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Search: Posts Made By: PaladinX
Forum: Space Empires: Starfury February 23rd, 2004, 07:23 PM
Replies: 10
Views: 3,036
Posted By PaladinX
Re: Proper use of fighters

Seems like ideally you'd pick a carrier chassis with the most forward firing heavy weapon hardpoints, and put them all on different firing group numbers so that you could keep the enemy point defense...
Forum: Space Empires: Starfury February 22nd, 2004, 02:53 AM
Replies: 4
Views: 1,837
Posted By PaladinX
Re: Haven Project, looking for suggestions...

The Brotherhood has their own tech tree completely separate from Republic Tech (If you were looking at this as an SEIV thing). They're a culture as old (Well, older really) than Terran culture, and...
Forum: Space Empires: Starfury February 21st, 2004, 02:21 AM
Replies: 4
Views: 1,837
Posted By PaladinX
Haven Project, looking for suggestions...

Ok, so I'm working on a mod I'm calling The Haven Project... I thought I'd take a moment to post what I have planned for it and ask what people are interested in seeing in it, since I'm not feeling...
Forum: Space Empires: Starfury February 20th, 2004, 05:54 PM
Replies: 13
Views: 3,095
Posted By PaladinX
Re: Modding questions...

Actually, that could be fun... Only the fighter to fighter missiles will be really fast, so it would add some cool visuals lol.
Forum: Space Empires: Starfury February 20th, 2004, 05:48 PM
Replies: 4
Views: 1,837
Posted By PaladinX
Re: Haven Project, looking for suggestions...

<font size="2" face="sans-serif, arial, verdana">Well, since you asked...

I'm calling it the Haven Project because it's based on a gameworld I call Haven, or Synergy. One of the factions in the...
Forum: Space Empires: IV & V February 20th, 2004, 04:22 PM
Replies: 11
Views: 1,869
Posted By PaladinX
Re: OT - Amiga emulator?

Told ya. Commodore used a more advanced floppy controller with the Amiga than IBM was using in their PCs, and the PC still uses the same floppy controller, so it can't read Amiga formatted disks.
Forum: Space Empires: Starfury February 20th, 2004, 03:38 PM
Replies: 13
Views: 3,095
Posted By PaladinX
Re: Modding questions...

Nevermind... Found it. Torpedo speed is part of the effect type you reference, so if I create a few different effect types with different speeds, it should work. I think ...
Forum: Space Empires: Starfury February 20th, 2004, 01:16 PM
Replies: 13
Views: 3,095
Posted By PaladinX
Re: Modding questions...

I'll try that when I get around to the actual campaign construction, thanks Phoenix.

Good news on the PDC front, point defense beams and missiles work (Although you really want to increase the PD...
Forum: Space Empires: Starfury February 20th, 2004, 09:05 AM
Replies: 20
Views: 3,676
Posted By PaladinX
Re: BSG problem

Nevermind... I ran it in windowed mode and read the error message and it was choking on every single file, so I went and looked at the mod folder more carefully and realized that WinRAR had unpacked...
Forum: Space Empires: Starfury February 20th, 2004, 04:30 AM
Replies: 20
Views: 3,676
Posted By PaladinX
Re: BSG problem

Yeah, I'm running 1.15 and I applied the patch zip to the mod, so I don't know what's wrong. I'll try the windowed mode thing when I get back from going out to eat.
Forum: Space Empires: Starfury February 19th, 2004, 08:51 PM
Replies: 20
Views: 3,676
Posted By PaladinX
Re: BSG problem

Heh, I have a different problem, i can't get it to load at all...

I go to start the campaign and it gets 90% done generating maps and throws some kind of error... I can't see the error window...
Forum: Space Empires: Starfury February 19th, 2004, 07:55 PM
Replies: 13
Views: 3,095
Posted By PaladinX
Re: Modding questions...

After messing with the Spaceobjects x files file, I managed to get my ship working, although I had to create hardpoints by hand. I discovered that there seems to be a hard limit of 10 hardpoints as...
Forum: Space Empires: Starfury February 19th, 2004, 05:01 PM
Replies: 13
Views: 3,095
Posted By PaladinX
Re: Modding questions...

