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Showing results 1 to 18 of 18
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Posts Made By:
Skyburn
Forum:
SEIV
May 13th, 2013, 02:35 PM
Replies:
3
Disable Self-Destruct
Views:
10,719
Posted By
Skyburn
Re: Disable Self-Destruct
Unfortunately, not without modding.
You could assign the boarding defense ability to the Self destruct device and then mod a weapon with the damage type "Only security stations". That would damage...
Forum:
Space Empires: IV & V
September 3rd, 2012, 12:58 PM
Replies:
4
Vista problems
Views:
12,212
Posted By
Skyburn
Re: Vista problems
Windowed mode will also display an error message that may be helpful.
Forum:
Space Empires: IV & V
June 18th, 2012, 01:13 PM
Replies:
4
Question:
Missing saved files
Views:
11,271
Posted By
Skyburn
Re: Missing saved files
Unfortunately, I don't know where they could be. I don't use windows 7 myself. Could the files be hidden for some reason?
Forum:
SEIV
June 18th, 2012, 01:09 PM
Replies:
2
Stacking percentages
Views:
9,026
Posted By
Skyburn
Re: Stacking percentages
It will be 80%. ECM works the same way. You can see this in stock by adding scattering armor and stealth armor to a ship with ECM.
Forum:
Space Empires: IV & V
May 12th, 2012, 05:34 PM
Replies:
4
Question:
Missing saved files
Views:
11,271
Posted By
Skyburn
Re: Missing saved files
For SE4 should be in \SE4\[modname]\savegame or \SE4\[modname]\empires.
For SE5 should be in \SE5\savegame or \SE5\savedempires.
It's a good idea not to install SE to the Program Files...
Forum:
Space Empires: IV & V
February 15th, 2012, 08:58 PM
Replies:
61
Who's Left?
Views:
54,762
Posted By
Skyburn
Re: Who's Left?
Many SE4 players are still around, check on spaceempires.net.
It still exists: http://www.spaceempires.net/irc.html
Forum:
Space Empires: IV & V
January 14th, 2012, 11:13 PM
Replies:
3
Windows 7
Views:
11,155
Posted By
Skyburn
Re: Windows 7
Try running the game in windowed mode. That prevents most of SE5's lockups and crashes.
Forum:
SEV Modders Knowledge Base
January 14th, 2012, 11:11 PM
Replies:
29
Component-dependant engines
Views:
28,640
Posted By
Skyburn
Re: Component-dependant engines
I don't think there is such a formula. All the formula functions are listed in the modding pdf.
Forum:
Star Legacy
August 19th, 2011, 06:48 PM
Replies:
10
Status?
Views:
16,850
Posted By
Skyburn
Re: Status?
I'm glad to hear that things are still moving forward.
Forum:
Star Legacy
August 12th, 2011, 08:34 PM
Replies:
10
Status?
Views:
16,850
Posted By
Skyburn
Re: Status?
The original timeline was two years, but I suppose it could have been pushed back some. I know that some code has been written, but I don't know how much.
I've spoken to three people who were...
Forum:
World Supremacy
August 3rd, 2011, 09:17 PM
Replies:
56
Request for more cooperation in order to improve the game
Views:
39,922
Posted By
Skyburn
Re: Request for more cooperation in order to improve the game
Well, I had a look at the data files. Not much in the game seems to be moddable, but there are some things that might help.
If the AI can't use nuclear weapons well, remove them from the game.
...
Forum:
Space Empires: IV & V
July 31st, 2011, 09:47 PM
Replies:
15
World Supremacy: Have some Space Empires fans checked it out (has massive problems)
Views:
20,287
Posted By
Skyburn
Re: World Supremacy: Have some Space Empires fans checked it out (has massive problem
I tried the WS demo, but hated it. As I recall, my main gripes were:
-No simultaneous movement
-No PBEM support
-Tactical combat that gives humans advantage over AI
I didn't play long...
Forum:
Star Legacy
July 20th, 2011, 09:09 PM
Replies:
10
Status?
Views:
16,850
Posted By
Skyburn
Status?
How is development of the game going? It's been a while since I heard anything.
Forum:
Star Legacy
September 20th, 2010, 08:37 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
71,024
Posted By
Skyburn
Re: Welcome Star Legacy Development Group!
Would planets have innate value of some kind, like a mining value?
Forum:
Star Legacy
July 8th, 2010, 10:06 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
45,039
Posted By
Skyburn
Re: High level design thoughts
I've become rather enamored of mobile facilities. I'd like to see those in this game.
Forum:
Star Legacy
April 17th, 2010, 07:21 PM
Replies:
50
Ship Talk
Views:
40,011
Posted By
Skyburn
Re: Ship Talk
Maybe a prestige system? The leader would need to be present at important events to gain prestige points (PP) and you could decide how to spend them to improve the leader's abilities.
Forum:
Star Legacy
April 12th, 2010, 06:29 PM
Replies:
50
Ship Talk
Views:
40,011
Posted By
Skyburn
Re: Ship Talk
How would an empire earn points? Some kind of prestige system?
Forum:
Star Legacy
April 4th, 2010, 07:01 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
71,024
Posted By
Skyburn
Re: Welcome Star Legacy Development Group!
I agree that last month's numbers should be kept. In fact I would like to see the game keep detailed records of your production history, broken down by each production center (planet, ship or...
Showing results 1 to 18 of 18
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