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Search: Posts Made By: Toryin
Forum: Space Empires: IV & V February 18th, 2005, 11:52 PM
Replies: 36
Views: 7,296
Posted By Toryin
Re: Proportions Mod version 3.0.3 in the works...

TheDeadlyshoe:
Military Installations are likely filling them up with resupply depots because of the cargo storage built into standard resupply bases and it's phased shields.
Forum: Space Empires: IV & V February 18th, 2005, 04:44 AM
Replies: 36
Views: 7,296
Posted By Toryin
Re: Proportions Mod version 3.0.3 in the works...

Well I've gotten around the cultural center problem on some levels, by changining the (Resource Gen Modifier System - Minerals) in the various AI_construction_facilties.txt files to (Component...
Forum: Space Empires: IV & V February 17th, 2005, 11:21 PM
Replies: 36
Views: 7,296
Posted By Toryin
Re: Proportions Mod version 3.0.3 in the works...

Eh, adding colonial development did not help the cultural center oddity. I differ to more seasoned AI modders on fixing it, but it has to do with the Cultural Center still being the "better" choice...
Forum: Space Empires: IV & V February 15th, 2005, 11:33 AM
Replies: 36
Views: 7,296
Posted By Toryin
Re: Proportions Mod version 3.0.3 in the works...

1. It looks like several of the AI(s) are missing colonial development in their research tree. Hence when they get to a stage that the planets are supposed to build a mineral/organic/research/etc...
Forum: Space Empires: IV & V July 3rd, 2003, 11:14 PM
Replies: 387
Views: 47,990
Posted By Toryin
Re: Devnull Mod Gold: updates and discussion

So far, most of what I've incorporated into the devnull that I'm playing, is a lot of Deathstalkers MountMod 1.40, and several tweaks to the galaxy generation. Even so I ended up adjusting the...
Forum: Space Empires: IV & V September 1st, 2002, 04:34 PM
Replies: 8
Views: 1,778
Posted By Toryin
Re: OT: David Weber Series Timeline Question

1. Crusade
2. On Death's Ground
3. The Shiva Option (new)
4. Insurrection

Shiva Option is out, although I'm not sure about paperback. I've got it only in hardback, but it takes place fairly...
Forum: Space Empires: IV & V August 27th, 2002, 07:36 PM
Replies: 387
Views: 47,990
Posted By Toryin
Re: Devnull Mod Gold: updates and discussion

Thanks Rollo, actually I've been lurking for quite awhile, just finally had a free day to post *shrug*. Anyways, it was more of a daydream then anything else. The problem would always be the AI and...
Forum: Space Empires: IV & V August 27th, 2002, 07:29 PM
Replies: 11
Views: 1,862
Posted By Toryin
Re: Devnull mod Space Monsters

Rollo, you are a walking talking deja vu http://forum.shrapnelgames.com/images/icons/icon12.gif

Must have been a double post.
Forum: Space Empires: IV & V August 27th, 2002, 07:25 PM
Replies: 19
Views: 2,344
Posted By Toryin
Re: Star Trek Ship Plans

Shipschematics.net is back up again? Cool.

Last time I had visited the administrator was taking it down cause of money problems. That was over two years ago mind you, so of course I have been out...
Forum: Space Empires: IV & V August 23rd, 2002, 04:08 PM
Replies: 387
Views: 47,990
Posted By Toryin
Re: Devnull Mod Gold: updates and discussion

I like that idea...

Smaller, Cheaper, less powerful shields for the smaller ships...
Larger, More Expensive, more powerful shields for the larger ships and bases...

Similar to shielding on...
Forum: Space Empires: IV & V August 22nd, 2002, 03:57 PM
Replies: 387
Views: 47,990
Posted By Toryin
Re: Devnull Mod Gold: updates and discussion

The current Version of Devnull 1.63 doesn't take into account the new mounts from the latest patch. So no need to worry about the AI right now.

Rollo is however making a new Version that will take...
Showing results 1 to 11 of 11

 
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