Yeah, I was just realizing that myself about the X files...
Forum: Space Empires: Starfury February 19th, 2004, 04:01 PM
Replies: 13
Views: 3,095
Posted By PaladinX
Re: Modding questions...

Well, I made one 360 degree hardpoint (0 - 359), and a couple that were somewhere around 135 degrees. I didn't add a new model, I just created a new component slot layout and assigned it to an...
Forum: Space Empires: Starfury February 19th, 2004, 01:53 PM
Replies: 13
Views: 3,095
Posted By PaladinX
Re: Modding questions...

Thanks for the answer... My net went down for a few hours so I just started hacking to see what would happen, and discovered that the slot types work. I created a PDC slot type and changed the...
Forum: Space Empires: Starfury February 19th, 2004, 10:56 AM
Replies: 13
Views: 3,095
Posted By PaladinX
Modding questions...

Ok, I've been toying with the ship files and store files and whatnot, and basically just having fun hacking away at the game, and I think I'm finally ready to try to mod the game in earnest.

I...
Forum: Space Empires: Starfury February 19th, 2004, 08:29 AM
Replies: 5
Views: 1,858
Posted By PaladinX
Re: weapon hardpoints

If you mount maneuvering thrusters on your big ship, you'll find you don't have that firing arc problem much.
Forum: Space Empires: IV & V February 19th, 2004, 04:56 AM
Replies: 11
Views: 1,869
Posted By PaladinX
Re: OT - Amiga emulator?

No emulator can read Amiga floppies... The hardware is incompatible.

You have to buy a special adapter or use one of the tutorials out there to build your own...
Forum: Space Empires: Starfury February 18th, 2004, 08:28 AM
Replies: 10
Views: 2,491
Posted By PaladinX
Re: Are pirates going up in shields and weapons as I go up?

If you change both Comp Ship Max Level Offset and Comp Ship Min Level Offset to the same (Positive) number, the component levels are normalized, so that you only get one specific level of equipment....
Forum: Space Empires: IV & V February 18th, 2004, 08:08 AM
Replies: 15
Views: 1,917
Posted By PaladinX
Re: Retrofit Question

In the past I've been known to create "intermediate designs" that I never intend to build, just use as retrofit steps for ships I built in the early game. Sometimes retrofitting them 3 or 4 times to...
Forum: Space Empires: IV & V February 17th, 2004, 02:44 AM
Replies: 16
Views: 1,764
Posted By PaladinX
Re: SEV: Any info yet?

Two things.

First a new victory condition: Military victory does not count. Which is to say that if you're the only civ left at the end, you don't win the game, you lose.

The idea being to...
Forum: Space Empires: Starfury February 17th, 2004, 02:18 AM
Replies: 6
Views: 1,811
Posted By PaladinX
Re: Will someone develop a mod to stop ship from exploding on crashes?

I often sit still and spin around in place (With my nifty maneuvering thrusters) so that I can unload all my weapons into the enemy. If I've built my ship right, by the time I come around to the...
Forum: Space Empires: IV & V February 15th, 2004, 03:00 AM
Replies: 40
Views: 4,211
Posted By PaladinX
Re: Whats the best mod for SE4?

Question about Adamant... I just downloaded it to see what it's like... Playing single player (I know the AI isn't coded, not concerned with that). I'm curious whether the colonization is so...
Forum: Space Empires: Starfury February 12th, 2004, 07:52 PM
Replies: 14
Views: 2,787
Posted By PaladinX
Re: Adding spice to the game...

<font size="2" face="sans-serif, arial, verdana">Only if I can take their money up front, and then take them to a pirate world and sell them as slaves ...
Forum: Space Empires: Starfury February 12th, 2004, 06:07 PM
Replies: 2
Views: 1,172
Posted By PaladinX
Played the demo, 1 question...

First, is there any way to get your target's type and range to appear in the little target display box? I don't like having to turn my ship (Or hit F8) to find out what I'm up against and how far...
Showing results 1 to 25 of 45

 
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