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Showing results 1 to 25 of 38
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Posts Made By:
von_toaster
Forum:
SEIV
December 19th, 2004, 04:20 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
150,343
Posted By
von_toaster
Re: The Star Trek Mod - 1.9.0.7 Update Released
Romulan bug. It seems that the Plasma Torpedo Mount applies to all weapons, not just the plasma torpedos.
Forum:
SEIV
December 17th, 2004, 10:23 AM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
150,343
Posted By
von_toaster
Re: The Star Trek Mod - 1.9.0.2 Update Released
Yes, I agree with Boran. The capture and analyze protocol is just the thing for the Pirates. Given that you have a ship big enough to carry a small shipyard component and get where you want it to be.
Forum:
SEIV
December 15th, 2004, 11:06 AM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
150,343
Posted By
von_toaster
Re: The Star Trek Mod - 1.9.0.2 Update Released
Kinda liked the old Pirate Space Dock though. Felt like it compensated the smaller ship size, and it had an addiction effect which forced you to seek for more resources.
Forum:
Space Empires: IV & V
June 1st, 2004, 08:09 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
265,545
Posted By
von_toaster
Re: STM "Final v1.7.5" Discussion
Just to make sure, will this patch affect my current PBW game? Would be ashame to loose what Ihave so far
Forum:
Space Empires: IV & V
May 14th, 2004, 01:15 AM
Replies:
49
Starfleet Battles Mod (SFB Mod)
Views:
6,139
Posted By
von_toaster
Re: Starfleet Battles Mod (SFB Mod)
Ohh, StarFleet Battles. I remember those days. So many hours, struggling as an Hydran or a WYN, battling Klingons and Romulans...
Well balanced, well defined game. I really wish there was a REAL...
Forum:
Space Empires: IV & V
April 30th, 2004, 11:37 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
265,545
Posted By
von_toaster
Re: STM "Final v1.7.5" Discussion
Pirate issues:
- Some problems on the ground troops and shock troops. It seems that we can only install shock troops on Troops, but this components is 10kT big. The other races have ground troops...
Forum:
Space Empires: IV & V
April 28th, 2004, 02:18 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
265,545
Posted By
von_toaster
Re: STM "Final v1.7.5" Discussion
Typo or bug: for the big fighters, a warning that a maximum of 6 engines appears as only 5 engines are installed.
Forum:
Space Empires: IV & V
April 21st, 2004, 11:47 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
265,545
Posted By
von_toaster
Re: STM "Final v1.7.5" Discussion
I wasn't able to go through the entire thread of this discussion, but I wanted to know: is that normal that the Klingon Advanced Cloak II (prevents level 6 for all detection mode) is better than the...
Forum:
Space Empires: IV & V
April 18th, 2004, 02:19 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
265,545
Posted By
von_toaster
Re: STM "Final v1.7.5" Discussion
Keep up the good work, Atrocities. This is one pretty good Mod we have here. I just started trying it, and many great hours are forseen in my game!
Thanks Atrocities!
Forum:
Space Empires: IV & V
July 29th, 2003, 04:39 PM
Replies:
34
Two down and two to go
Views:
3,065
Posted By
von_toaster
Re: Two down and two to go
Well the damned if you do/don't thing surely applies here. Now people on the street are mad because they say that the Americans have no respect for the dead. People are still mad and skeptical. Not...
Forum:
Space Empires: IV & V
July 29th, 2003, 02:21 PM
Replies:
34
Two down and two to go
Views:
3,065
Posted By
von_toaster
Re: Two down and two to go
And was it necessary to show to the world the reconstitued bodies of the two Hussein brothers? I mean, what's next? Saddam's head on a pike on CNN?
Why isn't people reacting against this?
Should...
Forum:
Space Empires: IV & V
July 23rd, 2003, 09:45 PM
Replies:
42
OT: Strange Things
Views:
4,853
Posted By
von_toaster
Re: OT: Strange Things
Quite frankly, I either just see blur, or the face of Elvis in your cat's eye.
Forum:
Space Empires: IV & V
May 30th, 2003, 02:23 PM
Replies:
23
Supply storage + quantum generators, what is it good for?
Views:
2,735
Posted By
von_toaster
Re: Supply storage + quantum generators, what is it good for?
