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Showing results 1 to 25 of 131
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Posts Made By:
jfp3
Forum:
Dominions 3: The Awakening
July 11th, 2010, 12:02 PM
Replies:
14
EA Game: Where are the Gnomes?
Views:
2,898
Posted By
jfp3
Re: EA Game: Where are the Gnomes?
Great info all. Thanks much for the help.
Forum:
Dominions 3: The Awakening
July 10th, 2010, 09:20 PM
Replies:
14
EA Game: Where are the Gnomes?
Views:
2,898
Posted By
jfp3
Re: EA Game: Where are the Gnomes?
Is there a mod out there where Indy's are creatures like from your standard Middle Earth scenario?
Forum:
Dominions 3: The Awakening
July 10th, 2010, 02:39 PM
Replies:
14
EA Game: Where are the Gnomes?
Views:
2,898
Posted By
jfp3
Re: EA Game: Where are the Gnomes?
Hey thanks gents for letting me know the finer points. Ok so my instinct about how to combat the elephants was pretty good (casting Earth Meld for now) and throwing masses of cheap troops at them in...
Forum:
Dominions 3: The Awakening
July 10th, 2010, 12:20 PM
Replies:
14
EA Game: Where are the Gnomes?
Views:
2,898
Posted By
jfp3
EA Game: Where are the Gnomes?
...and all the mythical creatures like Trolls etc.? Am I playing the wrong Age for these to appear as Independents? Are they Independents? I'm about 20 turns into a game and have taken some 30+...
Forum:
Dominions 3: The Awakening
July 5th, 2010, 10:09 PM
Replies:
14
Sieges: Are some units better than others?
Views:
2,805
Posted By
jfp3
Re: Sieges: Are some units better than others?
Yeah I read the section in the book but didn't see anything telling me that for instance my Heavy Cav actually know how to get off their mounts and scale a ladder (making them pretty good for Sieges...
Forum:
Dominions 3: The Awakening
July 5th, 2010, 09:51 PM
Replies:
14
Sieges: Are some units better than others?
Views:
2,805
Posted By
jfp3
Sieges: Are some units better than others?
For instance, if I lay a siege with a bunch of Moose in my army as opposed to Heavy Inf. Is there a difference between Heavy Cav and Militia for that matter? Thanks!
Forum:
Dominions 3: The Awakening
July 4th, 2010, 04:38 PM
Replies:
2
Defense in a newly taken Province
Views:
1,313
Posted By
jfp3
Re: Defense in a newly taken Province
Thanks for the useful answer BG.
Forum:
Dominions 3: The Awakening
July 4th, 2010, 03:23 PM
Replies:
2
Defense in a newly taken Province
Views:
1,313
Posted By
jfp3
Defense in a newly taken Province
Greets Gents,
Does buying some modicum of defense help bring down unrest more quickly/at all in a newly conquered Province? I understand the utility of defenses when considering spies, but that's...
Forum:
Dominions 3: The Awakening
July 1st, 2010, 07:29 PM
Replies:
3
Oeridia Map
Views:
1,184
Posted By
jfp3
Re: Oeridia Map
Thanks Gandalf, these are sweet maps. So all those generated maps you made are fine to play "as is"? Or should I be looking for some of your maps that have had some customizing on start pos, random...
Forum:
Dominions 3: The Awakening
July 1st, 2010, 05:05 PM
Replies:
3
Oeridia Map
Views:
1,184
Posted By
jfp3
Oeridia Map
Hail Gents,
Is anyone out there using the "Oeridia" map at present? I'm wondering if it was actually "finished" as in fully playable. Also I'm having an issue with sending troops down into the...
Forum:
Scenarios, Maps and Mods
June 30th, 2010, 09:49 PM
Replies:
42
Map:
Dom3Minions RandomMaps (again)
Views:
19,775
Posted By
jfp3
Re: Dom3Minions RandomMaps (again)
Amazing. Now I know what single game I will take with me to that Deserted Island :-) Looking forward to learning more about modding.
Forum:
Scenarios, Maps and Mods
June 30th, 2010, 08:25 PM
Replies:
42
Map:
Dom3Minions RandomMaps (again)
Views:
19,775
Posted By
jfp3
Re: Dom3Minions RandomMaps (again)
Wow....are there some huge ones already made (1k+)? (Sorry I didn't read the whole thread yet)
Forum:
Scenarios, Maps and Mods
June 30th, 2010, 04:59 PM
Replies:
52
Map:
A little artisanal map... with 1225 provinces
Views:
17,294
Posted By
jfp3
Re: A little artisanal map... with 1225 provinces
Hail Gents,
I just started a game on this map a few nights ago and have yet to figure out how to get a force to enter caverns. I have force at one end, left click normally to move to proper...
