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Showing results 1 to 25 of 35
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Posts Made By:
Ack
Forum:
Space Empires: IV & V
October 10th, 2003, 04:10 AM
Replies:
86
OT: Hit Movies that Blow Chunks
Views:
7,442
Posted By
Ack
Re: OT: Hit Movies that Blow Chunks
Personally I can't stand Hollywood insider or movies like Traffic. They are pompous, preachy POSs. Or even better, remakes of old classics. The most recent offender is the Texas Chainsaw Massacre....
Forum:
Space Empires: IV & V
September 5th, 2003, 12:36 AM
Replies:
69
Games you miss playing
Views:
8,580
Posted By
Ack
Re: Games you miss playing
<font size="2" face="Verdana, Helvetica, sans-serif">I think I still own this game. I transferred it to 3.5" from the original 5.25" about 10 years ago. I haven't tried playing it in about two...
Forum:
Space Empires: IV & V
August 28th, 2003, 12:22 AM
Replies:
30
Calculating a planet's mass & gravitational pull
Views:
4,197
Posted By
Ack
Re: Calculating a planet\'s mass & gravitational pull
Hmm... I've often wondered about the error associated with using point source gravitational equations. Too lazy to look it up, so maybe someone here knows.
The equations posted here all assume...
Forum:
Space Empires: IV & V
August 10th, 2003, 02:14 AM
Replies:
154
oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Views:
15,009
Posted By
Ack
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
<font size="2" face="Verdana, Helvetica, sans-serif">I agree, but then the probability that combat will end without a clear winner increases dramatically. So ship to ship combat will become a slug...
Forum:
Space Empires: IV & V
August 10th, 2003, 01:12 AM
Replies:
154
oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Views:
15,009
Posted By
Ack
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
<font size="2" face="Verdana, Helvetica, sans-serif">And as a consquence combat will have to be adjusted to 120 rounds max vs 30 for any meaningful result. And then there is an issue with supply...
Forum:
Space Empires: IV & V
August 8th, 2003, 01:31 AM
Replies:
154
oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Views:
15,009
Posted By
Ack
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
So I guess it wasn't such a good idea to layoff most of the design staff. Which they did immediately after releasing the game.
The computer gaming industry is in pretty pathetic condition right...
Forum:
Space Empires: IV & V
August 7th, 2003, 03:23 AM
Replies:
4
About "Lindows" and Space Empires IV...
Views:
1,861
Posted By
Ack
Re: About "Lindows" and Space Empires IV...
I've not used either myself. I typically stick to Windows, Unix, or AIX depending on what I'm working on.
I believe Lindows in a Linux equivalent to Windows. This gives the easy functionality...
Forum:
Space Empires: IV & V
August 7th, 2003, 03:01 AM
Replies:
65
Math problem
Views:
7,637
Posted By
Ack
Re: Math problem
Duh! Algorithm.
1. Drop each combination into an array of n elements. Where n is the number of players per game.
2. Sort each array numerically.
3. Compare each array to the next and...
Forum:
Space Empires: IV & V
August 7th, 2003, 02:56 AM
Replies:
65
Math problem
Views:
7,637
Posted By
Ack
Re: Math problem
The only hard part about that would be using VB. I switched to Perl and haven't used anything else in about 2 years.
Oh yeah. I believe the even equation is simply:
Pg = players per game
n =...
Forum:
Space Empires: IV & V
August 7th, 2003, 02:46 AM
Replies:
65
Math problem
Views:
7,637
Posted By
Ack
Re: Math problem
Geoschmo is correct that you cannot use a combination equation for a round robin. This is from some website:
Example:
How many ways can we select three letters from the letters of RSTUV?
n...
Forum:
Space Empires: IV & V
August 6th, 2003, 10:35 PM
Replies:
65
Math problem
Views:
7,637
Posted By
Ack
Re: Math problem
Outside of being an interesting mathematical series problem, the general question is void. It would be incredibly difficult to get 27 players in a round-robin style game. It would take months if...
Forum:
Space Empires: IV & V
August 6th, 2003, 02:53 AM
Replies:
10
Do starbases need supplies?
Views:
2,590
Posted By
Ack
Re: Do starbases need supplies?
But since bases are immobile it wouldn't be any different from a fleet sitting at just about any location in a galaxy (at full supplies though).
Once the base was removed from the fleet wouldn't...
Forum:
Space Empires: IV & V
August 6th, 2003, 02:31 AM
Replies:
10
Do starbases need supplies?
