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Showing results 1 to 19 of 19
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Posts Made By:
fosforo
Forum:
Scenarios, Maps and Mods
December 16th, 2009, 05:30 PM
Replies:
24
The triarii have to rejuvenate! (CBM 1.6)
Views:
6,711
Posted By
fosforo
Re: The triarii have to rejuvenate! (CBM 1.6)
Surely, I mean reduce of unrest, sorry but my english is originated only from many years of marvel comics reading :smirk:
Fosforo
Forum:
Scenarios, Maps and Mods
December 16th, 2009, 05:26 PM
Replies:
24
The triarii have to rejuvenate! (CBM 1.6)
Views:
6,711
Posted By
fosforo
Re: The triarii have to rejuvenate! (CBM 1.6)
I did the same thing: 43. My two games was more funny and finally I had the opportunity to use triarii.
I also switched Censor (cost lifted to 50 from modded 30) and Lictor to recruit anywhere....
Forum:
Scenarios, Maps and Mods
December 16th, 2009, 03:35 PM
Replies:
24
The triarii have to rejuvenate! (CBM 1.6)
Views:
6,711
Posted By
fosforo
Re: The triarii have to rejuvenate! (CBM 1.6)
Lictor: probably a nice and realistic addition can be a little unrest bonus.
Fosforo
Forum:
Scenarios, Maps and Mods
December 16th, 2009, 03:34 PM
Replies:
24
The triarii have to rejuvenate! (CBM 1.6)
Views:
6,711
Posted By
fosforo
Re: The triarii have to rejuvenate! (CBM 1.6)
I did the same thing: 43. My two games was more funny and finally I had the opportunity to use triarii.
I also switched Censor (cost lifted to 50 from modded 30) and Lictor to recruit anywhere....
Forum:
Scenarios, Maps and Mods
December 15th, 2009, 02:43 PM
Replies:
24
The triarii have to rejuvenate! (CBM 1.6)
Views:
6,711
Posted By
fosforo
Re: The triarii have to rejuvenate! (CBM 1.6)
Exactly, it's strangely not possible. But it seems easy to implement, maybe in a future patch...
Fosforo
Forum:
Scenarios, Maps and Mods
December 14th, 2009, 01:26 PM
Replies:
24
The triarii have to rejuvenate! (CBM 1.6)
Views:
6,711
Posted By
fosforo
Re: The triarii have to rejuvenate! (CBM 1.6)
Unfortunately for me, you're right. I've made mistake with instructions of the nation/magic site section.
So not more aedile? Or simply a poorly interesting supply bonus?
Fosforo
Forum:
Scenarios, Maps and Mods
December 14th, 2009, 01:23 PM
Replies:
24
The triarii have to rejuvenate! (CBM 1.6)
Views:
6,711
Posted By
fosforo
Re: The triarii have to rejuvenate! (CBM 1.6)
I agree with your distinction, but the equstrian order was an important part of the roman army (composed by the top social class in Roman society), from the republic era to the later imperial era...
Forum:
Scenarios, Maps and Mods
December 14th, 2009, 11:49 AM
Replies:
3
Magic site modding: is it possible... (mod Absolute Ermor)
Views:
1,731
Posted By
fosforo
Re: Magic site modding: is it possible... (mod Absolute Ermor)
bad news, but thanks.
What a strange limitation for an so high moddable game...
FOsforo
Forum:
Scenarios, Maps and Mods
December 14th, 2009, 11:10 AM
Replies:
24
The triarii have to rejuvenate! (CBM 1.6)
Views:
6,711
Posted By
fosforo
Re: The triarii have to rejuvenate! (CBM 1.6)
Other than patrol bonus, no upkeep for that unit and unrest reduction, how would the aedile gives some asdvantage in gold handle?[/QUOTE]
If I remember well the mod instructions, a commander unit...
Forum:
Scenarios, Maps and Mods
December 14th, 2009, 11:01 AM
Replies:
24
The triarii have to rejuvenate! (CBM 1.6)
Views:
6,711
Posted By
fosforo
Re: The triarii have to rejuvenate! (CBM 1.6)
Yes, my purpose is exactly this: I'd like to set the age just below the limit and let that the random mechanism gives out its verdict.
