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Search: Posts Made By: brainsucker1
Forum: Space Empires: IV & V January 23rd, 2007, 06:50 PM
Replies: 87
Views: 8,471
Posted By brainsucker1
Re: What is the problem with SE5?

The UI -- if I click on a hex containing a planet and several other items (ships, sats, etc) it is more difficult to choose the one you want (right click doesn't work) and give it orders.

Why...
Forum: Space Empires: IV & V January 4th, 2007, 12:41 PM
Replies: 78
Views: 5,649
Posted By brainsucker1
Re: Some random SE:V questions

Hmm, pop moves its own. I missed that. maybe that is why I have been unable to load pop as cargo in a MP game? (I tried 3 times and just turned on the Pop minister, which I just learned...
Forum: Space Empires: IV & V January 3rd, 2007, 07:01 PM
Replies: 5
Views: 1,165
Posted By brainsucker1
Re: Spaceyard bases?

Thanks. I have to rethink things then -- I used to build a SY base per homeworld in the first 5 turns of the game in Se4 (modded). What is a "normal" start for # of planets & tech research points? ...
Forum: Space Empires: IV & V January 3rd, 2007, 05:16 PM
Replies: 5
Views: 1,165
Posted By brainsucker1
Spaceyard bases?

In Se5 what do I need to research to be able to build spaceyard bases?
Forum: Space Empires: IV & V February 3rd, 2003, 10:27 PM
Replies: 387
Views: 47,680
Posted By brainsucker1
Re: Devnull Mod Gold: updates and discussion

I always viewed the GHB has a hideous weapon able to rip ships to shreds in a single bLast. Just the name Hellbore says enough. A doubling of damage done at all ranges and "ignore all shields"...
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