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Posts Made By:
Grand Lord Vito
Forum:
Space Empires: IV & V
July 29th, 2004, 02:50 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
I have always posted FQM is a great addon to AIC and is perfect for the players that like astro mining
I will stick with ring worlds.
I followed Geos post. To build two BSY with a yard ship, then...
Forum:
Space Empires: IV & V
July 24th, 2004, 04:10 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">What I do is GIFT the Praetorians, Eee and the Tolytans the chart of the system I want them to Stellar Manipulate and they usually do ...
Forum:
Space Empires: IV & V
July 24th, 2004, 03:59 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
The AIC AI can handle almost every game starting setup http://forum.shrapnelgames.com/images/icons/icon6.gif
We have been playing “planet type only starts” in few of our LAN games for a...
Forum:
Space Empires: IV & V
July 11th, 2004, 04:58 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I always play AIC with the Play AIC free starting option OS* enabled. No se4 POP Transport at all if you want, but I always have 3 Starliners to jump...
Forum:
Space Empires: IV & V
July 11th, 2004, 04:48 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Nice job QBrigid and thanks http://forum.shrapnelgames.com/images/icons/icon6.gif
Forum:
Space Empires: IV & V
July 11th, 2004, 04:25 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
Will
This is nice that you aid in Fyrons defense, but I think QB has the right to decide who sends her MAIL.
Geo and the other Moderators are here to be sure of no flames or extreme tempers ...
Forum:
Space Empires: IV & V
July 11th, 2004, 01:53 AM
Replies:
61
Carribean mod
Views:
5,130
Posted By
Grand Lord Vito
Re: Carribean mod
<font size="2" face="sans-serif, arial, verdana">SO, Fyron if I have a laser with no damage type ability.
Are you saying I can add the Mineral Genration ABILITY to that Laser with only the MOUNT?
Forum:
Space Empires: IV & V
July 11th, 2004, 01:44 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I dont now why. Lets see http://forum.shrapnelgames.com/images/smilies/rolleyes.gif it is my turn to log on and say somthing about you ...
Forum:
Space Empires: IV & V
July 11th, 2004, 01:36 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I also like it. I was aganst the AI having any more Colonies but this would be great for JUST the human players in the late part of the game ...
Forum:
Space Empires: IV & V
July 5th, 2004, 03:17 PM
Replies:
18
Modding Questions, Answers, & Ideas.
Views:
2,536
Posted By
Grand Lord Vito
Re: Modding Questions, Answers, & Ideas.
AI Retro-Fitting Q&A
How do I get the AI to Retrofit? (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=011831;p=1#000003)
Forum:
Space Empires: IV & V
July 5th, 2004, 03:12 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
My vote is more minerals for the Multiplayer MP* option. 1500 works for me http://forum.shrapnelgames.com/images/icons/icon10.gif
The AIC LAN Game is going along great and everybody is having...
Forum:
Space Empires: IV & V
July 5th, 2004, 03:00 PM
Replies:
15
Ada-AIC MOD v1.01 - by GLV
Views:
2,397
Posted By
Grand Lord Vito
Re: Ada-AIC MOD v1.01 - by GLV
<font size="2" face="sans-serif, arial, verdana">I have came a long way with my AddAIC MOD I would like to release it if its ok with you guys?
[ July 05, 2004, 14:33: Message edited by: Grand...
Forum:
Space Empires: IV & V
July 3rd, 2004, 01:39 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">We like the decreased cost in building the resources facilities in AIC v4.191A but not everybody in my LAN group wants to go into planetary...
Forum:
Space Empires: IV & V
June 27th, 2004, 05:42 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
I lost the LAN game. I sided against with the new player against the AI and he back stabbed me and purged my home system. That’s what I get for allying with a stranger ...
Forum:
Space Empires: IV & V
June 25th, 2004, 06:19 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
Troopers ships are Awesome, the Freighter and the Starliners are a perfect fit for AIC.
QB all the extra new se4 race ship pics are http://forum.shrapnelgames.com/images/icons/icon6.gif
Last...
Forum:
Space Empires: IV & V
June 21st, 2004, 08:31 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">JLS I assume you know that the vehicles will use the alternate image before the generic folder.
Will this be a problem.
You saved a lot of space...
Forum:
Space Empires: IV & V
June 21st, 2004, 08:07 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
Fyron.
I think JLS kept the standard maps and original AIC maps and they have only one or two asteroids. And used only your FQM asteroid circle, the Ancients and the dangerous warp points.
I...
Forum:
Space Empires: IV & V
June 19th, 2004, 08:44 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
I LIKE EDs suggestion JLS http://forum.shrapnelgames.com/images/icons/icon6.gif
He is talking about them for the ship engines you dummy ...
Forum:
Space Empires: IV & V
June 19th, 2004, 08:27 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
I also have some Star Liner pics for AIC, I will mail them to you.
FYI, the LAN group loves the upgrade and we decided to play tomorrow also instead of waiting until next Saturday.
[ June 19,...
Forum:
Space Empires: IV & V
June 19th, 2004, 12:38 AM
Replies:
50
SEV discussion: Mines
Views:
6,028
Posted By
Grand Lord Vito
Re: SEV discussion: Mines
Thats all you have to is put up a fast mine field in se4 and that should stop the AI cold http://forum.shrapnelgames.com/images/icons/icon9.gif
Forum:
Space Empires: IV & V
June 19th, 2004, 12:32 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
Finely the next AIC is out. I thought we were going to have another LAN Imperialism 2 this weekend.
Forum:
Space Empires: IV & V
June 14th, 2004, 08:41 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
I didnt think ot the Torpedoes, good point.
So how bout it, where is AIC 5.00? http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
June 14th, 2004, 08:14 PM
Replies:
22
AI Gurus: Facility Construction
Views:
2,818
Posted By
Grand Lord Vito
Re: AI Gurus: Facility Construction
<font size="2" face="sans-serif, arial, verdana">What makes you think JLS hasnt Contributed http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
June 10th, 2004, 04:07 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
JLS I dont know about everybody else but it looks great, go ahead and release it.
Although I would take another look at the Psychic Race, they were tooo powerful as is. ...
Forum:
Space Empires: IV & V
June 10th, 2004, 01:59 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
106,850
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Sure as if you diddnt already know.
I have to pay tribute of a few thousand resources every 10 turns or so to keep he damm Praetorians amiable to...
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