And slightly off the subject, but still concerning resupply, what is the purpose of quantum reactors (and also solar collectors) on satellites?
Is it just related to component family?
Forum:
Space Empires: IV & V
May 29th, 2003, 04:26 PM
Replies:
29
Ok, So I Couldn't Help Myself!
Views:
3,478
Posted By
von_toaster
Re: Ok, So I Couldn\'t Help Myself!
They look like the Guardians in the computer animated series Reboot.
Pretty nice shipset!
Forum:
Space Empires: IV & V
May 15th, 2003, 07:05 PM
Replies:
15
Point Defense
Views:
2,011
Posted By
von_toaster
Re: Point Defense
and mines, if, for some odd reasons lauched during combat (or if using a mod, like Devnull)
Forum:
Space Empires: IV & V
May 15th, 2003, 06:56 PM
Replies:
13
Plague level for mod
Views:
3,028
Posted By
von_toaster
Re: Plague level for mod
And it's also a pity you can't put plague bombs on drones. Would finally be a nice use of these things (and quite horrific also...)
Forum:
Space Empires: IV & V
March 25th, 2003, 05:30 PM
Replies:
5
Need a few replacement players - "Limited Resources 2"
Views:
1,232
Posted By
von_toaster
Re: Need a few replacement players - "Limited Resources 2"
In the Western part of the Universe players are still aplenty.
So come on and join us!
-cthulhu -
Lego Assembly
Forum:
Space Empires: IV & V
March 24th, 2003, 06:15 PM
Replies:
6
Funky battle bug
Views:
1,497
Posted By
von_toaster
Re: Funky battle bug
Right.
I'll keep an eye on those fanatic colonial ships...
Thanks guys!
Forum:
Space Empires: IV & V
March 24th, 2003, 05:58 PM
Replies:
32
OT: Captured Troops
Views:
4,113
Posted By
von_toaster
Re: OT: Captured Troops
Dogscoff is right.
May I remind you of the Guantanamo Bay prisoners which, according to US, are not covered by the Geneva convention?
Forum:
Space Empires: IV & V
March 24th, 2003, 05:50 PM
Replies:
6
Funky battle bug
Views:
1,497
Posted By
von_toaster
Re: Funky battle bug
Ok, but his colony ship had no explosive charge. And somehow, I managed to be damaged at 83% while his ship died.
And if we now can ram without explosive charges, man I found myself some cheap...
Forum:
Space Empires: IV & V
March 24th, 2003, 05:41 PM
Replies:
6
Funky battle bug
Views:
1,497
Posted By
von_toaster
Funky battle bug
Ok, during a combat that involves an ennemy colony light cruiser (I'm using the TDM mod) against a mine layer (small transport), both without weapons, the ennemy charges towards me (!), gets untop of...
Forum:
Space Empires: IV & V
January 16th, 2003, 10:28 PM
Replies:
159
300 Ways To Tell If Your Addicted To SE IV (Updated)
Views:
19,303
Posted By
von_toaster
Re: 300 Ways To Tell If Your Addicted To SE IV (Updated)
True. Still, today is friggin' cold back here in Montreal
Forum:
Space Empires: IV & V
January 16th, 2003, 10:15 PM
Replies:
159
300 Ways To Tell If Your Addicted To SE IV (Updated)
Views:
19,303
Posted By
von_toaster
Re: 300 Ways To Tell If Your Addicted To SE IV (Updated)
227. You wish for a Climate Control Facility during the long and harsh canadian winters
Forum:
Space Empires: IV & V
January 16th, 2003, 10:01 PM
Replies:
22
Ontario-area SE-player get-together summer 2k3!
Views:
2,696
Posted By
von_toaster
Re: Ontario-area SE-player get-together summer 2k3!
You could always plan to organize something at CanGames next May. It's in Ottawa.
Forum:
Space Empires: IV & V
January 7th, 2003, 11:02 PM
Replies:
36
Your favourite shipset?
Views:
4,623
Posted By
von_toaster
Re: Your favourite shipset?
As for myself, I would have to say that the Lego shipset is the best. http://forum.shrapnelgames.com/images/icons/icon6.gif
Showing results 1 to 25 of 38
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