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Showing results 1 to 25 of 27
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Posts Made By:
Shadow Master
Forum:
Space Empires: IV & V
February 9th, 2003, 08:25 PM
Replies:
109
Anyone Interested (Off Topic)
Views:
8,874
Posted By
Shadow Master
Re: Anyone Interested (Off Topic)
hit the DEVICES button!
Forum:
Space Empires: IV & V
February 9th, 2003, 07:13 PM
Replies:
109
Anyone Interested (Off Topic)
Views:
8,874
Posted By
Shadow Master
Re: Anyone Interested (Off Topic)
Come on now, its hard to do this alone, Does ANYONE here like managing planets?
Forum:
Space Empires: IV & V
February 9th, 2003, 05:46 PM
Replies:
109
Anyone Interested (Off Topic)
Views:
8,874
Posted By
Shadow Master
Re: Anyone Interested (Off Topic)
If anyone likes managing planets, join DSA.
Currently 30 corprate plants and growing every time I remeber to use GTs.
Forum:
Space Empires: IV & V
February 8th, 2003, 11:23 PM
Replies:
109
Anyone Interested (Off Topic)
Views:
8,874
Posted By
Shadow Master
Re: Anyone Interested (Off Topic)
I'm in as Daon Rendiv onboard the Astral-Nox
I offered an alliance to people in alphabeticle order.....
Will finish offers later.
Forum:
Space Empires: IV & V
January 28th, 2003, 03:32 AM
Replies:
14
Favorite Weapons Poll
Views:
2,225
Posted By
Shadow Master
Re: Favorite Weapons Poll
Nooooooooo!
Don't die.
Forum:
Space Empires: IV & V
January 28th, 2003, 03:32 AM
Replies:
26
Favorite Racial Tech Trait
Views:
2,582
Posted By
Shadow Master
Re: Favorite Racial Tech Trait
Wham!
I mean uhh "bump"
Forum:
Space Empires: IV & V
January 27th, 2003, 02:31 AM
Replies:
5,004
Babylon 5 Mod
Views:
466,252
Posted By
Shadow Master
Re: Babylon 5 Mod
On the topic of fighter ships..
All my large (Drazi) ships have 1 launch catapult.
The fighters are more a distraction than a threat unless I can get some good weaps for them. Found those few extra...
Forum:
Space Empires: IV & V
January 25th, 2003, 10:08 PM
Replies:
26
Favorite Racial Tech Trait
Views:
2,582
Posted By
Shadow Master
Re: Favorite Racial Tech Trait
If I get traits at all (very rare indeed)
Psychic: Steal all those ships and get great fighter weap.
Psychic+Religion: Never miss steal ships...
Though I never take Reli alone as my favorite...
Forum:
Space Empires: IV & V
January 25th, 2003, 10:00 PM
Replies:
14
Favorite Weapons Poll
Views:
2,225
Posted By
Shadow Master
Re: Favorite Weapons Poll
Early Game:
PPB: It skips their sheilds (since phased sheilds are mid/late game) does reasonable damage and reasonable range
Fighters: Powerfull but defeated by PD, use it while you still can
...
Forum:
Space Empires: IV & V
December 22nd, 2002, 03:18 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,104
Posted By
Shadow Master
Re: *** Star Trek Mod Discussion ***
Captain,
You managed to competly avoid the first question.
Can there be 2 Romulan empirers (for example) in the same game? And could they be different in small ways?
Forum:
Space Empires: IV & V
December 21st, 2002, 10:24 PM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,104
Posted By
Shadow Master
Re: *** Star Trek Mod Discussion ***
Will players be able to play as splinter Groups of a larger species? And are latter techs caputerable (this is done by making techs have non-researchable prerequisits while being researchable...
Forum:
Space Empires: IV & V
December 16th, 2002, 04:29 AM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
113,487
Posted By
Shadow Master
Re: OT: The House of 1001+ Avatars
Allmost got a piliminary avatar, does anyone know of a site where I can place it?
