The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Showing results 1 to 16 of 16
Search took
0.00
seconds.
Search:
Posts Made By:
Capt. Peter Longstreet
Forum:
Space Empires: IV & V
February 28th, 2003, 07:22 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,097
Posted By
Capt. Peter Longstreet
Re: *** Star Trek Mod Discussion ***
The new stuff looks great. I was wondering if 8472 will have the planet-killer beam seen in "scorpion". it could be set up as stellar manipulation, but work more like stellar construction. one...
Forum:
Space Empires: IV & V
February 13th, 2003, 08:59 PM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,097
Posted By
Capt. Peter Longstreet
Re: *** Star Trek Mod Discussion ***
the cardassian ships look great. I just have one or 2 comments. i have an official model of a galor so i compared the two. i think the hull should be a little more tapered and less boxy aft of the...
Forum:
Space Empires: IV & V
February 10th, 2003, 02:52 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,097
Posted By
Capt. Peter Longstreet
Re: *** Star Trek Mod Discussion ***
The set looks great. One thing i noticed was that you made transport ships. I always thought that all ferengi ships serve as armed freighters. I dunno, but maybe we could set it up so that they...
Forum:
Space Empires: IV & V
January 24th, 2003, 07:21 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,097
Posted By
Capt. Peter Longstreet
Re: *** Star Trek Mod Discussion ***
See. I dont check the board for a few days and all hell breaks loose. Personally I think this will be a good thing for all of us that have been waiting for so long for kwok's mod. by doubling the...
Forum:
Space Empires: IV & V
January 22nd, 2003, 06:07 AM
Replies:
9
What is Star Fury?
Views:
1,524
Posted By
Capt. Peter Longstreet
Re: What is Star Fury?
I don't remember where i read it, but a while back...somewhere between se4 but before gold, i saw a thread on a forum where fans were dreaming about the future of space empires. one of the best...
Forum:
Space Empires: IV & V
January 22nd, 2003, 05:56 AM
Replies:
49
OT: Superbowl
Views:
3,867
Posted By
Capt. Peter Longstreet
Re: OT: Superbowl
http://forum.shrapnelgames.com/images/icons/icon8.gif I still say my Giants got robbed. http://forum.shrapnelgames.com/images/icons/icon8.gif Stupid officials. although them blowing a huge...
Forum:
Space Empires: IV & V
January 15th, 2003, 07:39 AM
Replies:
112
Star Trek (ASTmod) NEW v1.7 (Feb-10)
Views:
8,152
Posted By
Capt. Peter Longstreet
Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
I'm a poor non gold player and i just downloaded the mod. it wont work because it's looking mostly fr drone things. is it possible for me to alter the mod so it is playable with non gold SE$? or...
Forum:
Space Empires: IV & V
January 15th, 2003, 06:17 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,097
Posted By
Capt. Peter Longstreet
Re: *** Star Trek Mod Discussion ***
Both Versions look good. i dont really have a favorite, but the sensor pod one is probably better to use as it goes along with starfleet's scientific mission. remember, prior to the defiant project...
Forum:
Space Empires: IV & V
January 11th, 2003, 03:25 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,097
Posted By
Capt. Peter Longstreet
Re: *** Star Trek Mod Discussion ***
Just an idea: maybe we could use both Versions of the Nebula. the weapons pod one would be a combat ship and the sensor pod would be a science ship for stellar manipulation and things like that. ...
Forum:
Space Empires: IV & V
November 13th, 2002, 04:34 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,097
Posted By
Capt. Peter Longstreet
Re: *** Star Trek Mod Discussion ***
ooooh! subspace mines. very DS9...espically with the warp points. if only we could make them self replicating... http://forum.shrapnelgames.com/images/icons/tongue.gif
Forum:
Space Empires: IV & V
October 22nd, 2002, 07:40 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,097
Posted By
Capt. Peter Longstreet
Re: *** Star Trek Mod Discussion ***
http://forum.shrapnelgames.com/images/icons/icon10.gif The new graphics look great. I've always been fond of the akira and the new graphics are great; a credit to the class. good point about...
Forum:
Space Empires: IV & V
October 18th, 2002, 06:55 PM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,097
Posted By
Capt. Peter Longstreet
Re: *** Star Trek Mod Discussion ***
That would explain why they set the phasers on a rotating frequency to delay the borg from adapting. Captain, try www.stinsv.com (http://www.stinsv.com/) It has lots of sound clips. ...
Forum:
Space Empires: IV & V
October 16th, 2002, 10:13 PM
Replies:
19
SEIV Gold
Views:
3,851
Posted By
Capt. Peter Longstreet
Re: SEIV Gold
wasn't there an option to download se3 after you bought it way back when? Do you guys have this kind of problem a lot there? I wouldn't be able to survive that. I'm surprised that they dont cover...
Forum:
Space Empires: IV & V
October 16th, 2002, 02:49 AM
Replies:
12
Subjugation not working correctly in v1.78?
Views:
2,197
Posted By
Capt. Peter Longstreet
Re: Subjugation not working correctly in v1.78?
Does the AI ever accept to subjugation or protectorate? i have beaten a computer controlled species to their Last 2 or 3 planets, with no fleet at all, and they still refuse. i control a sizeable...
Forum:
Space Empires: IV & V
October 16th, 2002, 02:39 AM
Replies:
16
Is this cheating?
Views:
3,107
Posted By
Capt. Peter Longstreet
Re: Is this cheating?
do any of you have any siblings? i personally would play the alliance with my bro until i am strong enough, then declare war, turn his ships to scrap, conquer his homeworld and send him floating...
Forum:
Space Empires: IV & V
October 16th, 2002, 02:02 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,097
Posted By
Capt. Peter Longstreet
Re: *** Star Trek Mod Discussion ***
Howdy. mod looks great. can't wait to play it.
from what i've seen, quantum torpedoes are more accurate, as well as more powerful that Photons. The size is good for the defiant. don't go by...
Showing results 1 to 16 of 16
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
03:18 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.