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Showing results 1 to 16 of 16
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Posts Made By:
Rex_the_Hex
Forum:
Space Empires: Starfury
February 3rd, 2004, 10:47 PM
Replies:
7
Demo crashes after initial setup
Views:
1,515
Posted By
Rex_the_Hex
Re: Demo crashes after initial setup
No luck with Windowed mode either.
I am not sure how to check if I have the latest sound and video drivers, so I think I will just pass on this game and wait for JA2: Wildfire to come out.
Oh...
Forum:
Space Empires: Starfury
February 1st, 2004, 12:04 AM
Replies:
7
Demo crashes after initial setup
Views:
1,515
Posted By
Rex_the_Hex
Re: Demo crashes after initial setup
I just tried Safe mode as per the suggestion, but I still get the same error.
Forum:
Space Empires: Starfury
January 31st, 2004, 04:30 PM
Replies:
7
Demo crashes after initial setup
Views:
1,515
Posted By
Rex_the_Hex
Demo crashes after initial setup
I have the demo Version of the game and it crashes after you go through the start new game steps. It crashes after it creates maps maybe after you enter in your ship and captain name.
I read...
Forum:
Space Empires: IV & V
May 16th, 2003, 11:47 AM
Replies:
5
Combining TDM Modpack and Imagemod mod
Views:
1,501
Posted By
Rex_the_Hex
Re: Combining TDM Modpack and Imagemod mod
It looks line Replicant Center I is also messed up as it is requesting Facil_260.bmp and the Last facil_xxx.bmp file that I have is facil_241.bmp.
I assume I will need new facil_xxx.bmp files and...
Forum:
Space Empires: IV & V
May 15th, 2003, 05:27 PM
Replies:
5
Combining TDM Modpack and Imagemod mod
Views:
1,501
Posted By
Rex_the_Hex
Re: Combining TDM Modpack and Imagemod mod
Right, those are the only two .txt files that were different.
But, when I try to view a Research Center II, it is asking for facil_242.bmp, but the image pack only goes up to facil_241. I got the...
Forum:
Space Empires: IV & V
May 15th, 2003, 03:49 PM
Replies:
5
Combining TDM Modpack and Imagemod mod
Views:
1,501
Posted By
Rex_the_Hex
Combining TDM Modpack and Imagemod mod
Combining TDM-Modpack and Imagemodmod...
I am trying to figure out how to do this. It appears that the imagemod consists of 4 downloads, combat, components, facilities and planets. I am trying...
Forum:
Space Empires: IV & V
May 13th, 2003, 03:18 AM
Replies:
9
How to NOT glass a planet
Views:
1,722
Posted By
Rex_the_Hex
Re: How to NOT glass a planet
That would work on tactical, which I have no problem with, but in strategic, the troop transports would not head for the planet until all the weapon platforms are gone.
Right?
Forum:
Space Empires: IV & V
May 13th, 2003, 02:57 AM
Replies:
9
How to NOT glass a planet
Views:
1,722
Posted By
Rex_the_Hex
Re: How to NOT glass a planet
Yes, both the fleet and the transport have the Capture Planet stratrgy set. The problem is not the capturing, the problem is the glassing of the planet right as the Last weapons platform is...
Forum:
Space Empires: IV & V
May 13th, 2003, 01:23 AM
Replies:
9
How to NOT glass a planet
Views:
1,722
Posted By
Rex_the_Hex
How to NOT glass a planet
I have a fleet made up of all beam ships and carriers with fighters. In strategic mode about 50% of the time my fleet glasses the planet and I don't get a chance to drop my troops and capture the...
Forum:
Space Empires: IV & V
May 12th, 2003, 12:41 AM
Replies:
3
Setting Strats for Captured Ships
Views:
1,276
Posted By
Rex_the_Hex
Setting Strats for Captured Ships
I have not found a way to do this. I know I can put them into a fleet and give the fleet orders, but what if I want to set strats for a specific captured ship type?
Note that the race I captured...
Forum:
Space Empires: IV & V
April 26th, 2003, 07:00 AM
Replies:
13
Plasma Instability Detected
Views:
3,025
Posted By
Rex_the_Hex
Re: Plasma Instability Detected
This was with the event level, well I am not sure where I set it, at the default I think.
No, the game is far from over, but I am expanding to the ice and rock worlds now, so I don't think it...
Forum:
Space Empires: IV & V
April 26th, 2003, 03:31 AM
Replies:
13
Plasma Instability Detected
Views:
3,025
Posted By
Rex_the_Hex
Re: Plasma Instability Detected
Bummer, something tells be that building one of those worlds would will take longer that 30 turns seeing as both my Stellar Manipulation and Base Construction levels are currently at level 1.
Forum:
Space Empires: IV & V
April 26th, 2003, 02:46 AM
Replies:
13
Plasma Instability Detected
Views:
3,025
Posted By
Rex_the_Hex
Plasma Instability Detected
A plasma instability has been detected within the start Zanthris star. (Which just happens to be my home system.) Our scientists predict it will destroy itself in approximatley 3 years. (I am...
Forum:
Space Empires: IV & V
April 25th, 2003, 02:48 PM
Replies:
4
A few planetary questions
Views:
1,221
Posted By
Rex_the_Hex
A few planetary questions
I have a few questions dealing with planets.
1) Is there a why to see what facilites are on a planet owned by an ally. I would really like to know which of my allies planets have resuply depots....
Forum:
Space Empires: IV & V
April 11th, 2003, 01:49 AM
Replies:
6
Quick Start in Demo too easy??
Views:
1,478
Posted By
Rex_the_Hex
Quick Start in Demo too easy??
I have been playing Quick Start games of the demo of SEIV Gold and I find them fairly easy. The game is still fun, but by using mines to block key warp points and by using missile boats at the...
Forum:
Space Empires: IV & V
April 2nd, 2003, 06:54 AM
Replies:
1
Mines in Demo Version
Views:
1,183
Posted By
Rex_the_Hex
Mines in Demo Version
Can you get mines in the demo Version of SEIV-Gold? I have just finished researching the Construction tech which is supposed to give you fighters, drones and mine, but I do not see these anywhere.
...
Showing results 1 to 16 of 16
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