Forum:
Space Empires: IV & V
December 16th, 2002, 12:17 AM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
113,487
Posted By
Shadow Master
Re: OT: The House of 1001+ Avatars
Does anyone know the file formats accepted for avatars? http://forum.shrapnelgames.com/images/icons/confused.gif
Forum:
Space Empires: IV & V
December 15th, 2002, 06:28 PM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
113,487
Posted By
Shadow Master
Re: OT: The House of 1001+ Avatars
Sweet!
just have to add final touches
So far I have: Ignited hair, shattered glass with hair heat, warmed frame till it turned red, added animated eye glow, made lips match hair, and begun to make...
Forum:
Space Empires: IV & V
December 15th, 2002, 04:18 AM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
113,487
Posted By
Shadow Master
Re: OT: The House of 1001+ Avatars
Come to think of it, lay off on the special effects for now(animation,polish,ect.) I have a good program to make them!
Forum:
Space Empires: IV & V
December 15th, 2002, 04:12 AM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
113,487
Posted By
Shadow Master
Re: OT: The House of 1001+ Avatars
Could you make me an avatar?
Specifications:
The avatar has a pale face which has never seen the light of day, his eyes narrow angrely as he looks at you. His hair and irises appear to be flowing...
Forum:
Space Empires: IV & V
November 5th, 2002, 02:43 AM
Replies:
5,004
Babylon 5 Mod
Views:
466,252
Posted By
Shadow Master
Re: Babylon 5 Mod
When testing the new Version I encoutered an ancient bug with the shadows.
External cargo pods are in the same familiy as human computers but higher in upgrade priority. Thus the upgrade option...
Forum:
Space Empires: IV & V
October 30th, 2002, 01:17 AM
Replies:
5,004
Babylon 5 Mod
Views:
466,252
Posted By
Shadow Master
Re: Babylon 5 Mod
As far as I can tell mounting a range 20 weapon leaves its range at 20.
20 seems to to the max range http://forum.shrapnelgames.com/images/icons/icon9.gif
Forum:
Space Empires: IV & V
October 27th, 2002, 04:43 AM
Replies:
39
Giant Stars?
Views:
4,215
Posted By
Shadow Master
Re: Giant Stars?
On the topic of moveing asteroids how about a gravitational slingshot. Holds 1 asteroid at a time, must return to a field for reloading. Can't be done in current Version but that would be sweet! ...
Forum:
Space Empires: IV & V
October 27th, 2002, 04:14 AM
Replies:
5,004
Babylon 5 Mod
Views:
466,252
Posted By
Shadow Master
Re: Babylon 5 Mod
Thanks for the info
Why don't you change the link instead of having visiters redirected?
Forum:
Space Empires: IV & V
October 27th, 2002, 03:07 AM
Replies:
5,004
Babylon 5 Mod
Views:
466,252
Posted By
Shadow Master
Re: Babylon 5 Mod
If thats an old Version then where is the new one?
Forum:
Space Empires: IV & V
October 27th, 2002, 01:52 AM
Replies:
5,004
Babylon 5 Mod
Views:
466,252
Posted By
Shadow Master
Re: Babylon 5 Mod
Thats odd,
I had to eliminate references to drones!
http://forum.shrapnelgames.com/images/icons/confused.gif
Forum:
Space Empires: IV & V
October 26th, 2002, 11:20 PM
Replies:
5,004
Babylon 5 Mod
Views:
466,252
Posted By
Shadow Master
Re: Babylon 5 Mod
I have been testing various stratagies on my computer to rate the effectiveness of the assorted techs.I have found:
Massive base mount light MSB is Very strong ...
Forum:
Space Empires: IV & V
October 21st, 2002, 02:04 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,104
Posted By
Shadow Master
Re: *** Star Trek Mod Discussion ***
Sorry if I upset anyone about the quantum torps.
I was simply trying to point out that in a mod based on science fiction, an explanation need not be made or given. The effect is what is important;...
Forum:
Space Empires: IV & V
October 21st, 2002, 01:52 AM
Replies:
51
Sheild Regen V?
Views:
5,167
Posted By
Shadow Master
Re: Sheild Regen V?
I'v found one realy good place for sheild re-gen.
Consider this starbase that I call Undaunted:
about 2000 sheilds
regens 1000 per turn
massive anti-proton beams(range 15)
religious talisman...
Showing results 1 to 25 of 27
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