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Search: Posts Made By: Nomor
Forum: Space Empires: IV & V April 25th, 2005, 09:17 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: B5 MOD General

That's fine, but using grumbler's current mod as a test bed I find that the margin for engine choice has been reduced anyway to the options I gave.
If you go over the higher number I listed you...
Forum: Space Empires: IV & V April 21st, 2005, 04:58 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: B5 MOD General

Would it be possible to place some gravity wells in the Hyper Space Systems, that acted like the black holes , in that they pulled you towards them.

Rather than being destroyed, could they...
Forum: Space Empires: IV & V April 18th, 2005, 11:19 PM
Replies: 59
Views: 8,050
Posted By Nomor
Re: OT: Check out this hot woman!

Don't be afraid to go out on a limb... That is where the fruit is...
http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum: Space Empires: IV & V April 18th, 2005, 10:08 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: B5 MOD General

Before you start on the supply usage for weapons it might be better to establish the amount of supplies you start with and work back.

As things stand you can have as many reactors as you wish so...
Forum: Space Empires: IV & V April 16th, 2005, 09:05 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: Bold lettertypes

I thought to would help you to see the wood in all the trees . http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Are you just trying to up your post count again? ...
Forum: Space Empires: IV & V April 15th, 2005, 08:25 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: B5 MOD General

Phoenix-D: Hey; might that work? http://forum.shrapnelgames.com/images/smilies/cool.gif


I note that most of the info on Listening Posts and Military Outposts is missing so we have to...
Forum: Space Empires: IV & V April 14th, 2005, 05:53 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: B5 MOD General

Ok, been thinking on this all day:

0 supplies leads to 1 movement both in combat and on the strategic map. Does this also apply to Bonus Movement points as Abilities?

If we treat the...
Forum: Space Empires: IV & V April 13th, 2005, 10:02 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: B5 MOD General

Re: Ancients and Combat

My understanding of ship combat is that no matter the state of your ships supplies when you enter combat you actually start combat with full supplies based on the supply...
Forum: Space Empires: IV & V April 13th, 2005, 09:34 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: B5 MOD General

Re: Repair Tugs

If the number of components repaired each turn is dependent on the number of Maint. Bots on a ship,
and the number of Maint.Bots is dependent on the Maint Bot CPU tech...
Forum: Space Empires: IV & V April 13th, 2005, 08:26 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: B5 MOD General

This rar file has bmp's of race portraits that I thought had already been added to the B5Mod. It should be safe to just copy the pictures Folder over the Folder of the same name. Delete any you don't...
Forum: Space Empires: IV & V April 13th, 2005, 07:55 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: B5 MOD General

What is it that determines maintenance costs. I'm thinking mainly of Organics . I don't think I've built another organic producer other than the one that came with the Homeworld, and I'm sitting on...
Forum: Space Empires: IV & V April 11th, 2005, 11:49 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: B5 MOD General

Ron_Lugge:
Upgrade to SE4 Gold 1.91 from patch.
Install "Babylon 5 mod v1.8".
Ignor the facilities file on Rambie's Site.
Unzip B5 mod Beta 2 txt files, copy and paste the 4 folders and...
Forum: Space Empires: IV & V April 10th, 2005, 10:46 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: B5 MOD plus B5 mod Beta 2 txt files

Thanks
I reinstalled the various mods and seem to have cured the problem. http://forum.shrapnelgames.com/images/smilies/smile.gif

Are you using the facilities text file from Rambie's Site.
...
Forum: Space Empires: IV & V April 10th, 2005, 08:41 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: B5 MOD plus B5 mod Beta 2 txt files

Ooh; I like this Engine Mount thingy. http://forum.shrapnelgames.com/images/smilies/cool.gif

Just been terminated by an access violation though....
Forum: Space Empires: IV & V April 10th, 2005, 08:07 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: B5 MOD plus B5 mod Beta 2 txt files

http://forum.shrapnelgames.com/images/smilies/redface.gif Ta
Forum: Space Empires: IV & V April 10th, 2005, 07:53 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: B5 MOD plus B5 mod Beta 2 txt files

Just a quicky.

Why is a Fission Engine 1 500kT?

I must have done something wrong http://forum.shrapnelgames.com/images/smilies/confused.gif
Forum: Space Empires: IV & V April 7th, 2005, 06:36 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: Hello!

The B'stard

Will all those who contributed to the Val Memorial Fund please PM me with suggestions on what to do with the current balance.

I don't relish posting hundreds of small cheques but...
Forum: Space Empires: IV & V February 16th, 2005, 05:47 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: Babylon 5 Mod

Just incase I missed something...

Has anyone heard from Val?

http://forum.shrapnelgames.com/images/smilies/fear.gif
Forum: Space Empires: IV & V February 12th, 2005, 12:29 AM
Replies: 5,004
Views: 464,671
Posted By Nomor
Forum: Space Empires: IV & V January 28th, 2005, 11:07 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: Babylon 5 Mod

BTW, what is the plural of Narn; Narn or Narns?
Think Fish and Sheep..

My, that's a lovely looking sheep you have under your arm. (Singular)
My that's a lovely looking Narn; Minbari; Abbai .....
Forum: Space Empires: IV & V August 8th, 2004, 07:08 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: Babylon 5 Mod

Took me ages to find this darn thread.
When did this all happen? http://forum.shrapnelgames.com/images/icons/icon9.gif

Graemlins still work ...
Forum: Space Empires: IV & V July 14th, 2004, 12:46 AM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: Babylon 5 Mod

My ... you can hear a pin drop.

[ July 18, 2004, 22:33: Message edited by: Nomor ]
Forum: Space Empires: IV & V July 3rd, 2004, 06:31 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: Babylon 5 Mod

SAY NO MORE!!

Timstone: http://arago4.tn.utwente.nl/stonedead/movies/hollywood-bowl/14-nudge-nudge.html

I thought I might be going a bridge too far; but all's well that ends well. ...
Forum: Space Empires: IV & V July 2nd, 2004, 10:05 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: Babylon 5 Mod

Just two more Posts! http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Timstone: Know what I mean, know what I mean...?
Yes..? No..?

[ July 03, 2004, 15:51: Message edited by:...
Forum: Space Empires: IV & V July 2nd, 2004, 08:34 PM
Replies: 5,004
Views: 464,671
Posted By Nomor
Re: Babylon 5 Mod

I think I'm going to have to save my own hide on this score.

One more try. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

You’re a man of the world, Timstone? Yes?

I mean,...
Showing results 1 to 25 of 183

 
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