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Search: Posts Made By: neomax
Forum: Space Empires: IV & V March 22nd, 2003, 04:31 PM
Replies: 31
Views: 3,462
Posted By neomax
Re: Debate on North Korea.

Oh, I am just wondering how could a thread just like this one appear on a space strategy game forum. http://forum.shrapnelgames.com/images/icons/icon7.gif I suggest that you American guys discuss...
Forum: Space Empires: IV & V March 17th, 2003, 12:47 PM
Replies: 8
Views: 1,187
Posted By neomax
Forum: Space Empires: IV & V March 16th, 2003, 03:58 PM
Replies: 1
Views: 591
Posted By neomax
Questions about Diplomacy

Can I offer an proposal such as: You give me the Ice colonizatation tech, while I will declare war against your enemy? The AI always demands me to declare war to or break treaty with his enemy. I...
Forum: Space Empires: IV & V March 16th, 2003, 03:51 PM
Replies: 31
Views: 3,029
Posted By neomax
Re: [Other games] Galactic civilizations released March 26th.

Well, the developer of GalCiv declares that their strong AI is due to the multi-threaded mechanism. I remember there is an option to set a total ship number uplimit in order to reduce end-game AI...
Forum: Space Empires: IV & V March 14th, 2003, 06:12 PM
Replies: 31
Views: 3,029
Posted By neomax
Re: [Other games] Galactic civilizations released March 26th.

It is said that GalCiv makes use of the OS multi-threaded mechanism, which means unlike most turn based stragety games, GalCiv AI calculates when the player is thinking. There was a feature of 4x...
Forum: Space Empires: IV & V March 14th, 2003, 03:38 PM
Replies: 9
Views: 1,332
Posted By neomax
Racial points when starting a new game

Probably this has been asked before, but I don't see it in the faq. Well, when I start a new game with racial points set other than default (2000), and let the game generate random computer players,...
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