From balance point of view, I can raise the triarii cost...
Forum:
Scenarios, Maps and Mods
December 14th, 2009, 10:35 AM
Replies:
3
Magic site modding: is it possible... (mod Absolute Ermor)
Views:
1,731
Posted By
fosforo
Magic site modding: is it possible... (mod Absolute Ermor)
I'm doing a mod: Absolute Ermor, focused on this nation.
My fists purpose was to rejuvenate Triari and Praetorian Guard (45, 48 respectively), then i gather enthusiasm: I've modded the apperance of...
Forum:
Scenarios, Maps and Mods
December 13th, 2009, 09:29 AM
Replies:
24
The triarii have to rejuvenate! (CBM 1.6)
Views:
6,711
Posted By
fosforo
Re: The triarii have to rejuvenate! (CBM 1.6)
It's also true that useful is different from enjoyable.
In game of so much deep, I prefer to role-play than to simple play (or win), so I can accept that one unit is stronger than other, but in my...
Forum:
Scenarios, Maps and Mods
December 13th, 2009, 05:21 AM
Replies:
24
The triarii have to rejuvenate! (CBM 1.6)
Views:
6,711
Posted By
fosforo
Re: The triarii have to rejuvenate! (CBM 1.6)
But I use it very often: he can lead a mix of living and undead troops, he is a holy unit with great damage and he has a interesting patrol bonus too (that I exploit greatly in the first stage of the...
Forum:
Scenarios, Maps and Mods
December 12th, 2009, 08:39 PM
Replies:
24
The triarii have to rejuvenate! (CBM 1.6)
Views:
6,711
Posted By
fosforo
The triarii have to rejuvenate! (CBM 1.6)
I have maked a small tuning on the CBM 1.6, lowering a little the age of Triarii. Why? I start from beginning...
I agree that the praetorian guard is a prestigiuos role gained after a long career...
Forum:
Dominions 3: The Awakening
December 8th, 2009, 06:03 PM
Replies:
8
Ermor Broken Emipre in CBM 1.6
Views:
2,405
Posted By
fosforo
Ermor Broken Emipre in CBM 1.6
After 5 games using Ermor in MA, I have some suggestion for "tuning" the CBM version 1.6 :p
The first thing that I have noticed is the Censor low cost: only 30 Gold (from the original 80) for a...
Forum:
Space Empires: IV & V
December 2nd, 2009, 07:13 PM
Replies:
6
Flickering fonts with Ati Catalyst 9.8/9.11
Views:
5,857
Posted By
fosforo
Re: Flickering fonts with Ati Catalyst 9.8/9.11
Same problem for me too. But in my case the flickering effet is diffused an all screen.
For now my only solution is to play in windowed mode; I have an ASUS EAH4670 with aty catalyst in version...
Forum:
Multiplayer and AARs
November 26th, 2009, 04:16 PM
Replies:
5
New game CBM Blitz on dom3minions server
Views:
1,290
Posted By
fosforo
Re: New game CBM Blitz on dom3minions server
Thanks for the clarification, maybe is better that I join a game managed by others when avaible.
Bye,
Fosforo
Forum:
Multiplayer and AARs
November 26th, 2009, 02:26 PM
Replies:
5
New game CBM Blitz on dom3minions server
Views:
1,290
Posted By
fosforo
Re: New game CBM Blitz on dom3minions server
Did I commit some errors? Why doesn't anybody give me a response or join the game?
Thanks,
Fosforo
Forum:
Multiplayer and AARs
November 24th, 2009, 02:10 PM
Replies:
5
New game CBM Blitz on dom3minions server
Views:
1,290
Posted By
fosforo
New game CBM Blitz on dom3minions server
Hi to all,
I've created a game in the CBM Blitz games section of the Dom3minions server.
This is my third multiplayer game so I don't have any appreciable experience in the game set up or game...
Showing results 1 to 19 of 19
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