Forum:
Scenarios, Maps and Mods
June 30th, 2010, 04:35 PM
Replies:
73
Mod:
Rohan! version 1.02 (New Content, few bug fixes)
Views:
18,809
Posted By
jfp3
Re: Rohan! version 1.02 (New Content, few bug fixes)
I'm checking these guys out for what I hope to be my first "start2finish" game. 15 turns in and love my Riders :-)
Forum:
Dominions 3: The Awakening
June 29th, 2010, 11:05 PM
Replies:
30
Q: Is Friendly Fire an issue?
Views:
5,054
Posted By
jfp3
Re: Q: Is Friendly Fire an issue?
Oh you guys ninja'd me heheh. Yeah I thought I'd save the "Where's the Elevation?" debate for another time. Wish I could read a pile of old posts here first though so as to see which horses have...
Forum:
Dominions 3: The Awakening
June 29th, 2010, 10:59 PM
Replies:
30
Q: Is Friendly Fire an issue?
Views:
5,054
Posted By
jfp3
Re: Q: Is Friendly Fire an issue?
Ouch! I didn't mean to come off like some whiney "lets gut what's worked for so long and change it drastically" noob. Noooo...I wouldn't be so presumptuous. Seriously, I can see both sides to an FF...
Forum:
Dominions 3: The Awakening
June 29th, 2010, 08:16 PM
Replies:
30
Q: Is Friendly Fire an issue?
Views:
5,054
Posted By
jfp3
Re: Q: Is Friendly Fire an issue?
Yeah Mac's can be nice if overpriced toys.
But if we're talking "Game Realistic" it would seem to me that an order for Archers to "fire till the melee starts" would be fairly more realistic.
...
Forum:
Dominions 3: The Awakening
June 29th, 2010, 06:00 PM
Replies:
30
Q: Is Friendly Fire an issue?
Views:
5,054
Posted By
jfp3
Re: Q: Is Friendly Fire an issue?
Well now you've got me curious. What could be a reason not to have "FF on/off" as an option? I mean, aren't Mac users the only ones who don't want "more options"? :-)
>>Hoping real hard right...
Forum:
Dominions 3: The Awakening
June 29th, 2010, 05:24 PM
Replies:
30
Q: Is Friendly Fire an issue?
Views:
5,054
Posted By
jfp3
Re: Q: Is Friendly Fire an issue?
I wonder if it would be such a "leap" to just have a simple boolean "on/off" for Friendly Fire. This topic must have been covered at length long, long ago :-)
Forum:
Dominions 3: The Awakening
June 29th, 2010, 02:36 PM
Replies:
30
Q: Is Friendly Fire an issue?
Views:
5,054
Posted By
jfp3
Re: Q: Is Friendly Fire an issue?
Nice ideas Turnip, will give a test or 3.
Forum:
Dominions 3: The Awakening
June 29th, 2010, 08:47 AM
Replies:
30
Q: Is Friendly Fire an issue?
Views:
5,054
Posted By
jfp3
Re: Q: Is Friendly Fire an issue?
More good info :-)
Forum:
Dominions 3: The Awakening
June 29th, 2010, 07:37 AM
Replies:
30
Q: Is Friendly Fire an issue?
Views:
5,054
Posted By
jfp3
Re: Q: Is Friendly Fire an issue?
Ok and this "Fire & Flee" command...if I win the battle, do the Archers stay in with my main army at the end?
Forum:
Dominions 3: The Awakening
June 28th, 2010, 10:58 PM
Replies:
30
Q: Is Friendly Fire an issue?
Views:
5,054
Posted By
jfp3
Re: Q: Is Friendly Fire an issue?
Ok this is good info to have. The Rohan Cav have great shield and it's probably the only reason they've survived FF from massed missile units as they charge home (I've only lost a few Cav in these...
Forum:
Dominions 3: The Awakening
June 28th, 2010, 09:49 PM
Replies:
30
Q: Is Friendly Fire an issue?
Views:
5,054
Posted By
jfp3
Q: Is Friendly Fire an issue?
I am currently playing a game as Rohan with a lot of Cav and Archers. I'm wondering how much of a worry the Friendly Fire from Archers is, and also if there is a certain way to "turn off the...
Forum:
Dominions 3: The Awakening
June 28th, 2010, 09:42 PM
Replies:
14
Is there an "Undead Nation"
Views:
2,896
Posted By
jfp3
Re: Is there an "Undead Nation"
Thanks for all the input Gents. I am currently trying out the Rohan units for the time being. But that Ermor sounds interesting.
And yeah I was thinking of a Night of the Living Dead scenario...
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