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Search: Posts Made By: MaxOMan
Forum: Space Empires: IV & V October 23rd, 2000, 07:39 AM
Replies: 23
Views: 2,882
Posted By MaxOMan
Re: Strategy tip for carriers

Actually, even a medium transport makes a pretty decent auxiliary carrier. Since the "aux CV" doesn't need to be used in combat, it only needs a very few fighter bays (to launch fighters in case it...
Forum: Space Empires: IV & V October 16th, 2000, 01:51 AM
Replies: 22
Views: 2,996
Posted By MaxOMan
Re: Ground Combat

I, too, would like to see a more detailed/less abstract ground combat system incorporated (or at least optionally added) to make a great 4X game even better.

I also don't like the fact that...
Forum: Space Empires: IV & V September 20th, 2000, 06:15 AM
Replies: 17
Views: 3,523
Posted By MaxOMan
Re: Beef #2: Fighters

As for how the improved fighters available in the full game will change things . . . well, I'll have to wait and see, or take the input of the beta-testers, to know about that. It might well change...
Forum: Space Empires: IV & V September 15th, 2000, 05:19 AM
Replies: 8
Views: 2,375
Posted By MaxOMan
Re: Tech tree

Klauss,

In the tech data files you can alway alter the costs of every tech in the game.

That's what I thought we would be able to do with the full Version, but I wasn't sure if it also applied...
Forum: Space Empires: IV & V September 14th, 2000, 05:31 AM
Replies: 8
Views: 2,375
Posted By MaxOMan
Re: Tech tree

I've only played the demo a handful of times so far, but I'm curious to know what the difference is regarding the technology cost setting.

I'm refering to the set-up at the beginning before...
Forum: Space Empires: IV & V September 14th, 2000, 05:00 AM
Replies: 13
Views: 4,102
Posted By MaxOMan
Re: Through The Grapevine?

Well, since you asked the question, I got to thinking and couldn't right off the top of my head remember EXACTLY how I came to learn of SEIV. I think I saw a brief explanation of the game (something...
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