:09 AM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: Babylon 5 Mod
Yes, we plan to make this mod for SE V. It should not take more than decades.
Forum:
Space Empires: IV & V
June 30th, 2006, 01:54 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
AugustusSE, try the link again. I just tested it, and it works.
Forum:
Space Empires: IV & V
June 23rd, 2006, 06:40 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
Black Knight, we would be interested in your thoughts on this, when you have had a chance to play with it. It is a beta, and says someting about what we hope to do in the next version (SE5).
Forum:
Space Empires: IV & V
June 4th, 2006, 08:20 AM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
Hi, Tim, everything is fine (just finishing all the exam grading today, final grades go in next week and the school year is done).
Just waiting for SEV so's we can get this underway again. Dunno...
Forum:
Space Empires: IV & V
May 31st, 2006, 08:28 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
The ships all move at about the same speeds because this is frictionless space, and speed is limited only by the relationship between mass anbd power (yeah, that _should_ be acceleration, not speed,...
Forum:
Space Empires: IV & V
April 14th, 2006, 04:48 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
The components.txt file was created essentially by hand and then copy/pasted as needed, followed by the search and destroy to make components specialized where needed.
In general, I left in 3 tech...
Forum:
Space Empires: IV & V
February 6th, 2006, 12:56 AM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
I am attaching a zip with the CompEnhancement.txt file that fixes the supply usage issue (that was easier than changing the components). Let me know if you still see any sluggish AI behavior (I...
Forum:
Space Empires: IV & V
January 25th, 2006, 12:45 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
SJ, sounds great but I really don't have time.
Forum:
Space Empires: IV & V
January 21st, 2006, 09:46 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
The mod uses the old map files, so I think new ones might break.
The hull schema you have produced is good. i have never figured out the "right" one, and what you have is better than what I had.
Forum:
Space Empires: IV & V
December 24th, 2005, 12:29 AM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
Raapys, delete the AI_research.txt for the Shadows. there is not one in the current mod, so they just do generic research (which for them will be nothing at all that they can use). I have modded...
Forum:
Space Empires: IV & V
December 23rd, 2005, 01:46 AM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
Raapys,
Great stuff, and I will be so happy if the problem turns out to be this simple. I am modifying engine mounds (easier than modding the engines themselves) to accomodate.
Are you saying...
Forum:
Space Empires: IV & V
December 21st, 2005, 07:24 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
Great work, Raapys. Keep us posted.
This would also explain why, in my test game, the Vorlons were aggressive as hell - they had plenty o'supplies. Should be an easy fix if your testing proves...
Forum:
Space Empires: IV & V
December 15th, 2005, 08:11 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
No one was requesting changes, so I didn't make any pending some feedback. In the last coupla days some suggestions were made, but it is going to take some time to chanse them down, and if i were...
Forum:
Space Empires: IV & V
December 15th, 2005, 08:07 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
A great idea, and easily done given the engine mount system. Ya wanna give it a whirl, or wait until I can get to it in a week or so?
Forum:
Space Empires: IV & V
December 14th, 2005, 07:10 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
I recall some discussion of the fact that Proportions-type mods all had Ai aggressiveness issues. Anyone else recall discussions on that topic?
Forum:
Space Empires: IV & V
December 14th, 2005, 06:30 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
I thought the AI files were straight out of the TDM modpack with the exception of research, speech, design, Planet Types and general. I will have to verify that, but the AI is definately too...
Forum:
Space Empires: IV & V
November 11th, 2005, 08:09 AM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
How about I just repost them? http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
November 7th, 2005, 04:28 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
If you are waiting for a go-ahead from me, by all means go ahead! http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
November 4th, 2005, 04:09 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
Is the thread dead?
Forum:
Space Empires: IV & V
October 9th, 2005, 09:07 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
Yeah, the unit balance among the AI players is still not optimal. I bumped it up a bit with this round, but they still build gobs o'ships.
I don't think the AI_Construction_Unit.txt works as I...
Forum:
Space Empires: IV & V
October 9th, 2005, 03:36 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
Here is the "beta 2" mod of the mod, mostly Ai upgrades (which will not affect games in progress) and some slightly tweaked data files, which you should use next time you start a game (it includes...
Forum:
Space Empires: IV & V
October 9th, 2005, 03:17 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
http://forum.shrapnelgames.com/images/smilies/shock.gif Added back in with today's version, though the AI is not yet programmed to use them.
Forum:
Space Empires: IV & V
October 4th, 2005, 01:43 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
Gmail choked on it - it was still sending after six hours! http://forum.shrapnelgames.com/images/smilies/shock.gif I killed it, as you have the game.
Should not be, if the latest EA aqnd...
Forum:
Space Empires: IV & V
October 3rd, 2005, 11:03 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
I think I majorly spammed your gmail box, then! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum:
Space Empires: IV & V
October 3rd, 2005, 10:57 PM
Replies:
5,004
Babylon 5 Mod
Views:
434,760
Posted By
grumbler
Re: B5 MOD General
Yeah, I seem to have made the AI build WAY too many sat layers. Oops.
I am tempted to eliminate carriers from the AI completely, and just have them haul around fighters in their capital ships. I...
Showing results 1 to 25 of 318
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