Views:
2,590
Posted By
Ack
Re: Do starbases need supplies?
Similiar question. What facilities are needed on a base to allow it to resupply ships?
Forum:
Space Empires: IV & V
August 6th, 2003, 02:21 AM
Replies:
17
suggestions for fun mods?
Views:
2,699
Posted By
Ack
Re: suggestions for fun mods?
FQM is what I play most. While I like to play other mods, they just seem sort of empty without the system variety in FQM.
My only complaint (whine) is that there are no other mods built on FQM....
Forum:
Space Empires: IV & V
August 3rd, 2003, 02:50 PM
Replies:
87
www.tescosamoa.com comments
Views:
9,249
Posted By
Ack
Re: [url]www.tescosamoa.com[/url] comments
That raises an interesting question. How will SE5 differ when it comes to shipsets? Are we looking at a few tweaks to convert or a complete re-write?
Forum:
Space Empires: IV & V
August 1st, 2003, 11:48 PM
Replies:
12
Pirates & Nomads Strat Help
Views:
2,658
Posted By
Ack
Re: Pirates & Nomads Strat Help
<font size="2" face="Verdana, Helvetica, sans-serif">Understood but to expand in technology you have to pirate ships. This leads to war, but remember a pirate has a very finite amount of resources...
Forum:
Space Empires: IV & V
August 1st, 2003, 07:35 PM
Replies:
12
Pirates & Nomads Strat Help
Views:
2,658
Posted By
Ack
Pirates & Nomads Strat Help
I've been playing this mod for about a week now and I keep getting slaughtered. The lack of resources, the inability to colonize, and the stunted research is making it impossible to keep up with...
Forum:
Space Empires: IV & V
July 29th, 2003, 01:50 AM
Replies:
15
OT: Just sit right back and you'll hear a tale, A tale of a fateful trip...
Views:
2,965
Posted By
Ack
Re: OT: Just sit right back and you\'ll hear a tale, A tale of a fateful trip...
No Gilligan's Island reference should be used without stating what an incredibly hot babe Maryanne was. So much more attractive than that skank Ginger...
Forum:
SEIV
July 29th, 2003, 01:40 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
351,832
Posted By
Ack
Re: SE5, Tell Aaron what\'s on your Wish List
A newbie's list.
I love the game and spend entirely too much time playing it. But overall I'm hoping SEV is opened up a bit and allows different strategies outside of primarily conquest.
1. ...
Forum:
Space Empires: IV & V
July 29th, 2003, 01:16 AM
Replies:
12
OT CGW Article
Views:
3,403
Posted By
Ack
Re: OT CGW Article
Wups, Slynky you are absolutely correct. Sony built Betamax while JVC built VHS.
Sony VHS Page (http://www.sony.net/Fun/SH/1-14/h1.html)
Forum:
Space Empires: IV & V
July 28th, 2003, 06:51 PM
Replies:
12
OT CGW Article
Views:
3,403
Posted By
Ack
Re: OT CGW Article
<font size="2" face="Verdana, Helvetica, sans-serif">Any competition that ends up with an electrocuted elephant is not good competition.
[QUOTE}
And is it just me, or has the topic of this...
Forum:
Space Empires: IV & V
July 28th, 2003, 12:52 AM
Replies:
12
OT CGW Article
Views:
3,403
Posted By
Ack
Re: OT CGW Article
Even funnier is that originally IBM forcasted its total PC sales to 200,000 units. Then again, having been subjected to numerous technology forcasts and road maps that accuracy is about on par.
...
Forum:
Space Empires: IV & V
July 27th, 2003, 08:09 PM
Replies:
12
OT CGW Article
Views:
3,403
Posted By
Ack
OT CGW Article
I was just looking at the August 2003 Computer Gaming World mag and MM & Shrapnel got a nice little mention for Space Empires: Starfury. Unfortunately it was under the title of "The best games...
Forum:
Space Empires: IV & V
July 10th, 2003, 12:38 AM
Replies:
2
Score Calculation Editing?
Views:
1,275
Posted By
Ack
Score Calculation Editing?
Is it possible to edit the score calculation algorithm?
I'd like to try out a non-linear approach to calculating score that includes some relative valuations. For example if one race has...
Forum:
Space Empires: IV & V
March 13th, 2003, 04:50 AM
Replies:
5
Problem Using Fyron Mod
Views:
1,340
Posted By
Ack
Re: Problem Using Fyron Mod
Doh! The mod works so much better when you remember to download the 1.84 patch. Many thanks Fyron for helping me through my newbie mistake.
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