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Posts Made By:
JLS
Forum:
Space Empires: IV & V
January 14th, 2006, 07:05 PM
Replies:
45
Combining Mods
Views:
4,303
Posted By
JLS
Re: Combining Mods
I have an improved version AIC 4.191, with many changes from 4.191a in almost all catagories; however, due to a recent heart attack it has been on hold.
Perhaps now that I have regained my...
Forum:
Space Empires: IV & V
March 9th, 2005, 11:23 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
110,132
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Changing any AI Population Transport Call - Will do very little to help or hurt the AIC AI; Moreover, a greater number of AI transports will allow more possibilities for Human Player Ship Capture ...
Forum:
Space Empires: IV & V
March 9th, 2005, 10:54 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
110,132
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
The "Proportion population model" is only a basic DATA setting for mass equals 1000; Hence, there will be a proprtional build up of population for all players to include the AI and from this starting...
Forum:
Space Empires: IV & V
March 9th, 2005, 10:19 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
110,132
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Reply JLS:
Makinus the latest version of AIC may be found at Space Empires.NET. However, between all else I have on my plate I have been working an upgrade.
The AI with AIC - handles the...
Forum:
Space Empires: IV & V
December 15th, 2004, 04:11 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
110,132
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Thanks Alneyan. This excursion was far too long. http://forum.shrapnelgames.com/images/smilies/smile.gif
Forum:
Space Empires: IV & V
December 13th, 2004, 05:35 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
110,132
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Hi, I also disappeared working on a couple of other mods with a few other games.
CIV III (TAM) and Hearts of Iron (CORE)
I should have something for AI Campaign in before the X-Mas break ...
Forum:
Space Empires: IV & V
August 9th, 2004, 05:21 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
110,132
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
I can only log in from home.
I am unsure why I can not log in from work?
Thanks Fyron http://forum.shrapnelgames.com/images/smilies/happy.gif I Emailed Richard and I will send a follow up PM ...
Forum:
Space Empires: IV & V
August 7th, 2004, 04:30 PM
Replies:
15
Highliner Mod PBW
Views:
2,399
Posted By
JLS
Re: Highlander Mod
DOA as a MOD or a PBW game?
HIGHLANDER MOD has awesome potential and is a lot of fun to play; although, it is not completed to my knowledge and when it is - it will be a very fine MOD.
Forum:
Space Empires: IV & V
August 7th, 2004, 03:57 AM
Replies:
11
mean mean AI
Views:
1,622
Posted By
JLS
Re: mean mean AI
October is not that far off.
= = =
I just asked my wife if she wanted to go to Curacao - she said “sure, not when MB is there, however… All you guys would do is play your computer games in the...
Forum:
Space Empires: IV & V
August 7th, 2004, 03:30 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
79,038
Posted By
JLS
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
FYI only
Forum:
Space Empires: IV & V
August 7th, 2004, 03:04 AM
Replies:
11
mean mean AI
Views:
1,622
Posted By
JLS
Re: mean mean AI
<font size="2" face="sans-serif, arial, verdana">Just a side note: Xiati = Narn.
When the Gold Version was released including the TDM, to avoid copyright problems some races were removed _like the...
Forum:
Space Empires: IV & V
August 7th, 2004, 02:53 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
79,038
Posted By
JLS
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="sans-serif, arial, verdana">FYI only
Fyron when AIC was first released a few Years ago, as you may recall it also included Slave Camps that would yield extra Resources and...
Forum:
Space Empires: IV & V
August 7th, 2004, 02:11 AM
Replies:
11
mean mean AI
Views:
1,622
Posted By
JLS
Re: mean mean AI
My favorite and the most cunning of all TDM AI Players - is the Xiati.
Forum:
Space Empires: IV & V
August 6th, 2004, 04:36 PM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
79,038
Posted By
JLS
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="sans-serif, arial, verdana">Agreed Aiken.
Out of the options of Fyrons earlier post with “research from resource expenditure” - I also chose the most costly (1 from 4);...
Forum:
Space Empires: IV & V
August 6th, 2004, 02:28 AM
Replies:
60
Ultimate Strategies Mod - Suggestions Wanted!
