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Search: Posts Made By: Capt. Peter Longstreet
Forum: Space Empires: IV & V February 28th, 2003, 07:22 AM
Replies: 880
Views: 58,097
Re: *** Star Trek Mod Discussion ***

The new stuff looks great. I was wondering if 8472 will have the planet-killer beam seen in "scorpion". it could be set up as stellar manipulation, but work more like stellar construction. one...
Forum: Space Empires: IV & V February 13th, 2003, 08:59 PM
Replies: 880
Views: 58,097
Re: *** Star Trek Mod Discussion ***

the cardassian ships look great. I just have one or 2 comments. i have an official model of a galor so i compared the two. i think the hull should be a little more tapered and less boxy aft of the...
Forum: Space Empires: IV & V February 10th, 2003, 02:52 AM
Replies: 880
Views: 58,097
Re: *** Star Trek Mod Discussion ***

The set looks great. One thing i noticed was that you made transport ships. I always thought that all ferengi ships serve as armed freighters. I dunno, but maybe we could set it up so that they...
Forum: Space Empires: IV & V January 24th, 2003, 07:21 AM
Replies: 880
Views: 58,097
Re: *** Star Trek Mod Discussion ***

See. I dont check the board for a few days and all hell breaks loose. Personally I think this will be a good thing for all of us that have been waiting for so long for kwok's mod. by doubling the...
Forum: Space Empires: IV & V January 22nd, 2003, 06:07 AM
Replies: 9
Views: 1,524
Re: What is Star Fury?

I don't remember where i read it, but a while back...somewhere between se4 but before gold, i saw a thread on a forum where fans were dreaming about the future of space empires. one of the best...
Forum: Space Empires: IV & V January 22nd, 2003, 05:56 AM
Replies: 49
Views: 3,867
Re: OT: Superbowl

http://forum.shrapnelgames.com/images/icons/icon8.gif I still say my Giants got robbed. http://forum.shrapnelgames.com/images/icons/icon8.gif Stupid officials. although them blowing a huge...
Forum: Space Empires: IV & V January 15th, 2003, 07:39 AM
Replies: 112
Views: 8,152
Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

I'm a poor non gold player and i just downloaded the mod. it wont work because it's looking mostly fr drone things. is it possible for me to alter the mod so it is playable with non gold SE$? or...
Forum: Space Empires: IV & V January 15th, 2003, 06:17 AM
Replies: 880
Views: 58,097
Re: *** Star Trek Mod Discussion ***

Both Versions look good. i dont really have a favorite, but the sensor pod one is probably better to use as it goes along with starfleet's scientific mission. remember, prior to the defiant project...
Forum: Space Empires: IV & V January 11th, 2003, 03:25 AM
Replies: 880
Views: 58,097
Re: *** Star Trek Mod Discussion ***

Just an idea: maybe we could use both Versions of the Nebula. the weapons pod one would be a combat ship and the sensor pod would be a science ship for stellar manipulation and things like that. ...
Forum: Space Empires: IV & V November 13th, 2002, 04:34 AM
Replies: 880
Views: 58,097
Re: *** Star Trek Mod Discussion ***

ooooh! subspace mines. very DS9...espically with the warp points. if only we could make them self replicating... http://forum.shrapnelgames.com/images/icons/tongue.gif
Forum: Space Empires: IV & V October 22nd, 2002, 07:40 AM
Replies: 880
Views: 58,097
Re: *** Star Trek Mod Discussion ***

http://forum.shrapnelgames.com/images/icons/icon10.gif The new graphics look great. I've always been fond of the akira and the new graphics are great; a credit to the class. good point about...
Forum: Space Empires: IV & V October 18th, 2002, 06:55 PM
Replies: 880
Views: 58,097
Re: *** Star Trek Mod Discussion ***

That would explain why they set the phasers on a rotating frequency to delay the borg from adapting. Captain, try www.stinsv.com (http://www.stinsv.com/) It has lots of sound clips. ...
Forum: Space Empires: IV & V October 16th, 2002, 10:13 PM
Replies: 19
Views: 3,851
Re: SEIV Gold

wasn't there an option to download se3 after you bought it way back when? Do you guys have this kind of problem a lot there? I wouldn't be able to survive that. I'm surprised that they dont cover...
Forum: Space Empires: IV & V October 16th, 2002, 02:49 AM
Replies: 12
Views: 2,197
Re: Subjugation not working correctly in v1.78?

Does the AI ever accept to subjugation or protectorate? i have beaten a computer controlled species to their Last 2 or 3 planets, with no fleet at all, and they still refuse. i control a sizeable...
Forum: Space Empires: IV & V October 16th, 2002, 02:39 AM
Replies: 16
Views: 3,107
Re: Is this cheating?

do any of you have any siblings? i personally would play the alliance with my bro until i am strong enough, then declare war, turn his ships to scrap, conquer his homeworld and send him floating...
Forum: Space Empires: IV & V October 16th, 2002, 02:02 AM
Replies: 880
Views: 58,097
Re: *** Star Trek Mod Discussion ***

Howdy. mod looks great. can't wait to play it.
from what i've seen, quantum torpedoes are more accurate, as well as more powerful that Photons. The size is good for the defiant. don't go by...
Showing results 1 to 16 of 16

 
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