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Search: Posts Made By: Chris Woods
Forum: Space Empires: IV & V March 23rd, 2003, 08:34 AM
Replies: 27
Views: 3,607
Posted By Chris Woods
Re: Revamping SEIV Ship Hull Sizes & Features

I think the real disparity is all about the mounts. Without any mounts at all, larger ships are more advantageous because they use a smaller percentage of their space to control facilities and...
Forum: Space Empires: IV & V March 20th, 2003, 07:44 AM
Replies: 12
Views: 1,535
Posted By Chris Woods
Monitoring my AI

Hey all,

After I make modifications to a new AI type, what is the most efficient way to watch my AI play? Can I somehow select to "be my AI" and just hit "end turn", paying careful attention to...
Forum: Space Empires: IV & V March 20th, 2003, 07:04 AM
Replies: 14
Views: 2,156
Posted By Chris Woods
Re: Thoughts behind mounts

So, correct me if I'm wrong in assuming I could do the following:

1> Create multiple entries for each mount with respect to both the min and max vehicle size. (ie, the same mount, but an entry...
Forum: Space Empires: IV & V March 20th, 2003, 06:55 AM
Replies: 97
Views: 5,923
Posted By Chris Woods
Re: Stealth and Scattering Armor bonus

http://www.wordorigins.org/

Great place to find out where strange words or phrases come from.

----
Tongue in Cheek:
The commonly told tale about this phrase is that it derives from the acting...
Forum: Space Empires: IV & V March 20th, 2003, 06:30 AM
Replies: 14
Views: 2,156
Posted By Chris Woods
Re: Thoughts behind mounts

After playing around making a few modded mounts that are better in a balance prespective, I've found that the AI will religiously put the largest possible mount it can, assuming that the size will...
Forum: Space Empires: IV & V March 20th, 2003, 03:54 AM
Replies: 14
Views: 2,156
Posted By Chris Woods
Thoughts behind mounts

Hey all,

So some other comments by Users got me to thinking about mounts. Currently, I'm disatisfied with the way mounts are implemented. Basically, it's a "bigger is always better" syndrome,...
Forum: Space Empires: IV & V March 19th, 2003, 01:13 AM
Replies: 10
Views: 1,758
Posted By Chris Woods
DevNull and Emissive Armour

Hey all,

I've been playing with the DevNull mod, which I really have to say is a strong mod for this game, but I have qualms with their Emissive armor technology.

Specifically, it gors up to...
Forum: Space Empires: IV & V March 18th, 2003, 08:33 PM
Replies: 20
Views: 1,848
Posted By Chris Woods
Re: Jst droneing on

Well, I have to say thta my opinion of drones has seriously changed from my more recent experiences. They can be amazing if used as support fire or in large (10+) numbers as anti-fleet or...
Forum: Space Empires: IV & V March 18th, 2003, 02:29 AM
Replies: 20
Views: 1,848
Posted By Chris Woods
Re: Jst droneing on

<font size="2" face="Verdana, Helvetica, sans-serif">This, I beleive, is going to make a huge difference in my opinion of drones. If I use the above technique (shift-select and move them as a group...
Forum: Space Empires: IV & V March 18th, 2003, 01:50 AM
Replies: 20
Views: 1,848
Posted By Chris Woods
Jst droneing on

Hey all,

Just recently got SEIV:Gold after the whole MOO3 fiasco and after a few games I've come to the conclusion that drones seem to be basically worthless. They're really cool, though, so I...
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