Views:
5,360
Posted By
JLS
Re: Ultimate Strategies Mod - Suggestions Wanted!
<font size="2" face="sans-serif, arial, verdana">Not all players wanted the USM Files http://forum.shrapnelgames.com/images/icons/confused.gif
Will do formations as you recommend - however as a...
Forum:
Space Empires: IV & V
August 5th, 2004, 08:27 PM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
79,038
Posted By
JLS
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="sans-serif, arial, verdana">I also like your idea and 1600 to 400 research sounds good http://forum.shrapnelgames.com/images/icons/icon12.gif
[ August 05, 2004, 19:28:...
Forum:
Space Empires: IV & V
August 5th, 2004, 08:22 PM
Replies:
60
Ultimate Strategies Mod - Suggestions Wanted!
Views:
5,360
Posted By
JLS
Re: Ultimate Strategies Mod - Suggestions Wanted!
Understood, I was under the impression you were going to use the Events File from {Eye Candy v2.0} by Dracus.
Agreed then - USM is safe for an se4 install for new games only
However, USM would...
Forum:
Space Empires: IV & V
August 5th, 2004, 02:50 AM
Replies:
60
Ultimate Strategies Mod - Suggestions Wanted!
Views:
5,360
Posted By
JLS
Re: Ultimate Strategies Mod - Suggestions Wanted!
<font size="2" face="sans-serif, arial, verdana"> <font size="2" face="sans-serif, arial, verdana">
= = =
ModName:- Ultimate Strategies Mod
Version:- 1.01.00
= = =
Immediate failure of Host...
Forum:
Space Empires: IV & V
August 5th, 2004, 02:19 AM
Replies:
60
Ultimate Strategies Mod - Suggestions Wanted!
Views:
5,360
Posted By
JLS
Re: Ultimate Strategies Mod - Suggestions Wanted!
Suggestion:
Your Adamant Happiness file is awesome - this is well thought out and would be a fine addition to USM.
Forum:
Space Empires: IV & V
August 4th, 2004, 03:29 PM
Replies:
60
Ultimate Strategies Mod - Suggestions Wanted!
Views:
5,360
Posted By
JLS
Re: Ultimate Strategies Mod - Suggestions Wanted!
<font size="2" face="sans-serif, arial, verdana">Not if you give them the RAM strat http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
August 4th, 2004, 03:20 PM
Replies:
60
Ultimate Strategies Mod - Suggestions Wanted!
Views:
5,360
Posted By
JLS
Re: Ultimate Strategies Mod - Suggestions Wanted!
<font size="2" face="sans-serif, arial, verdana">
SE4 only reads the DefaultStrategies File at the onset of a new game - otherwise it will have no effect.
However, other USM data files will break...
Forum:
Space Empires: IV & V
August 1st, 2004, 01:29 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
110,132
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Rock AI Players can build up fast in a Colonize Home Planet Type only games http://forum.shrapnelgames.com/images/icons/shock.gif
You can remove some unwanted AI race's to your:...
Forum:
Space Empires: IV & V
August 1st, 2004, 01:13 AM
Replies:
60
Ultimate Strategies Mod - Suggestions Wanted!
Views:
5,360
Posted By
JLS
Re: Ultimate Strategies Mod - Suggestions Wanted!
<font size="2" face="sans-serif, arial, verdana">I also use JUST your (USM) DefaultStrategies.txt file copied to the MOD DATA folder I am currently playing - AND IT HAS BEEN GREAT FYRON ...
Forum:
Space Empires: IV & V
August 1st, 2004, 12:50 AM
Replies:
10
Newbie co-op vs. AI... Help!
Views:
2,343
Posted By
JLS
Re: Newbie co-op vs. AI... Help!
MINE FIELDS - PLENTY 100 MINED FIELDS.
MINES OVER PLANETS - IN AND AROUND WARP POINTS.
Increase your mine warhead tech as time goes on
http://forum.shrapnelgames.com/images/icons/icon7.gif ...
Forum:
Space Empires: IV & V
July 28th, 2004, 03:12 PM
Replies:
8
mini-seiv installation
Views:
1,143
Posted By
JLS
Re: mini-seiv installation
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon6.gif
THIS IS AN OUTSTANDING IDEA!!!
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